Exemplo n.º 1
0
 void Update()
 {
     if (!CenterObject)
     {
         var unit = Joystick.Walker;
         if (unit)
         {
             CenterObject = unit.transform;
         }
         if (!CenterObject)
         {
             return;
         }
     }
     transform.position = CenterObject.position.SetV3Y(0.01f);
     if (Joystick.State != _lastState)
     {
         StateTransition(_lastState, Joystick.State);
         _lastState = Joystick.State;
     }
     if (Joystick.State != Joystick.StateEnum.Idle)
     {
         FallSpot.SetActive(Joystick.IsValidDrag);
         FallSpot.transform.position = transform.position + Joystick.WorldActualDisplacement;
         DragSpot.transform.position = transform.position + Joystick.WorldAimingDisplacement;
     }
 }
Exemplo n.º 2
0
    void StateTransition(Joystick.StateEnum lastState, Joystick.StateEnum curState)
    {
        switch (curState)
        {
        case Joystick.StateEnum.Idle:
            Hide();
            break;

        case Joystick.StateEnum.InvalidDragging:
        case Joystick.StateEnum.ValidDragging:
            MinCircle.SetActive(true);
            FallSpot.SetActive(true);
            DragSpot.SetActive(true);
            break;

        default:
            throw new ArgumentOutOfRangeException();
        }
    }
    void Update()
    {
        if (!CenterObject)
        {
            var unit = Joystick.Walker;
            if (unit) CenterObject = unit.transform;
            if (!CenterObject) return;
        }
        transform.position = CenterObject.position.SetV3Y(0.01f);
        if (Joystick.State != _lastState)
        {
            StateTransition(_lastState, Joystick.State);
            _lastState = Joystick.State;
        }
        if (Joystick.State != Joystick.StateEnum.Idle)
        {
            FallSpot.SetActive(Joystick.IsValidDrag);
            FallSpot.transform.position = transform.position + Joystick.WorldActualDisplacement;
            DragSpot.transform.position = transform.position + Joystick.WorldAimingDisplacement;

        }
    }