Exemplo n.º 1
0
        public override void Load(SerializationReader Reader)
        {
            this.village = HistoricEntity.Load(Reader, XRLCore.Core.Game.sultanHistory).GetCurrentSnapshot();
            this.amount  = Reader.ReadSingle();
            this.faction = Factions.get(Reader.ReadString());

            int countTales = Reader.ReadInt32();

            this.historytales = new List <JournalVillageNote>();
            List <JournalVillageNote> allnotes = JournalAPI.GetNotesForVillage(village.entity.id);

            for (int i = 0; i < countTales; i++)
            {
                string             thissecretid = Reader.ReadString();
                JournalVillageNote note         = allnotes.FirstOrDefault(c => c.secretid == thissecretid);
                if (note != null)
                {
                    this.historytales.Add(note);
                }
            }
            int counttales = Reader.ReadInt32();

            this.tales = new List <string>();
            for (int i = 0; i < counttales; i++)
            {
                this.tales.Add(Reader.ReadString());
            }
        }
Exemplo n.º 2
0
        public override string GetStory(acegiak_RomanceChatNode node, HistoricEntitySnapshot entity)
        {
            if (Stat.Rnd2.NextDouble() < 0.5f)
            {
                var    vars     = new Dictionary <string, string>();
                string storyTag = ((amount > 0) ?
                                   "<spice.eros.opinion.patriot.like.story.!random>" :
                                   "<spice.eros.opinion.patriot.dislike.story.!random>");
                while (this.tales.Count < 5)
                {
                    vars["*sacredThing*"]  = randomGood();
                    vars["*profaneThing*"] = randomBad();
                    this.tales.Add(//"  &K"+storyTag.Substring(1,storyTag.Count()-2)+"&y\n"+
                        acegiak_RomanceText.ExpandString(
                            storyTag, entity, vars));
                }
                return(tales[Stat.Rnd2.Next(tales.Count)]);
            }

            JournalVillageNote e = historytales[Stat.Rnd2.Next(historytales.Count)];

            node.OnLeaveNode = delegate {
                e.Reveal();
            };

            return("<Did you know|I've heard that|There is a tale that says> " + e.GetDisplayText() + (amount > 0?" <Isn't that interesting?|It's so fascinating!|At least, that's what I heard.>":" <Isn't that terrible?|Isn't that horrible?|At least, that's what I heard.>"));
        }