void Update()
    {
        ConnectPanel.SetActive(!isConnect);
        LobbyPanel.SetActive(inLobby);
        CreateRoomPanel.SetActive(inCreateRoom);
        JoinRoomPanel.SetActive(inJoinRoom);
        ChatPanel.SetActive(inChatRoom);

        if (inChatRoom == true)
        {
            if (Input.GetKeyDown(KeyCode.Return))
            {
                SentBotton();
            }

            if (Input.GetKeyDown(KeyCode.KeypadEnter))
            {
                SentBotton();
            }
        }

        LobbyUserName.text      = "Hi ! \n{ " + myName + " }";
        CreateRoomUserName.text = myName;
        JoinRoomUserName.text   = myName;

        HereIs.text = "Here is... " + roomName + " !!!";

        LoginPanel.SetActive(inLogin);
        RegisterPanel.SetActive(inRegister);
        RePasswordPanel.SetActive(inRePassword);
    }
 public void AddNetworkPlayer(Player player)
 {
     JoinRoomPanel.SetActive(false);
     HostWatingPanel.SetActive(true);
     PlayerNetworkController.Instance.user = player;
     txtPlayerNetworkName.text             = player.name;
     DisplayPlayerNetworkName.SetActive(true);
     buttonExitHostWaiting.SetActive(false);
     txtCountDown.gameObject.SetActive(true);
     StartCoroutine(CountDownStartGame());
 }
 public void StartClient()
 {
     isHost = false;
     SelectModePanel.SetActive(false);
     JoinRoomPanel.SetActive(true);
 }