Exemplo n.º 1
0
 public void OnStartClient()
 {
     entityHolder  = new GameObject("Entities").transform;
     _jitterBuffer = new JitterBuffer <StateSyncMessage>(ElementsInJitterBuffer, SendRatePerSecond, (x => (int)x.SequenceNumber));
     NetworkClient.RegisterHandler <StateSyncMessage>(info =>
     {
         _jitterBuffer.Add(info.Message.Copy(), (int)info.Message.SequenceNumber);
     });
 }