Exemplo n.º 1
0
        public JitterPhysicsComponent(Game game) : base(game)
        {
            m_collisionSystem = new Jitter.Collision.CollisionSystemPersistentSAP();

            m_world = new Jitter.World(CollisionSystem);
            World.AllowDeactivation = true;
        }
        public JitterPhysicsComponent(Game game) : base(game)
        {
            m_collisionSystem = new Jitter.Collision.CollisionSystemPersistentSAP();

            m_world = new Jitter.World(CollisionSystem); 
            World.AllowDeactivation = true;
        }
Exemplo n.º 3
0
 public World()
 {
     Jitter.Collision.CollisionSystem collision = new Jitter.Collision.CollisionSystemPersistentSAP();
     world = new Jitter.World(collision);
     world.Gravity.Set(0.0f, -10.0f, 0.0f);
 }