Exemplo n.º 1
0
    public override void OnServerDisconnect(NetworkConnection conn)
    {
        for (int i = 0; i < conn.playerControllers.Count; ++i)
        {
            PlayerController player = conn.playerControllers[i];
            if (player.gameObject != null)
            {
                JigsawPlayerController jigsawController = player.gameObject.GetComponent <JigsawPlayerController>();
                if (jigsawController)
                {
                    jigsawController.CleanupPlayer();
                    NetWorldState.DeregisterPlayer(jigsawController.PlayerState);
                }
            }
        }

        NetworkServer.DestroyPlayersForConnection(conn);
        if (conn.lastError != NetworkError.Ok && LogFilter.logError)
        {
            Debug.LogError("ServerDisconnected due to error: " + conn.lastError);
        }
        Debug.Log("A client disconnected from the server: " + conn);
    }