/// <summary>Render the Pseudolocalization for the selected language.</summary>
    private void RenderPseudolocalization()
    {
        //display an error if there is no input file
        if (englishJSONAsset == null)
        {
            Debug.LogErrorFormat("No input file."); return;
        }

        //load the json file as a dictionary
        TextAsset asset = englishJSONAsset as TextAsset;
        Dictionary <string, string> inputJSON  = JSONSerializer.FromJson <Dictionary <string, string> >(asset.text);
        Dictionary <string, string> outputJSON = new Dictionary <string, string>();

        //loop through each kvp
        foreach (KeyValuePair <string, string> kvp in inputJSON)
        {
            //determine the pseudotranslation
            string englishText = kvp.Value;
            int    numberOfRandomSpecialCharactersToGenerate = PseudotranslationLengthForText(englishText) - englishText.Length;
            string pseudoTranslation = string.Format("{0}|{1}", AddSpecialCharactersToText(englishText), GenerateXRandomSpecialCharacters(numberOfRandomSpecialCharactersToGenerate));

            //add to output dictionary
            outputJSON[kvp.Key] = pseudoTranslation;
        }

        //convert the dictionary to json
        string outputJSONString = JSONSerializer.ToJson <Dictionary <string, string> >(outputJSON);

        //determine a path for the output file
        string path = string.Format("{0}/{1}Pseudo.json", Path.GetFullPath(Directory.GetParent(AssetDatabase.GetAssetPath(englishJSONAsset)).FullName), langugage.ToString());

        //save the file to disk
        File.WriteAllText(path, outputJSONString);

        //update asset database
        AssetDatabase.Refresh();
        AssetDatabase.SaveAssets();
    }
 public void LoadDatabase()
 {
     textDatabase = JSONSerializer.FromJson <Dictionary <string, string> >(supportedLanguages[SettingsGame.instance.localizedLanguage].jsonDatabase.text);
     isLoaded     = true;
 }
 /// <summary>Loads the localization database.</summary>
 private void LoadDatabase()
 {
     Debug.Log("LoadDatabase");
     textDatabase = JSONSerializer.FromJson <Dictionary <string, string> >(supportedLanguages[SettingsManager.instance.localizedLanguage].jsonDatabase.text);
     isLoaded     = true;
 }