public void OnMessageReceived(string message) { Console.WriteLine("Received message from server: " + message); if (JSONSerialization.TryParseJson(message, out GameState gameState)) { Console.WriteLine("Received game state"); _gameForm.OnGameState(gameState); // pass new game state to game form } else if (JSONSerialization.TryParseJson(message, out PlayerList players)) { Console.WriteLine("Received player list"); // pass new player list to main form if (players.playernames[0] == playerName) { _mainForm.ShowStartButton(); } else { _mainForm.HideStartButton(); } } else if (message == StringLiterals.StartGame) { StartGame(); } else if (message == StringLiterals.EndGame) { EndGame(); } _mainForm.OnMessageReceived(message); }