// 총 각도 전송 void GunAngleSend() { if (m_prevAngle != m_gunAngle) { NetworkManager.Instance().SendOrderMessage( JSONMessageTool.ToJsonOrderGunAngle( m_gunPlayerName + "_gun", m_gunAngle)); } }
// 총 각도 전송 void GunAngleSend() { if (m_prevAngle != m_gunAngle) { NetworkManager.Instance().SendOrderMessage( JSONMessageTool.ToJsonOrderGunAngle( m_gunPlayerName + "_gun", m_gunAngle)); } }