Exemplo n.º 1
0
    void Start()
    {
        sCollider = GetComponent<SphereCollider> ();

        uiManager = GameObject.FindGameObjectWithTag ("UIManager")
            .GetComponent<UIManager>();

        itemsSpawner = GameObject.FindGameObjectWithTag ("GameManager")
            .GetComponent<ItemsSpawner> ();
    }
Exemplo n.º 2
0
        public Building(ItemsSpawner itemsSpawner, SegmentSize segmentSize, BuildingConfig config)
        {
            Floors = new Dictionary <int, Floor>();
            Stairs = new Dictionary <int, DoorPortal>();
            //FloorSize = floorSize;

            this.itemsSpawner = itemsSpawner;
            SegmentSize       = segmentSize;
            Config            = config;
        }
Exemplo n.º 3
0
    void Start()
    {
        sCollider = GetComponent <SphereCollider> ();

        uiManager = GameObject.FindGameObjectWithTag("UIManager")
                    .GetComponent <UIManager>();

        itemsSpawner = GameObject.FindGameObjectWithTag("GameManager")
                       .GetComponent <ItemsSpawner> ();
    }
Exemplo n.º 4
0
        public BuildingsGenerator()
        {
            BuildingsDatabase = Resources.Load <BuildingSegmentsDatabase>("Databases/BuildingSegmentsDatabase");

            ItemsSpawner = new ItemsSpawner();
        }