Exemplo n.º 1
0
        private unsafe void HandleEquip(GameClient Client, ItemUsage *Packet)
        {
            ConquerItem Item;

            if (Client.TryGetInventory(Packet->ID, out Item))
            {
                Item.Position = (ItemPosition)Packet->Location;
                Client.AddEquipment(Item, Item.Position);
                Client.RemoveInventory(Item);
            }
        }
Exemplo n.º 2
0
        public override void Execute(GameClient Client, byte *pPacket)
        {
            ItemUsage *Packet = (ItemUsage *)pPacket;

            switch (Packet->UsageID)
            {
            case ItemUsageIDs.Ping: Client.Send(Packet, Packet->Size); break;

            case ItemUsageIDs.Equip: HandleEquip(Client, Packet); break;

            case ItemUsageIDs.UnequipItem: HandleUnequip(Client, Packet); break;
            }
        }
Exemplo n.º 3
0
        private unsafe void HandleUnequip(GameClient Client, ItemUsage *Packet)
        {
            ItemPosition Position = (ItemPosition)Packet->Location;
            ConquerItem  Item;

            if (Client.TryGetEquipment(Position, out Item))
            {
                if (Client.AddInventory(Item))
                {
                    Client.Unequip(Item, Position);
                }
                else
                {
                    Client.Message("Inventory is full!", ChatType.Top, Color.Red);
                }
            }
        }