private void Update() { if (isInPickupRange) { if (Input.GetKeyDown(KeyCode.Space)) { ItemContainerController container = gameObject.GetComponent <ItemContainerController>(); switch (gameObject.tag) { case "WasteBin": ItemTrash inventoryTrash = inventory.GetTrashItem(); if (inventoryTrash.item != null) { container.AddItem(inventoryTrash); inventory.RemoveTrashItem(inventoryTrash); } break; case "TrashCan": ItemTrash containerTrash = container.GetTrashItem(); if (containerTrash.item != null) { inventory.AddTrashItem(containerTrash); container.RemoveItem(containerTrash); } break; } } } }
public void RemoveItem(ItemTrash trash) { if (trash != null) { container.trashList.Remove(trash); } }
public void RemoveTrashItem(ItemTrash trash) { PlayerInventorySlot fullSlot = inventorySlots.Find(p => p.item == trash); Destroy(fullSlot.item.item); fullSlot.item = null; }
public void AddItem(ItemTrash trash) { if (trash != null) { container.trashList.Add(trash); } }
public void AddTrashItem(ItemTrash trash) { PlayerInventorySlot openSlot = inventorySlots.FirstOrDefault <PlayerInventorySlot>(p => p.isFull == false); GameObject newItem = Instantiate <GameObject>(trash.item, openSlot.slot.transform, false); openSlot.item = newItem.GetComponent <ItemTrash>(); }