public void Init(int i, Vector3 _pos, Vector3 _rota)
    {
        itemSpawner = this.gameObject.GetComponent <ItemSpawner>();
        itemSpawner.Init();

        Spawn(i, _pos, _rota);
    }
    public void Init()
    {
        itemSpawner = this.gameObject.GetComponent <ItemSpawner>();
        itemSpawner.Init();

        keyCount     = 0;
        noisyCount   = 0;
        garbageCount = 0;

        Spawn();
    }