Exemplo n.º 1
0
        /////////////////////
        ///// EQUIPMENT /////
        /////////////////////

        // TODO: Move this to an "Equipper" trait.

        /// <summary>
        ///
        /// </summary>
        /// <param name="slot"></param>
        /// <param name="item"></param>
        public void Equip(ItemSlots slot, Item item)
        {
            switch (slot)
            {
            case ItemSlots.Primary:
            {
                PrimaryItem = item;
                break;
            }

            case ItemSlots.Secondary:
            {
                SecondaryItem = item;
                break;
            }

            case ItemSlots.Tertiary:
            {
                TertiaryItem = item;
                break;
            }

            case ItemSlots.Quaternary:
            {
                QuaternaryItem = item;
                break;
            }

            default:
            {
                throw new ArgumentOutOfRangeException(nameof(slot), slot, "Invalid slot.");
            }
            }
        }
Exemplo n.º 2
0
        public static bool Contains(this EquipSlotCategory self, ItemSlots slot)
        {
            switch (slot)
            {
            case ItemSlots.MainHand: return(self.MainHand != 0);

            case ItemSlots.Head: return(self.Head != 0);

            case ItemSlots.Body: return(self.Body != 0);

            case ItemSlots.Hands: return(self.Gloves != 0);

            case ItemSlots.Waist: return(self.Waist != 0);

            case ItemSlots.Legs: return(self.Legs != 0);

            case ItemSlots.Feet: return(self.Feet != 0);

            case ItemSlots.OffHand: return(self.OffHand != 0);

            case ItemSlots.Ears: return(self.Ears != 0);

            case ItemSlots.Neck: return(self.Neck != 0);

            case ItemSlots.Wrists: return(self.Wrists != 0);

            case ItemSlots.RightRing: return(self.FingerR != 0);

            case ItemSlots.LeftRing: return(self.FingerL != 0);

            case ItemSlots.SoulCrystal: return(self.SoulCrystal != 0);
            }

            return(false);
        }
Exemplo n.º 3
0
        public EquipmentSelector(ItemSlots slot)
        {
            this.slot = slot;

            this.InitializeComponent();
            this.DataContext = this;

            IGameDataService gameData = Services.Get <IGameDataService>();

            this.Selector.Items.Add(EquipmentBaseViewModel.NoneItem);
            this.Selector.Items.Add(EquipmentBaseViewModel.NpcbodyItem);

            // Special case for hands to also list props
            if (slot == ItemSlots.MainHand || slot == ItemSlots.OffHand)
            {
                foreach (IItem prop in Module.Props)
                {
                    this.Selector.Items.Add(prop);
                }
            }

            foreach (IItem item in gameData.Items.All)
            {
                this.Selector.Items.Add(item);
            }

            this.ClassFilter = Classes.All;
        }
Exemplo n.º 4
0
        public EquipmentSelector(ItemSlots slot)
        {
            this.slot = slot;

            this.InitializeComponent();
            this.ContentArea.DataContext = this;

            this.Selector.AddItem(ItemUtility.NoneItem);
            this.Selector.AddItem(ItemUtility.NpcBodyItem);
            this.Selector.AddItem(ItemUtility.InvisibileBodyItem);
            this.Selector.AddItem(ItemUtility.InvisibileHeadItem);

            // Special case for hands to also list props
            if (GameDataService.Props != null)
            {
                this.Selector.AddItems(GameDataService.Props);
            }

            if (GameDataService.Items != null)
            {
                this.Selector.AddItems(GameDataService.Items);
            }

            if (GameDataService.Perform != null)
            {
                this.Selector.AddItems(GameDataService.Perform);
            }

            this.JobFilterText.Text = classFilter.Describe();
            this.Selector.FilterItems();
        }
Exemplo n.º 5
0
 public void swapItem(Item item, ItemSlots slot, Level level)
 {
     level.removeItem(item);
     level.addItem(Items[(int)slot]);
     Items[(int)slot].unEquipt();
     equiptItem(item);
 }
Exemplo n.º 6
0
        public bool FitsInSlot(ItemSlots slot)
        {
            if (this.fitsInSlotsCache.ContainsKey(slot))
            {
                return(this.fitsInSlotsCache[slot]);
            }

            try
            {
                foreach (EquipSlot equipSlot in this.Value.EquipSlotCategory.PossibleSlots)
                {
                    if (equipSlot.IsSlot(slot))
                    {
                        this.fitsInSlotsCache.Add(slot, true);
                        return(true);
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Write(new Exception("Failed to check item slot compatibility for item: " + this.Name, ex), @"Saint Coinach", Log.Severity.Error);
            }

            this.fitsInSlotsCache.Add(slot, false);
            return(false);
        }
Exemplo n.º 7
0
 public static void SetItemSlots(Character character, ItemSlots slots)
 {
     GmSerializer serializer = new GmSerializer();
     MemoryStream stream = new MemoryStream();
     serializer.Serialize(stream, slots);
     character.itemSlotData = System.Convert.ToBase64String(stream.ToArray());
 }
Exemplo n.º 8
0
	private void SetMaxSlots(int value)
	{
		if (value <= 0) {
			maxSlots = 1;
		} else {
			maxSlots = value;
		}

		if (maxSlots < ItemSlots.Count)
		{
			for (int i = maxSlots; i < ItemSlots.Count; i++)
			{
				Destroy(ItemSlots[i].transform.parent.gameObject);
			}
			int diff = ItemSlots.Count - maxSlots;
			ItemSlots.RemoveRange(maxSlots, diff);
		}
		else if (maxSlots > ItemSlots.Count)
		{
			int diff = maxSlots - ItemSlots.Count;

			for (int i = 0; i < diff; i++)
			{
				GameObject gameObject = Instantiate(itemSlotPrefab);
				gameObject.transform.SetParent(itemsParent, worldPositionStays: false);
				ItemSlots.Add(gameObject.GetComponentInChildren<ItemSlot>());
			}
		}
	}
Exemplo n.º 9
0
        public EquipmentItemViewModel(IMemory <Equipment> equipmentMemory, ItemSlots slot, Selection selection)
            : base(slot, selection)
        {
            this.memory = equipmentMemory;
            Equipment.Item item = equipmentMemory.Value.GetItem(slot);

            if (item == null)
            {
                return;
            }

            this.modelBase    = item.Base;
            this.modelVariant = item.Variant;
            this.dyeId        = item.Dye;

            // hmm. doesn't seem to be any reason you _cant_ dye accessories...
            // TODO: test what happens when you dye an accessory.
            this.CanDye = slot != ItemSlots.Ears &&
                          slot != ItemSlots.Neck &&
                          slot != ItemSlots.Wrists &&
                          slot != ItemSlots.LeftRing &&
                          slot != ItemSlots.RightRing;

            this.CanColor    = false;
            this.CanScale    = false;
            this.HasModelSet = false;

            this.Item = this.GetItem();
            this.Dye  = this.GetDye();
        }
Exemplo n.º 10
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        public SlotsPanel(GameContext Context, ItemSlots Slots, int Count)
        {
            this.Size     = new Size(10 * (SlotsWidth + SlotsGap), 300);
            this.Location = new Point(5, 5);

            ItemSlots = new ItemIcon[Count];

            for (int i = 0; i < ItemSlots.Length; i++)
            {
                int row = (int)Math.Floor((double)(i / 10));
                int off = i % 10;
                ItemSlots[i] = new ItemIcon(Context, Slots, i, i)
                {
                    Size     = new Size(SlotsWidth, SlotsWidth),
                    Location = new Point(off * (SlotsWidth + SlotsGap), row * (SlotsWidth + SlotsGap)),


                    BackColor = Color.FromArgb(90, 90, 90),
                    SizeMode  = PictureBoxSizeMode.CenterImage,
                    Selected  = false
                };
                ItemSlots[i].Click += (s, e) =>
                {
                    OnItemSlotClick(s as ItemIcon, e as MouseEventArgs);
                };
                this.Controls.Add(ItemSlots[i]);
            }
        }
Exemplo n.º 11
0
        public EquipmentWeaponViewModel(ItemSlots slot, IBaseMemoryOffset baseOffset)
            : base(slot, baseOffset)
        {
            this.memory               = baseOffset.GetMemory(slot == ItemSlots.MainHand ? Offsets.Main.MainHand : Offsets.Main.OffHand);
            this.memory.Name          = slot.ToString();
            this.memory.ValueChanged += this.Memory_ValueChanged;

            this.modelSet     = this.memory.Value.Set;
            this.modelBase    = this.memory.Value.Base;
            this.modelVariant = this.memory.Value.Variant;
            this.dyeId        = this.memory.Value.Dye;

            if (this.HasWeapon)
            {
                this.scaleMem               = baseOffset.GetMemory(slot == ItemSlots.MainHand ? Offsets.Main.MainHandScale : Offsets.Main.OffhandScale);
                this.scaleMem.Name          = slot + "_Scale";
                this.scaleMem.ValueChanged += this.ScaleMem_ValueChanged;

                this.colorMem               = baseOffset.GetMemory(slot == ItemSlots.MainHand ? Offsets.Main.MainHandColor : Offsets.Main.OffhandColor);
                this.colorMem.Name          = slot + "_Color";
                this.colorMem.ValueChanged += this.ColorMem_ValueChanged;

                this.scale = this.scaleMem.Value;
                this.color = this.colorMem.Value;
            }

            this.Item = this.GetItem();
            this.Dye  = this.GetDye();
        }
Exemplo n.º 12
0
        public static Equipment.Item GetItem(this Equipment self, ItemSlots slot)
        {
            switch (slot)
            {
            case ItemSlots.Head: return(self.Head);

            case ItemSlots.Body: return(self.Chest);

            case ItemSlots.Hands: return(self.Arms);

            case ItemSlots.Legs: return(self.Legs);

            case ItemSlots.Feet: return(self.Feet);

            case ItemSlots.Ears: return(self.Ear);

            case ItemSlots.Neck: return(self.Neck);

            case ItemSlots.Wrists: return(self.Wrist);

            case ItemSlots.RightRing: return(self.RFinger);

            case ItemSlots.LeftRing: return(self.LFinger);
            }

            throw new Exception("Invalid slot " + slot);
        }
        public EquipmentSelector(ItemSlots slot)
        {
            this.slot = slot;

            this.InitializeComponent();
            this.DataContext = this;

            this.Selector.Items.Add(ItemUtility.NoneItem);
            this.Selector.Items.Add(ItemUtility.NpcbodyItem);

            // Special case for hands to also list props
            if (GameDataService.Props != null)
            {
                if (slot == ItemSlots.MainHand || slot == ItemSlots.OffHand)
                {
                    foreach (IItem prop in GameDataService.Props)
                    {
                        this.Selector.Items.Add(prop);
                    }
                }
            }

            if (GameDataService.Items != null)
            {
                foreach (IItem item in GameDataService.Items.All)
                {
                    this.Selector.Items.Add(item);
                }
            }

            this.ClassFilter = Classes.All;
        }
Exemplo n.º 14
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        public Item GetItem(ItemSlots slot)
        {
            switch (slot)
            {
            case ItemSlots.Head: return(this.Head);

            case ItemSlots.Body: return(this.Chest);

            case ItemSlots.Hands: return(this.Arms);

            case ItemSlots.Legs: return(this.Legs);

            case ItemSlots.Feet: return(this.Feet);

            case ItemSlots.Ears: return(this.Ear);

            case ItemSlots.Neck: return(this.Neck);

            case ItemSlots.Wrists: return(this.Wrist);

            case ItemSlots.RightRing: return(this.RFinger);

            case ItemSlots.LeftRing: return(this.LFinger);
            }

            return(null);
        }
Exemplo n.º 15
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 private void Drag(ItemSlots itemSlot)
 {
     if (draggableItem.enabled)
     {
         draggableItem.transform.position = Input.mousePosition;
     }
 }
Exemplo n.º 16
0
        public static bool IsSlot(this EquipSlot self, ItemSlots slot)
        {
            switch (slot)
            {
            // TODO: ensuire this works in every laguage!
            case ItemSlots.MainHand: return(self.Name == "Main Hand");

            case ItemSlots.Head: return(self.Name == "Head");

            case ItemSlots.Body: return(self.Name == "Body");

            case ItemSlots.Hands: return(self.Name == "Hands");

            case ItemSlots.Waist: return(self.Name == "Waist");

            case ItemSlots.Legs: return(self.Name == "Legs");

            case ItemSlots.Feet: return(self.Name == "Feet");

            case ItemSlots.OffHand: return(self.Name == "Off Hand");

            case ItemSlots.Ears: return(self.Name == "Ears");

            case ItemSlots.Neck: return(self.Name == "Neck");

            case ItemSlots.Wrists: return(self.Name == "Wrists");

            case ItemSlots.RightRing: return(self.Name == "Right Ring");

            case ItemSlots.LeftRing: return(self.Name == "Left Ring");
            }

            throw new Exception($"Unknown item slot: {slot}");
        }
Exemplo n.º 17
0
    private void SetMaxSlots(int value)
    {
        base.Awake();
        if (value <= 0)
        {
            maxSlots = 1;
        }
        else
        {
            maxSlots = value;
        }

        if (maxSlots < ItemSlots.Count)
        {
            for (int i = maxSlots; i < ItemSlots.Count; i++)
            {
                Destroy(ItemSlots[i]);
            }
            int diff = ItemSlots.Count - maxSlots;
            ItemSlots.RemoveRange(maxSlots, diff);
        }
        else if (maxSlots > ItemSlots.Count)
        {
            int diff = maxSlots - ItemSlots.Count;

            for (int i = 0; i < diff; i++)
            {
                ItemSlot slot = Instantiate(itemSlotPrefab).GetComponent <ItemSlot>();
                slot.transform.SetParent(itemsParent, worldPositionStays: false);
                slot.transform.SetAsLastSibling();
                LayoutRebuilder.ForceRebuildLayoutImmediate(itemsParent.GetComponent <RectTransform>());
                ItemSlots.Add(slot);
            }
        }
    }
Exemplo n.º 18
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    protected new void Start()
    {
        base.Start();

        _stackableItemSlots = new ItemSlots <StackableItemHandler>(StackSize);
        _stackableItemSlots.Slots[0].Set(this);
    }
Exemplo n.º 19
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        private static IItem ItemSearch(ItemSlots slot, ushort modelSet, ushort modelBase, ushort modelVariant)
        {
            foreach (IItem tItem in GameDataService.Items)
            {
                if (slot == ItemSlots.MainHand || slot == ItemSlots.OffHand)
                {
                    if (!tItem.IsWeapon)
                    {
                        continue;
                    }
                }
                else
                {
                    if (!tItem.FitsInSlot(slot))
                    {
                        continue;
                    }
                }

                // Big old hack, but we prefer the emperors bracelets to the promise bracelets (even though they are the same model)
                if (slot == ItemSlots.Wrists && tItem.Name.StartsWith("Promise of"))
                {
                    continue;
                }

                if (slot == ItemSlots.MainHand || slot == ItemSlots.OffHand)
                {
                    if (tItem.ModelSet == modelSet && tItem.ModelBase == modelBase && tItem.ModelVariant == modelVariant)
                    {
                        return(tItem);
                    }

                    if (tItem.HasSubModel && tItem.SubModelSet == modelSet && tItem.SubModelBase == modelBase && tItem.SubModelVariant == modelVariant)
                    {
                        return(tItem);
                    }
                }
                else
                {
                    if (tItem.ModelBase == modelBase && tItem.ModelVariant == modelVariant)
                    {
                        return(tItem);
                    }
                }
            }

            if (GameDataService.Props != null)
            {
                foreach (IItem tItem in GameDataService.Props)
                {
                    if (tItem.ModelSet == modelSet && tItem.ModelBase == modelBase && tItem.ModelVariant == modelVariant)
                    {
                        return(tItem);
                    }
                }
            }

            return(new DummyItem(modelSet, modelBase, modelVariant));
        }
Exemplo n.º 20
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        public EquipmentWeaponViewModel(ItemSlots slot, Actor actor)
            : base(slot, actor)
        {
            this.memory = actor.GetMemory(slot == ItemSlots.MainHand ? Offsets.Main.MainHand : Offsets.Main.OffHand);
            this.memory.ValueChanged += this.OnMemoryValueChanged;

            this.OnMemoryValueChanged(null, null);
        }
Exemplo n.º 21
0
        public static void SetItemSlots(Character character, ItemSlots slots)
        {
            GmSerializer serializer = new GmSerializer();
            MemoryStream stream     = new MemoryStream();

            serializer.Serialize(stream, slots);
            character.itemSlotData = System.Convert.ToBase64String(stream.ToArray());
        }
Exemplo n.º 22
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        public EquipmentItemViewModel(IMemory <Equipment> equipmentMemory, ItemSlots slot, Actor actor)
            : base(slot, actor)
        {
            this.memory = equipmentMemory;
            this.memory.ValueChanged += this.OnMemoryValueChanged;

            this.OnMemoryValueChanged(null, null);
        }
Exemplo n.º 23
0
 public ItemIcon(GameContext Context, ItemSlots slots, int num, int id)
 {
     this.Context = Context;
     Slots        = slots;
     Number       = num;
     ID           = id;
     Tip          = new ToolTip();
 }
Exemplo n.º 24
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    private void ShowTooltip(ItemSlots itemSlot)
    {
        EquippableItem equippableItem = itemSlot.Item as EquippableItem;

        if (equippableItem != null)
        {
            itemTooltip.ShowTooltip(equippableItem);
        }
    }
Exemplo n.º 25
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        private IItem GetItem(ItemSlots slot, uint baseVal, uint?equipVal)
        {
            if (equipVal != null)
            {
                return(LuminaExtensions.GetGearItem(slot, (uint)equipVal));
            }

            return(LuminaExtensions.GetGearItem(slot, baseVal));
        }
Exemplo n.º 26
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    private void Equip(ItemSlots itemSlot)
    {
        EquippableItem equippableItem = itemSlot.Item as EquippableItem;

        if (equippableItem != null)
        {
            Equip(equippableItem, 0);
        }
    }
Exemplo n.º 27
0
        private IItem GetItem(ItemSlots slot, uint baseVal, uint?equipVal)
        {
            if (equipVal != null && equipVal != 0 && equipVal != uint.MaxValue && equipVal != long.MaxValue)
            {
                return(LuminaExtensions.GetGearItem(slot, (uint)equipVal));
            }

            return(LuminaExtensions.GetGearItem(slot, baseVal));
        }
Exemplo n.º 28
0
 public Inventory(Item[] itemsInBag) : this()
 {
     Bag        = new List <Item>();
     Slot1      = null;
     Slot2      = null;
     Armor      = null;
     ActiveSlot = ItemSlots.Slot1;
     Bag.AddRange(itemsInBag);
 }
Exemplo n.º 29
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        public static BitmapImage GetIcon(this ItemSlots self)
        {
            BitmapImage logo = new BitmapImage();

            logo.BeginInit();
            logo.UriSource = new Uri("pack://application:,,,/Anamnesis;component/Assets/Slots/" + self.ToString() + ".png");
            logo.EndInit();

            return(logo);
        }
Exemplo n.º 30
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 public void Slots()
 {
     for (int i = 0; i < inventorySlots; i++)
     {
         Transform slot = Instantiate(slotPrefab);
         //slot.transform.SetParent(GameObject.FindObjectOfType<Inventory>().transform);
         slot.transform.SetParent(itemsParent, false);
         ItemSlots.Add(slot.gameObject.GetComponent <ItemSlot>());
     }
 }
Exemplo n.º 31
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 private void BeginDrag(ItemSlots itemSlot)
 {
     if (itemSlot.Item != null)
     {
         draggedSlot                      = itemSlot;
         draggableItem.enabled            = true;
         draggableItem.sprite             = itemSlot.Item.Icon;
         draggableItem.transform.position = Input.mousePosition;
     }
 }
Exemplo n.º 32
0
Arquivo: HUD.cs Projeto: VicBoss/KR
    void activeItemChanged(ItemSlots slot)
    {
        modes.Clear();
        BaseChar selectedChar = GameMaster.instance.selectedChar;
        if (slot != selectedChar.Items.ActiveSlot)
            return;
        Item activeItem;
        if (selectedChar.Items.ActiveSlot == ItemSlots.Slot1)
            activeItem = selectedChar.Items.Slot1;
        else
            activeItem = selectedChar.Items.Slot2;
        if (activeItem == null || !(activeItem is Weapon))
            return;

        List<string> knownSkills = new List<string>();
        List<string> replacedSkills = new List<string>();

        foreach (Skill skill in selectedChar.CharClass.SkillTree.Skills.Values)
            if (skill.Known)
                foreach (string gunName in skill.GunNames)
                    if (gunName.Equals(activeItem.Name))
                    {
                        knownSkills.Add(skill.Name);
                        replacedSkills.AddRange(skill.Replaces);
                    }

        foreach (string skillName in replacedSkills)
            if (knownSkills.Contains(skillName))
                knownSkills.Remove(skillName);

        foreach (string skillName in knownSkills)
        {
            Skill skill = selectedChar.CharClass.SkillTree.Skills[skillName];
            string mode = activeItem.Name;

            if ((skill.Mode == Mode.MultiHit
                || skill.Mode == Mode.MultiGunAndHit)
                && skill.Bonuses.ContainsKey(BonusType.nrOfHits))
            {
                mode += " " + (int)skill.Bonuses[BonusType.nrOfHits] + "Hits";
            }
            if (skill.Mode == Mode.MultiGun
                || skill.Mode == Mode.MultiGunAndHit)
            {
                mode += " 2Guns";
            }
            if (mode.Equals(activeItem.Name))
                continue;
            modes.Add(mode);
        }
        if (modes.Count > 0)
            modes.Insert(0, "");

        activeMode = 0;
    }
Exemplo n.º 33
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 public Inventory(Item[] itemsInBag): this()
 {
     Bag = new List<Item>();
     Slot1 = null;
     Slot2 = null;
     Armor = null;
     ActiveSlot = ItemSlots.Slot1;
     Bag.AddRange(itemsInBag);
 }
Exemplo n.º 34
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 public ItemModifier(string prefix, string suffix, int rank, Statistics statistics, ItemSlots[] slots, ItemArmorClasses[] armorClasses)
 {
     Prefix = prefix;
     Suffix = suffix;
     Rank = rank;
     Statistics = statistics;
     Slots = slots;
     ArmorClasses = armorClasses;
 }
Exemplo n.º 35
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        public ItemDefinition Generate(int itemLevel, ItemSlots slot, ItemRarities rarity)
        {
            var armorClass = randomizer.Next<ItemArmorClasses>();

            var item = new ItemDefinition();
            item.Level = itemLevel;
            item.Rarity = rarity;
            item.Quality = ItemQualities.Superior;
            item.Slot = slot;
            item.ArmorClass = armorClass;

            var slotName = ItemSlotHelper.ItemSlotNames[(int)slot, (int)armorClass];
            var slotModifier = ItemSlotHelper.ItemSlotModifier[(int)slot];

            var itemLevelMultiplier = (float)(Math.Pow(2, (double)itemLevel / 10.0)) * 0.5f;
            var armorClassHealthMultiplier = (float)(armorClass == ItemArmorClasses.Plate ? 4 : 1);
            var armorClassArmorMultipler = (float)Math.Pow(2, (int)armorClass);

            //var baseStatistics = new Statistics();
            //baseStatistics.Add(new Health(itemLevelMultiplier * armorClassHealthMultiplier * slotModifier * 25));
            //baseStatistics.Add(new DamageReduction { ArmorRating = (int)(itemLevelMultiplier * armorClassArmorMultipler * slotModifier * 25)});
            item.Statistics.Add(new StatDefinition(typeof(Health)));
            item.Statistics.Add(new StatDefinition(typeof(Armor)));

            if (rarity > ItemRarities.Common)
            {
                var prefix = string.Empty;
                var suffix = string.Empty;
                //var statistics = new Statistics();

                for (int i = (int)rarity + 1; i > 0;)
                {
                    var modifier = randomizer.From(ItemModifier.AllModifiers.Where(m => m.Rank <= i && m.Slots.Contains(slot) && m.ArmorClasses.Contains(armorClass)).ToArray());

                    if (string.IsNullOrEmpty(prefix))
                        prefix = modifier.Prefix;
                    else if (string.IsNullOrEmpty(suffix))
                        suffix = modifier.Suffix;

                    //statistics = statistics + modifier.Statistics * itemLevelMultiplier * slotModifier * 6.25f;

                    foreach (var stat in modifier.Statistics)
                    {
                        var statType = stat.GetType();
                        if (!item.Statistics.Any(x => x.StatType == statType))
                            item.Statistics.Add(new StatDefinition(statType));
                    }

                    i -= modifier.Rank;
                }

                //item.Statistics = baseStatistics + statistics;
                item.Name = string.Format("{0} {1} {2}", prefix, slotName, suffix);
            }
            else
            {
                var quality = randomizer.Next<ItemQualities>();
                item.Name = quality.ToString() + " " + slotName;
                item.Quality = quality;
            }

            return item;
        }
Exemplo n.º 36
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 public Item(ItemSlots slot, string name)
 {
     this.name = name;
     this.slot = slot;
 }