/// <summary>
        /// Initialize the ItemSetManager.
        /// </summary>
        public void OnEnable()
        {
            m_ItemSetManager = target as ItemSetManagerBase;
            m_InventoryBase  = m_ItemSetManager.GetComponent <InventoryBase>();

            m_ItemSetManager.Initialize(false);
        }
        /// <summary>
        /// Register for any interested events.
        /// </summary>
        public override void Awake()
        {
            base.Awake();

            m_ItemSetManager = m_GameObject.GetCachedComponent <ItemSetManagerBase>();
            m_ItemSetManager.Initialize(false);
            // If the CategoryID is empty then the category hasn't been initialized. Use the first category index.
            if (RandomID.IsIDEmpty(m_ItemSetCategoryID) && m_ItemSetManager.CategoryItemSets.Length > 0)
            {
                m_ItemSetCategoryID = m_ItemSetManager.CategoryItemSets[0].CategoryID;
            }
            m_ItemSetCategoryIndex = m_ItemSetManager.CategoryIDToIndex(m_ItemSetCategoryID);

            var equipUnequipAbilities = GetAbilities <EquipUnequip>();

            if (equipUnequipAbilities != null)
            {
                // The ItemSet CategoryID must match for the ToggleEquip ability to be able to use the EquipUnequip ability.
                for (int i = 0; i < equipUnequipAbilities.Length; ++i)
                {
                    if (equipUnequipAbilities[i].ItemSetCategoryID == m_ItemSetCategoryID)
                    {
                        m_EquipUnequipItemAbility = equipUnequipAbilities[i];
                        break;
                    }
                }
            }
        }