Exemplo n.º 1
0
        private void Window_Closed(object sender, EventArgs e)
        {
            //TODO: Now that ship creation is async, this can run before ships are finished building.  Disposing world
            //early causes bad things.  See FlyingBeansWindow.Window_Closed for a hacked solution

            try
            {
                _world.Pause();

                _updateManager.Dispose();

                _selectionLogic.UnselectItem();
                _selectionLogic = null;

                // Explosions
                //foreach (ExplodingBot explosion in _explosions.ToArray())
                //{
                //    DisposeExplosion(explosion);
                //}

                _map.Dispose();         // this will dispose the physics bodies
                _map = null;

                if (_cameraPool != null)
                {
                    _cameraPool.Dispose();
                    _cameraPool = null;
                }

                _world.Dispose();
                _world = null;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
Exemplo n.º 2
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            try
            {
                _itemOptions = new ItemOptions();

                #region Init World

                _boundryMin = new Point3D(-BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF, -BOUNDRYSIZEHALF);
                _boundryMax = new Point3D(BOUNDRYSIZEHALF, BOUNDRYSIZEHALF, BOUNDRYSIZEHALF);

                _world           = new World();
                _world.Updating += new EventHandler <WorldUpdatingArgs>(World_Updating);

                _world.SetCollisionBoundry(_boundryMin, _boundryMax);

                //TODO: Only draw the boundry lines if options say to

                #endregion
                #region Materials

                _materialManager = new MaterialManager(_world);

                // Wall
                Game.Newt.v2.NewtonDynamics.Material material = new Game.Newt.v2.NewtonDynamics.Material();
                material.Elasticity = .1d;
                _material_Wall      = _materialManager.AddMaterial(material);

                // Bot
                material      = new Game.Newt.v2.NewtonDynamics.Material();
                _material_Bot = _materialManager.AddMaterial(material);

                // Exploding Bot
                material = new Game.Newt.v2.NewtonDynamics.Material();
                material.IsCollidable  = false;
                _material_ExplodingBot = _materialManager.AddMaterial(material);

                // Food
                material            = new Game.Newt.v2.NewtonDynamics.Material();
                material.Elasticity = .1d;
                _material_Food      = _materialManager.AddMaterial(material);

                // Egg
                material            = new Game.Newt.v2.NewtonDynamics.Material();
                material.Elasticity = .5d;
                _material_Egg       = _materialManager.AddMaterial(material);

                // Projectile
                material             = new Game.Newt.v2.NewtonDynamics.Material();
                _material_Projectile = _materialManager.AddMaterial(material);

                // Collisions
                _materialManager.RegisterCollisionEvent(_material_Bot, _material_Bot, Collision_BotBot);
                _materialManager.RegisterCollisionEvent(_material_Bot, _material_Food, Collision_BotFood);
                //TODO: May want to listen to projectile collisions

                #endregion
                #region Trackball

                // Trackball
                _trackball                       = new TrackBallRoam(_camera);
                _trackball.KeyPanScale           = 15d;
                _trackball.EventSource           = grdViewPort; //NOTE:  If this control doesn't have a background color set, the trackball won't see events (I think transparent is ok, just not null)
                _trackball.AllowZoomOnMouseWheel = true;
                _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.MouseComplete_NoLeft));
                _trackball.Mappings.AddRange(TrackBallMapping.GetPrebuilt(TrackBallMapping.PrebuiltMapping.Keyboard_ASDW_In));
                _trackball.ShouldHitTestOnOrbit = true;
                //_trackball.UserMovedCamera += new EventHandler<UserMovedCameraArgs>(Trackball_UserMovedCamera);
                //_trackball.GetOrbitRadius += new EventHandler<GetOrbitRadiusArgs>(Trackball_GetOrbitRadius);

                #endregion
                #region Camera Pool

                //TODO: Make the number of threads more configurable, look at how many processors there are
                //_cameraPool = new CameraPool(2, Colors.Black);
                _cameraPool = new CameraPool(1, Colors.Black);

                #endregion
                #region Map

                _map = new Map(_viewport, _cameraPool, _world)
                {
                    SnapshotFequency_Milliseconds = 250,        // 125
                    SnapshotMaxItemsPerNode       = 10,
                    ShouldBuildSnapshots          = true,
                    ShouldShowSnapshotLines       = false,
                    ShouldSnapshotCentersDrift    = true,
                };

                _updateManager = new UpdateManager(
                    new Type[] { typeof(Swimbot) },
                    new Type[] { typeof(Swimbot) },
                    _map);

                #endregion
                #region Fields

                _radiation = new RadiationField()
                {
                    AmbientRadiation = 0d,
                };

                //_gravity = new GravityFieldUniform()
                //{
                //    Gravity = new Vector3D(0, 0, 0),
                //};

                //TODO: Support a uniform fluid
                //FluidField

                #endregion
                #region ItemSelectDragLogic

                _selectionLogic = new ItemSelectDragLogic(_map, _camera, _viewport, grdViewPort)
                {
                    ShouldMoveItemWithSpring = true,
                    ShouldSpringCauseTorque  = false,
                    SpringColor      = null,  // Colors.Chartreuse
                    ShowDebugVisuals = false, // true
                };

                _selectionLogic.SelectableTypes.Add(typeof(Bot));
                _selectionLogic.SelectableTypes.Add(typeof(Mineral));
                _selectionLogic.SelectableTypes.Add(typeof(Egg <ShipDNA>));

                _selectionLogic.ItemSelected += new EventHandler <ItemSelectedArgs>(SelectionLogic_ItemSelected);

                #endregion

                _world.UnPause();
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }