Exemplo n.º 1
0
 public void OnMouseUp()
 {
     if (SelectedObject != null)
     {
         bool gravityActive = SelectedObject.GetComponent <GridMovement>().GravityActive;
         if (SafeToDrop && !gravityActive)       //actually drop item in truck
         {
             SelectedObject.SendMessage("Fall"); //tell object to fall
             ItemScore score = SelectedObject.GetComponentInChildren(typeof(ItemScore)) as ItemScore;
             score.state = ItemScore.State.OnTruck;
             itemQueue.RemoveFromQueue(SelectedObject);
             SelectedObject = null;//is no longer selected
             dropSnd.Play();
         }
         else if (SafeToTrash && !gravityActive)//drop item in trash
         {
             itemQueue.RemoveFromQueue(SelectedObject);
             TrashSnd.Play();
             SelectedObject.gameObject.GetComponentInChildren <SpriteRenderer>().enabled = false;
             Destroy(SelectedObject.gameObject, TrashSnd.clip.length);
             SelectedObject = null;//is no longer selected
         }
         else//item was dropped somewhere else on screen
         {
             //do something other than drop it
             //Back to selection thing?
             SelectedObject.position = OriginalPos;
             SelectedObject.GetComponent <BoxCollider2D>().enabled = true;
             SelectedObject = null;
         }
     }
 }