Exemplo n.º 1
0
    public void onDie()
    {
        int amount = Random.Range(minItems, maxItems);

        for (int i = 0; i < amount; i++)
        {
            ItemPickup pickup = Instantiate(pickupPrefab.gameObject, transform.position, Quaternion.identity).GetComponent <ItemPickup>();
            pickup.setItem(lootTable[Random.Range(0, lootTable.Count - 1)]);
            pickup.GetComponent <Rigidbody>().AddForce(Random.insideUnitSphere * 100f, ForceMode.Impulse);
        }
    }