//Pickup the item you are touching
    private void PickupItem()
    {
        if (itemTouching != null)
        {
            if (Input.GetKeyDown(KeyCode.Z))
            {
                ItemID item = itemTouching.GetComponent <ItemID>();
                item.Pickup(); //Removes the physical item from the scene

                EventParam itemParams = new EventParam();
                itemParams.paramItemID = item.itemID;
                itemParams.paramInt    = 1;
                EventManager.TriggerEvent("ITEM_PICKUP", itemParams);
            }
        }
    }