Exemplo n.º 1
0
    void EquipItem()
    {
        int spendnum = 0;

        for (int i = 0; i < CharacterEquipItem.Count; i++)
        {
            spendnum += CharacterEquipItem[i].Spend;
        }
        if (spendnum + ChoosenItem.Spend > 5)
        {
            Debug.Log("你已经不能再装备更多的护符了");
            return;
        }
        if (Choosen == null)
        {
            Debug.Log("未选中护符");
            return;
        }
        if (CharacterEquipItem.Contains(ChoosenItem))
        {
            Debug.Log("你已经装备了这个护符");
            return;
        }
        CharacterEquipItem.Add(ChoosenItem);
        ItemEquipView.DisPlay(CharacterEquipItem);
    }
Exemplo n.º 2
0
 void OpenBag()
 {
     if (Input.GetKeyDown(KeyCode.B) && !GameCtrl.isOpenBag)
     {
         if (!PlayerPrefs.HasKey("CharacterItem"))
         {
             return;
         }
         string          savedata = PlayerPrefs.GetString("BuyenItem");
         List <ItemData> SaveItem = JsonMapper.ToObject <List <ItemData> >(savedata);
         if (SaveItem.Count == 0)
         {
             return;
         }
         GameCtrl.isOpenBag = true;
         GameObject.Find("UI").transform.Find("Canvas/Bag").gameObject.SetActive(true);
         ReadCharaterItem();
         string          equipdata     = PlayerPrefs.GetString("CharacterItem");
         List <ItemData> characterItem = JsonMapper.ToObject <List <ItemData> >(equipdata);
         ItemEquipView.DisPlay(characterItem);
     }
     else if (Input.GetKeyDown(KeyCode.B) && GameCtrl.isOpenBag)
     {
         GameCtrl.isOpenBag = false;
         GameObject.Find("UI").transform.Find("Canvas/Bag").gameObject.SetActive(false);
         ReadCharaterItem();
     }
 }