Exemplo n.º 1
0
    public IEnumerator Test_ItemDropTextNotShownIfPlayerTooFar()
    {
        Player   player = CreatePlayer();
        ItemDrop drop   = CreateItemDrop();

        drop.transform.position = new Vector3(drop.maxDisplayDistance + 1, 0, 0);
        drop.player             = player;
        Canvas canvas = drop.GetComponentInChildren <Canvas>();

        yield return(new WaitForEndOfFrame());

        yield return(new WaitForEndOfFrame());

        Assert.IsFalse(canvas.gameObject.activeSelf, "Item drop text was shown even though player was too far away!");
    }
Exemplo n.º 2
0
    public IEnumerator Test_ItemDropTextIndicatesFullInventory()
    {
        Player player = CreatePlayer();

        player.inventory.MaxItemSlots = 0;
        ItemDrop drop = CreateItemDrop();

        drop.player = player;
        TextMeshProUGUI text = drop.GetComponentInChildren <TextMeshProUGUI>();

        yield return(new WaitForEndOfFrame());

        yield return(new WaitForEndOfFrame());

        Assert.IsTrue(text.text == "Inventory full!", "Item drop text did not inform the player about full inventory!");

        player.inventory.MaxItemSlots = 1;
        yield return(new WaitForEndOfFrame());

        Assert.IsFalse(text.text == "Inventory full!", "Item drop text did not get set back to the normal text!");
    }