Exemplo n.º 1
0
        private static void Durability(int qualityLevel, bool crafting)
        {
            if (crafting)
            {
                float maxDurability = _item.GetMaxDurability(qualityLevel);

                if (qualityLevel <= 1)
                {
                    // Just creating item. Show base values.
                    _sb.AppendFormat("\n$item_durability: <color=orange>{0}</color>", maxDurability);
                }
                else if (qualityLevel > _item.m_shared.m_maxQuality)
                {
                    // No room to upgrade, game still shows upgraded values, so lets show the durability 1 lvl lower.
                    float oldDurability = _item.GetMaxDurability(qualityLevel - 1);
                    _sb.AppendFormat("\n$item_durability: <color=orange>{0}</color>", oldDurability);
                }
                else
                {
                    float oldDurability = _item.GetMaxDurability(qualityLevel - 1);
                    _sb.AppendFormat("\n$item_durability: <color=silver>{0}</color> {1} <color=orange>{2}</color>", oldDurability, arrow, maxDurability);
                }
            }
            else
            {
                float maxDurability2 = _item.GetMaxDurability(qualityLevel);
                float durability     = _item.m_durability;
                //_sb.AppendFormat("\n$item_durability: <color=orange>{0}%</color> <color=yellow>({1}/{2})</color>", (_item.GetDurabilityPercentage() * 100f).ToString("0"), durability.ToString("0"), maxDurability2.ToString("0"));
                _sb.AppendFormat("\n$item_durability: {0} / {1}", durability.ToString("0"), maxDurability2.ToString("0"));
            }
        }
Exemplo n.º 2
0
        private static Recipe RepairRecipe(ItemDrop.ItemData item)
        {
            float  percent    = (item.GetMaxDurability() - item.m_durability) / item.GetMaxDurability();
            Recipe fullRecipe = ObjectDB.instance.GetRecipe(item);
            var    fullReqs   = fullRecipe.m_resources.ToList();

            bool isMagic = false;

            if (epicLootAssembly != null)
            {
                isMagic = (bool)epicLootAssembly.GetType("EpicLoot.ItemDataExtensions").GetMethod("IsMagic", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(ItemDrop.ItemData) }, null).Invoke(null, new[] { item });
            }
            if (isMagic)
            {
                int rarity = (int)epicLootAssembly.GetType("EpicLoot.ItemDataExtensions").GetMethod("GetRarity", BindingFlags.Public | BindingFlags.Static).Invoke(null, new[] { item });
                List <KeyValuePair <ItemDrop, int> > magicReqs = (List <KeyValuePair <ItemDrop, int> >)epicLootAssembly.GetType("EpicLoot.Crafting.EnchantTabController").GetMethod("GetEnchantCosts", BindingFlags.Public | BindingFlags.Static).Invoke(null, new object[] { item, rarity });
                foreach (var kvp in magicReqs)
                {
                    fullReqs.Add(new Piece.Requirement()
                    {
                        m_amount  = kvp.Value,
                        m_resItem = kvp.Key
                    });
                }
            }

            List <Piece.Requirement> reqs = new List <Piece.Requirement>();
            Recipe recipe = ScriptableObject.CreateInstance <Recipe>();

            for (int i = 0; i < fullReqs.Count; i++)
            {
                var req = new Piece.Requirement()
                {
                    m_resItem        = fullReqs[i].m_resItem,
                    m_amountPerLevel = Mathf.FloorToInt(fullReqs[i].m_amountPerLevel * percent * materialRequirementMult.Value),
                    m_amount         = Mathf.FloorToInt(fullReqs[i].m_amount * percent * materialRequirementMult.Value),
                };

                int amount = 0;
                for (int j = item.m_quality; j > 0; j--)
                {
                    amount += req.GetAmount(j);
                }


                if (amount > 0)
                {
                    reqs.Add(req);
                }
            }
            recipe.m_resources = reqs.ToArray();

            if (!reqs.Any())
            {
                return(null);
            }
            return(recipe);
        }
        private static Recipe RepairRecipe(ItemDrop.ItemData item, bool log = false)
        {
            float  percent    = (item.GetMaxDurability() - item.m_durability) / item.GetMaxDurability();
            Recipe fullRecipe = ObjectDB.instance.GetRecipe(item);

            if (log)
            {
                Dbgl($"{Localization.instance.Localize(item.m_shared.m_name)}, quality {item.m_quality} is {percent * 10000 / 100}% broken");
            }
            Recipe recipe = ScriptableObject.CreateInstance <Recipe>();

            List <Piece.Requirement> reqs = new List <Piece.Requirement>();

            for (int i = 0; i < fullRecipe.m_resources.Length; i++)
            {
                var req = new Piece.Requirement()
                {
                    m_resItem        = fullRecipe.m_resources[i].m_resItem,
                    m_amountPerLevel = Mathf.FloorToInt(fullRecipe.m_resources[i].m_amountPerLevel * percent * materialRequirementMult.Value),
                    m_amount         = Mathf.FloorToInt(fullRecipe.m_resources[i].m_amount * percent * materialRequirementMult.Value),
                };

                if (log)
                {
                    Dbgl($"full required amounts of {Localization.instance.Localize(fullRecipe.m_resources[i].m_resItem.m_itemData.m_shared.m_name)}: {fullRecipe.m_resources[i].m_amount} {fullRecipe.m_resources[i].m_amountPerLevel}; repair amounts: {req.m_amount} {req.m_amountPerLevel}");
                }


                int amount = 0;
                for (int j = item.m_quality; j > 0; j--)
                {
                    amount += req.GetAmount(j);
                }


                if (amount > 0)
                {
                    if (log)
                    {
                        Dbgl($"required amount of {Localization.instance.Localize(fullRecipe.m_resources[i].m_resItem.m_itemData.m_shared.m_name)} is {amount}");
                    }
                    reqs.Add(req);
                }
            }
            recipe.m_resources = reqs.ToArray();

            if (!reqs.Any())
            {
                if (log)
                {
                    Dbgl($"no resources required");
                }
                return(null);
            }
            return(recipe);
        }
Exemplo n.º 4
0
        private static void RepairClickedItem(InventoryGrid grid, UIInputHandler element, Inventory inventory)
        {
            Vector2i buttonPos = Traverse.Create(grid).Method("GetButtonPos", new object[] { element.gameObject }).GetValue <Vector2i>();

            ItemDrop.ItemData itemData = inventory.GetItemAt(buttonPos.x, buttonPos.y);

            if (itemData == null)
            {
                return;
            }

            if (Traverse.Create(InventoryGui.instance).Method("CanRepair", new object[] { itemData }).GetValue <bool>())
            {
                CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation();
                itemData.m_durability = itemData.GetMaxDurability();
                if (currentCraftingStation)
                {
                    currentCraftingStation.m_repairItemDoneEffects.Create(currentCraftingStation.transform.position, Quaternion.identity, null, 1f);
                }
                Player.m_localPlayer.Message(MessageHud.MessageType.Center, Localization.instance.Localize("$msg_repaired", new string[]
                {
                    itemData.m_shared.m_name
                }), 0, null);
            }
        }
Exemplo n.º 5
0
 private static string ReplaceLine(ItemDrop.ItemData item, int qualityLevel, bool crafting, string line)
 {
     return(line
            .Replace("{itemDescription}", item.m_shared.m_description)
            .Replace("{itemSpawnName}", GetSpawnName(item))
            .Replace("{itemCrafterName}", item.m_crafterName.ToString())
            .Replace("{itemValue}", item.GetValue().ToString())
            .Replace("{itemBaseValue}", item.m_shared.m_value.ToString())
            .Replace("{itemWeight}", item.GetWeight().ToString())
            .Replace("{itemQuality}", qualityLevel.ToString())
            .Replace("{itemMaxDurability}", item.GetMaxDurability(qualityLevel).ToString())
            .Replace("{itemPercentDurability}", (item.GetDurabilityPercentage() * 100f).ToString("0"))
            .Replace("{itemDurability}", item.m_durability.ToString("0"))
            .Replace("{itemStationLevel}", ObjectDB.instance.GetRecipe(item)?.m_minStationLevel.ToString())
            .Replace("{itemMovementMod}", (item.m_shared.m_movementModifier * 100f).ToString("+0;-0"))
            .Replace("{totalMovementMod}", (Player.m_localPlayer.GetEquipmentMovementModifier() * 100).ToString("+0;-0"))
            .Replace("{itemSetSize}", item.m_shared.m_setSize.ToString())
            .Replace("{itemDamage}", GetDamageString(item, qualityLevel))
            .Replace("{itemBaseBlock}", item.GetBaseBlockPower(qualityLevel).ToString())
            .Replace("{itemBlock}", item.GetBlockPowerTooltip(qualityLevel).ToString("0"))
            .Replace("{itemDeflection}", item.GetDeflectionForce(qualityLevel).ToString())
            .Replace("{itemBlockBonus}", item.m_shared.m_timedBlockBonus.ToString())
            .Replace("{itemAttackForce}", item.m_shared.m_attackForce.ToString())
            .Replace("{itemBackstab}", item.m_shared.m_backstabBonus.ToString())
            .Replace("{itemArmor}", item.GetArmor(qualityLevel).ToString())
            .Replace("{itemFoodHealth}", item.m_shared.m_food.ToString())
            .Replace("{itemSetSize}", item.m_shared.m_setSize.ToString())
            .Replace("{itemFoodStamina}", item.m_shared.m_foodStamina.ToString())
            .Replace("{itemFoodDuration}", item.m_shared.m_foodBurnTime.ToString())
            .Replace("{itemFoodRegen}", item.m_shared.m_foodRegen.ToString())
            .Replace("\\n", "\n"));
 }
Exemplo n.º 6
0
        private static void RepairItem(Player player, Inventory inventory, ItemDrop.ItemData repairKitItem, ItemDrop.ItemData equippedItem, int repairKitLevel)
        {
            //Name of the equipped item
            string equippedName = equippedItem.m_shared.m_name;
            //Max durability of the item with its current quality (star) level
            float equippedMaxDurability = equippedItem.GetMaxDurability(equippedItem.m_quality);
            //Minimum crafting station level for repair. I use this to determine repair kit quality needed to repair the item.
            int minRepairLevel = ObjectDB.instance.GetRecipe(equippedItem).m_minStationLevel;

            if (minRepairLevel == 0)
            {
                player.Message(MessageHud.MessageType.Center, "Can't repair item.");
                //Log a warning since it shouldn't get this far without having a repair level.
                Whetstone.logger.LogWarning("Whetstone: Can't repair " + equippedName);
            }
            else if (minRepairLevel > repairKitLevel)
            {
                player.Message(MessageHud.MessageType.Center, Localization.instance.Localize(equippedName) + " needs a higher quality repair kit.");
            }
            else if (equippedItem.m_durability >= equippedMaxDurability)
            {
                player.Message(MessageHud.MessageType.Center, Localization.instance.Localize(equippedName) + " can't be repaired further.");
            }
            else if (equippedItem.m_durability < equippedMaxDurability && minRepairLevel <= repairKitLevel)
            {
                //If repairing would make the item go above the max durability, repair it to the max instead.
                if (equippedItem.m_durability + equippedMaxDurability * Whetstone.repairAmount.Value >= equippedMaxDurability)
                {
                    equippedItem.m_durability = equippedMaxDurability;
                }
                else
                {
                    //Adds % durability to equipped item. % value is taken from config float value (default is 0.25f)
                    equippedItem.m_durability += equippedItem.GetMaxDurability(equippedItem.m_quality) * Whetstone.repairAmount.Value;
                    player.Message(MessageHud.MessageType.Center, Localization.instance.Localize(equippedName) + " repaired.");
                }
                //Delete the repair kit from player's inventory.
                inventory.RemoveOneItem(repairKitItem);
            }
        }
Exemplo n.º 7
0
            static void Postfix(ItemDrop.ItemData item, ref bool __result)
            {
                if (modEnabled.Value && requireMatsForRepair.Value && Environment.StackTrace.Contains("RepairOneItem") && !Environment.StackTrace.Contains("HaveRepairableItems") && __result == true)
                {
                    float  percent    = (item.GetMaxDurability() - item.m_durability) / item.GetMaxDurability();
                    Recipe fullRecipe = ObjectDB.instance.GetRecipe(item);
                    Dbgl($"{item.m_shared.m_name}, quality {item.m_quality} is {percent * 10000 / 100}% broken");
                    Recipe recipe = ScriptableObject.CreateInstance <Recipe>();
                    recipe.m_resources = new Piece.Requirement[fullRecipe.m_resources.Length];

                    for (int i = 0; i < fullRecipe.m_resources.Length; i++)
                    {
                        Dbgl($"full amount of {fullRecipe.m_resources[i].m_resItem.name} is {fullRecipe.m_resources[i].GetAmount(item.m_quality)}");
                        int amount = Mathf.FloorToInt(fullRecipe.m_resources[i].m_amount * percent);
                        recipe.m_resources[i] = new Piece.Requirement()
                        {
                            m_resItem        = fullRecipe.m_resources[i].m_resItem,
                            m_amountPerLevel = fullRecipe.m_resources[i].m_amountPerLevel,
                            m_amount         = amount,
                        };
                        Dbgl($"required amount of {recipe.m_resources[i].m_resItem.name} is {recipe.m_resources[i].GetAmount(item.m_quality)}");
                    }
                    List <string> reqstring = new List <string>();
                    foreach (Piece.Requirement req in recipe.m_resources)
                    {
                        reqstring.Add($"{req.GetAmount(item.m_quality)}/{Player.m_localPlayer.GetInventory().CountItems(req.m_resItem.m_itemData.m_shared.m_name)} {req.m_resItem.name}");
                    }
                    string outstring = "";
                    if (HaveRequirements(recipe.m_resources, item.m_quality))
                    {
                        //Player.m_localPlayer.ConsumeResources(recipe.m_resources, item.m_quality);
                        outstring = $"Used {string.Join(", ", reqstring)} to repair {item.m_shared.m_name}";
                        __result  = true;
                    }
                    else
                    {
                        outstring = $"Require {string.Join(", ", reqstring)} to repair {item.m_shared.m_name}";
                        __result  = false;
                    }
                    Player.m_localPlayer.Message(MessageHud.MessageType.TopLeft, outstring, 0, null);
                    Dbgl(outstring);
                }
            }
Exemplo n.º 8
0
        // Token: 0x0600114C RID: 4428 RVA: 0x00077F18 File Offset: 0x00076118
        public static string GetTooltip(ItemDrop.ItemData item, int qualityLevel, bool crafting)
        {
            Player        localPlayer   = Player.m_localPlayer;
            StringBuilder stringBuilder = new StringBuilder(256);

            stringBuilder.Append(item.m_shared.m_description);
            stringBuilder.Append("\n\n");
            if (item.m_shared.m_dlc.Length > 0)
            {
                stringBuilder.Append("\n<color=aqua>$item_dlc</color>");
            }
            ItemDrop.ItemData.AddHandedTip(item, stringBuilder);
            if (item.m_crafterID != 0L)
            {
                stringBuilder.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", item.m_crafterName);
            }
            if (!item.m_shared.m_teleportable)
            {
                stringBuilder.Append("\n<color=orange>$item_noteleport</color>");
            }
            if (item.m_shared.m_value > 0)
            {
                stringBuilder.AppendFormat("\n$item_value: <color=orange>{0}  ({1})</color>", item.GetValue(), item.m_shared.m_value);
            }
            stringBuilder.AppendFormat("\n$item_weight: <color=orange>{0}</color>", item.GetWeight().ToString("0.0"));
            if (item.m_shared.m_maxQuality > 1)
            {
                stringBuilder.AppendFormat("\n$item_quality: <color=orange>{0}</color>", qualityLevel);
            }
            if (item.m_shared.m_useDurability)
            {
                if (crafting)
                {
                    float maxDurability = item.GetMaxDurability(qualityLevel);
                    stringBuilder.AppendFormat("\n$item_durability: <color=orange>{0}</color>", maxDurability);
                }
                else
                {
                    float maxDurability2 = item.GetMaxDurability(qualityLevel);
                    float durability     = item.m_durability;
                    stringBuilder.AppendFormat("\n$item_durability: <color=orange>{0}%</color> <color=yellow>({1}/{2})</color>", (item.GetDurabilityPercentage() * 100f).ToString("0"), durability.ToString("0"), maxDurability2.ToString("0"));
                }
                if (item.m_shared.m_canBeReparied)
                {
                    Recipe recipe = ObjectDB.instance.GetRecipe(item);
                    if (recipe != null)
                    {
                        int minStationLevel = recipe.m_minStationLevel;
                        stringBuilder.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", minStationLevel.ToString());
                    }
                }
            }
            switch (item.m_shared.m_itemType)
            {
            case ItemDrop.ItemData.ItemType.Consumable:
            {
                if (item.m_shared.m_food > 0f)
                {
                    stringBuilder.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", item.m_shared.m_food);
                    stringBuilder.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", item.m_shared.m_foodStamina);
                    stringBuilder.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", item.m_shared.m_foodBurnTime);
                    stringBuilder.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", item.m_shared.m_foodRegen);
                }
                string statusEffectTooltip = item.GetStatusEffectTooltip();
                if (statusEffectTooltip.Length > 0)
                {
                    stringBuilder.Append("\n\n");
                    stringBuilder.Append(statusEffectTooltip);
                }
                break;
            }

            case ItemDrop.ItemData.ItemType.OneHandedWeapon:
            case ItemDrop.ItemData.ItemType.Bow:
            case ItemDrop.ItemData.ItemType.TwoHandedWeapon:
            case ItemDrop.ItemData.ItemType.Torch:
            {
                stringBuilder.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType));
                stringBuilder.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", item.GetBaseBlockPower(qualityLevel), item.GetBlockPowerTooltip(qualityLevel).ToString("0"));
                if (item.m_shared.m_timedBlockBonus > 1f)
                {
                    stringBuilder.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", item.GetDeflectionForce(qualityLevel));
                    stringBuilder.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", item.m_shared.m_timedBlockBonus);
                }
                stringBuilder.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce);
                stringBuilder.AppendFormat("\n$item_backstab: <color=orange>{0}x</color>", item.m_shared.m_backstabBonus);
                string projectileTooltip = item.GetProjectileTooltip(qualityLevel);
                if (projectileTooltip.Length > 0)
                {
                    stringBuilder.Append("\n\n");
                    stringBuilder.Append(projectileTooltip);
                }
                string statusEffectTooltip2 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip2.Length > 0)
                {
                    stringBuilder.Append("\n\n");
                    stringBuilder.Append(statusEffectTooltip2);
                }
                break;
            }

            case ItemDrop.ItemData.ItemType.Shield:
                stringBuilder.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", item.GetBaseBlockPower(qualityLevel), item.GetBlockPowerTooltip(qualityLevel).ToString("0"));
                if (item.m_shared.m_timedBlockBonus > 1f)
                {
                    stringBuilder.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", item.GetDeflectionForce(qualityLevel));
                    stringBuilder.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", item.m_shared.m_timedBlockBonus);
                }
                break;

            case ItemDrop.ItemData.ItemType.Helmet:
            case ItemDrop.ItemData.ItemType.Chest:
            case ItemDrop.ItemData.ItemType.Legs:
            case ItemDrop.ItemData.ItemType.Shoulder:
            {
                stringBuilder.AppendFormat("\n$item_armor: <color=orange>{0}</color>", item.GetArmor(qualityLevel));
                string damageModifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers);
                if (damageModifiersTooltipString.Length > 0)
                {
                    stringBuilder.Append(damageModifiersTooltipString);
                }
                string statusEffectTooltip3 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip3.Length > 0)
                {
                    stringBuilder.Append("\n\n");
                    stringBuilder.Append(statusEffectTooltip3);
                }
                break;
            }

            case ItemDrop.ItemData.ItemType.Ammo:
                stringBuilder.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType));
                stringBuilder.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce);
                break;
            }
            if (item.m_shared.m_movementModifier != 0f && localPlayer != null)
            {
                float equipmentMovementModifier = localPlayer.GetEquipmentMovementModifier();
                stringBuilder.AppendFormat("\n$item_movement_modifier: <color=orange>{0}%</color> ($item_total:<color=yellow>{1}%</color>)", (item.m_shared.m_movementModifier * 100f).ToString("+0;-0"), (equipmentMovementModifier * 100f).ToString("+0;-0"));
            }
            string setStatusEffectTooltip = item.GetSetStatusEffectTooltip();

            if (setStatusEffectTooltip.Length > 0)
            {
                stringBuilder.AppendFormat("\n\n$item_seteffect (<color=orange>{0}</color> $item_parts):<color=orange>{1}</color>", item.m_shared.m_setSize, setStatusEffectTooltip);
            }
            return(stringBuilder.ToString());
        }
        private static bool Prefix(ref string __result, ItemDrop.ItemData item, int qualityLevel, bool crafting)
        {
            if (!item.IsMagic())
            {
                return(true);
            }

            Player        localPlayer = Player.m_localPlayer;
            StringBuilder text        = new StringBuilder(256);

            var magicItem   = item.GetMagicItem();
            var magicColor  = magicItem.GetColorString();
            var displayName = magicItem.GetDisplayName(item.Extended());

            text.Append($"<color={magicColor}>{magicItem.GetRarityDisplay()} {displayName}</color>\n");
            text.Append(item.m_shared.m_description);

            text.Append("\n");
            if (item.m_shared.m_dlc.Length > 0)
            {
                text.Append("\n<color=aqua>$item_dlc</color>");
            }

            ItemDrop.ItemData.AddHandedTip(item, text);
            if (item.m_crafterID != 0L)
            {
                text.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", item.m_crafterName);
            }

            if (!item.m_shared.m_teleportable)
            {
                text.Append("\n<color=orange>$item_noteleport</color>");
            }

            if (item.m_shared.m_value > 0)
            {
                text.AppendFormat("\n$item_value: <color=orange>{0} ({1})</color>", item.GetValue(), item.m_shared.m_value);
            }

            var weightColor = magicItem.HasEffect(MagicEffectType.ReduceWeight) || magicItem.HasEffect(MagicEffectType.Weightless) ? magicColor : "orange";

            text.Append($"\n$item_weight: <color={weightColor}>{item.GetWeight():0.0}</color>");

            if (item.m_shared.m_maxQuality > 1)
            {
                text.AppendFormat("\n$item_quality: <color=orange>{0}</color>", qualityLevel);
            }

            var indestructible = magicItem.HasEffect(MagicEffectType.Indestructible);

            if (!indestructible && item.m_shared.m_useDurability)
            {
                var maxDurabilityColor1 = magicItem.HasEffect(MagicEffectType.ModifyDurability) ? magicColor : "orange";
                var maxDurabilityColor2 = magicItem.HasEffect(MagicEffectType.ModifyDurability) ? magicColor : "yellow";

                float  maxDurability = item.GetMaxDurability(qualityLevel);
                float  durability    = item.m_durability;
                float  currentDurabilityPercentage = item.GetDurabilityPercentage() * 100f;
                string durabilityPercentageString  = currentDurabilityPercentage.ToString("0");
                string durabilityValueString       = durability.ToString("0");
                string durabilityMaxString         = maxDurability.ToString("0");
                text.Append($"\n$item_durability: <color={maxDurabilityColor1}>{durabilityPercentageString}%</color> <color={maxDurabilityColor2}>({durabilityValueString}/{durabilityMaxString})</color>");

                if (item.m_shared.m_canBeReparied)
                {
                    Recipe recipe = ObjectDB.instance.GetRecipe(item);
                    if (recipe != null)
                    {
                        int minStationLevel = recipe.m_minStationLevel;
                        text.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", minStationLevel.ToString());
                    }
                }
            }
            else if (indestructible)
            {
                text.Append($"\n$item_durability: <color={magicColor}>Indestructible</color>");
            }

            var magicBlockPower    = magicItem.HasEffect(MagicEffectType.ModifyBlockPower);
            var magicBlockColor1   = magicBlockPower ? magicColor : "orange";
            var magicBlockColor2   = magicBlockPower ? magicColor : "yellow";
            var magicParry         = magicItem.HasEffect(MagicEffectType.ModifyParry);
            var totalParryBonusMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyParry, 0.01f);
            var magicParryColor    = magicParry ? magicColor : "orange";

            switch (item.m_shared.m_itemType)
            {
            case ItemDrop.ItemData.ItemType.Consumable:
                if (item.m_shared.m_food > 0.0)
                {
                    text.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", item.m_shared.m_food);
                    text.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", item.m_shared.m_foodStamina);
                    text.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", item.m_shared.m_foodBurnTime);
                    text.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", item.m_shared.m_foodRegen);
                }

                string consumeStatusEffectTooltip = item.GetStatusEffectTooltip();
                if (consumeStatusEffectTooltip.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(consumeStatusEffectTooltip);
                }

                break;

            case ItemDrop.ItemData.ItemType.OneHandedWeapon:
            case ItemDrop.ItemData.ItemType.Bow:
            case ItemDrop.ItemData.ItemType.TwoHandedWeapon:
            case ItemDrop.ItemData.ItemType.Torch:
                text.Append(GetDamageTooltipString(magicItem, item.GetDamage(qualityLevel), item.m_shared.m_skillType, magicColor));
                float  baseBlockPower1            = item.GetBaseBlockPower(qualityLevel);
                float  blockPowerTooltipValue     = item.GetBlockPowerTooltip(qualityLevel);
                string blockPowerPercentageString = blockPowerTooltipValue.ToString("0");
                text.Append($"\n$item_blockpower: <color={magicBlockColor1}>{baseBlockPower1}</color> <color={magicBlockColor2}>({blockPowerPercentageString})</color>");
                if (item.m_shared.m_timedBlockBonus > 1.0)
                {
                    text.Append($"\n$item_deflection: <color={magicParryColor}>{item.GetDeflectionForce(qualityLevel)}</color>");

                    var timedBlockBonus = item.m_shared.m_timedBlockBonus;
                    if (magicParry)
                    {
                        timedBlockBonus *= 1.0f + totalParryBonusMod;
                    }

                    text.Append($"\n$item_parrybonus: <color={magicParryColor}>{timedBlockBonus:0.#}x</color>");
                }

                text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce);

                var magicBackstab         = magicItem.HasEffect(MagicEffectType.ModifyBackstab);
                var totalBackstabBonusMod = magicItem.GetTotalEffectValue(MagicEffectType.ModifyBackstab, 0.01f);
                var magicBackstabColor    = magicBackstab ? magicColor : "orange";
                var backstabValue         = item.m_shared.m_backstabBonus * (1.0f + totalBackstabBonusMod);
                text.Append($"\n$item_backstab: <color={magicBackstabColor}>{backstabValue:0.#}x</color>");

                string projectileTooltip = item.GetProjectileTooltip(qualityLevel);
                if (projectileTooltip.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(projectileTooltip);
                }

                string statusEffectTooltip2 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip2.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(statusEffectTooltip2);
                }

                break;

            case ItemDrop.ItemData.ItemType.Shield:
                float baseBlockPower2 = item.GetBaseBlockPower(qualityLevel);
                blockPowerTooltipValue = item.GetBlockPowerTooltip(qualityLevel);
                string str5 = blockPowerTooltipValue.ToString("0");
                text.Append($"\n$item_blockpower: <color={magicBlockColor1}>{baseBlockPower2}</color> <color={magicBlockColor2}>({str5})</color>");
                if (item.m_shared.m_timedBlockBonus > 1.0)
                {
                    text.Append($"\n$item_deflection: <color={magicParryColor}>{item.GetDeflectionForce(qualityLevel)}</color>");

                    var timedBlockBonus = item.m_shared.m_timedBlockBonus;
                    if (magicParry)
                    {
                        timedBlockBonus *= 1.0f + totalParryBonusMod;
                    }

                    text.Append($"\n$item_parrybonus: <color={magicParryColor}>{timedBlockBonus:0.#}x</color>");
                }

                break;

            case ItemDrop.ItemData.ItemType.Helmet:
            case ItemDrop.ItemData.ItemType.Chest:
            case ItemDrop.ItemData.ItemType.Legs:
            case ItemDrop.ItemData.ItemType.Shoulder:
                var magicArmorColor = magicItem.HasEffect(MagicEffectType.ModifyArmor) ? magicColor : "orange";
                text.Append($"\n$item_armor: <color={magicArmorColor}>{item.GetArmor(qualityLevel):0.#}</color>");
                string modifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers);
                if (modifiersTooltipString.Length > 0)
                {
                    text.Append(modifiersTooltipString);
                }

                string statusEffectTooltip3 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip3.Length > 0)
                {
                    text.Append("\n");
                    text.Append(statusEffectTooltip3);
                }

                break;

            case ItemDrop.ItemData.ItemType.Ammo:
                text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType));
                text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", item.m_shared.m_attackForce);
                break;
            }

            var magicMovement = magicItem.HasEffect(MagicEffectType.ModifyMovementSpeed);

            if ((magicMovement || item.m_shared.m_movementModifier != 0) && localPlayer != null)
            {
                var removePenalty = magicItem.HasEffect(MagicEffectType.RemoveSpeedPenalty);

                var itemMovementModifier = removePenalty ? 0 : item.m_shared.m_movementModifier * 100f;
                if (magicMovement)
                {
                    itemMovementModifier += magicItem.GetTotalEffectValue(MagicEffectType.ModifyMovementSpeed);
                }

                var itemMovementModDisplay = (itemMovementModifier == 0) ? "0%" : $"{itemMovementModifier:+0;-0}%";

                float movementModifier      = localPlayer.GetEquipmentMovementModifier();
                var   totalMovementModifier = movementModifier * 100f;
                var   color = (removePenalty || magicMovement) ? magicColor : "orange";
                text.Append($"\n$item_movement_modifier: <color={color}>{itemMovementModDisplay}</color> ($item_total:<color=yellow>{totalMovementModifier:+0;-0}%</color>)");
            }

            // Add magic item effects here
            text.Append(magicItem.GetTooltip());

            // Set stuff
            if (!string.IsNullOrEmpty(item.m_shared.m_setName))
            {
                AddSetTooltip(item, text);
            }

            __result = text.ToString();
            return(false);
        }
Exemplo n.º 10
0
        public static string GetTooltip(ItemDrop.ItemData item, int qualityLevel, bool crafting)
        {
            Player        localPlayer = Player.m_localPlayer;
            StringBuilder text        = new StringBuilder(256);

            text.Append(item.m_shared.m_description);
            text.Append("\n\n");
            if (item.m_shared.m_dlc.Length > 0)
            {
                text.Append("\n<color=aqua>$item_dlc</color>");
            }
            ItemDrop.ItemData.AddHandedTip(item, text);
            if (item.m_crafterID != 0L)
            {
                text.AppendFormat("\n$item_crafter: <color=orange>{0}</color>", (object)item.m_crafterName);
            }
            if (!item.m_shared.m_teleportable)
            {
                text.Append("\n<color=orange>$item_noteleport</color>");
            }
            if (item.m_shared.m_value > 0)
            {
                text.AppendFormat("\n$item_value: <color=orange>{0}  ({1})</color>", (object)item.GetValue(), (object)item.m_shared.m_value);
            }
            text.AppendFormat("\n$item_weight: <color=orange>{0}</color>", (object)item.GetWeight().ToString("0.0"));
            if (item.m_shared.m_maxQuality > 1)
            {
                text.AppendFormat("\n$item_quality: <color=orange>{0}</color>", (object)qualityLevel);
            }
            float num;

            if (item.m_shared.m_useDurability)
            {
                if (crafting)
                {
                    float maxDurability = item.GetMaxDurability(qualityLevel);
                    text.AppendFormat("\n$item_durability: <color=orange>{0}</color>", (object)maxDurability);
                }
                else
                {
                    float         maxDurability = item.GetMaxDurability(qualityLevel);
                    float         durability    = item.m_durability;
                    StringBuilder stringBuilder = text;
                    num = item.GetDurabilityPercentage() * 100f;
                    string str1 = num.ToString("0");
                    string str2 = durability.ToString("0");
                    string str3 = maxDurability.ToString("0");
                    stringBuilder.AppendFormat("\n$item_durability: <color=orange>{0}%</color> <color=yellow>({1}/{2})</color>", (object)str1, (object)str2, (object)str3);
                }
                if (item.m_shared.m_canBeReparied)
                {
                    Recipe recipe = ObjectDB.instance.GetRecipe(item);
                    if ((UnityEngine.Object)recipe != (UnityEngine.Object)null)
                    {
                        int minStationLevel = recipe.m_minStationLevel;
                        text.AppendFormat("\n$item_repairlevel: <color=orange>{0}</color>", (object)minStationLevel.ToString());
                    }
                }
            }
            switch (item.m_shared.m_itemType)
            {
            case ItemDrop.ItemData.ItemType.Consumable:
                if ((double)item.m_shared.m_food > 0.0)
                {
                    text.AppendFormat("\n$item_food_health: <color=orange>{0}</color>", (object)item.m_shared.m_food);
                    text.AppendFormat("\n$item_food_stamina: <color=orange>{0}</color>", (object)item.m_shared.m_foodStamina);
                    text.AppendFormat("\n$item_food_duration: <color=orange>{0}s</color>", (object)item.m_shared.m_foodBurnTime);
                    text.AppendFormat("\n$item_food_regen: <color=orange>{0} hp/tick</color>", (object)item.m_shared.m_foodRegen);
                }
                string statusEffectTooltip1 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip1.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(statusEffectTooltip1);
                    break;
                }
                break;

            case ItemDrop.ItemData.ItemType.OneHandedWeapon:
            case ItemDrop.ItemData.ItemType.Bow:
            case ItemDrop.ItemData.ItemType.TwoHandedWeapon:
            case ItemDrop.ItemData.ItemType.Torch:
                text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType));
                StringBuilder stringBuilder1 = text;
                // ISSUE: variable of a boxed type
                __Boxed <float> baseBlockPower1 = (ValueType)item.GetBaseBlockPower(qualityLevel);
                num = item.GetBlockPowerTooltip(qualityLevel);
                string str4 = num.ToString("0");
                stringBuilder1.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", (object)baseBlockPower1, (object)str4);
                if ((double)item.m_shared.m_timedBlockBonus > 1.0)
                {
                    text.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", (object)item.GetDeflectionForce(qualityLevel));
                    text.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", (object)item.m_shared.m_timedBlockBonus);
                }
                text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", (object)item.m_shared.m_attackForce);
                text.AppendFormat("\n$item_backstab: <color=orange>{0}x</color>", (object)item.m_shared.m_backstabBonus);
                string projectileTooltip = item.GetProjectileTooltip(qualityLevel);
                if (projectileTooltip.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(projectileTooltip);
                }
                string statusEffectTooltip2 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip2.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(statusEffectTooltip2);
                    break;
                }
                break;

            case ItemDrop.ItemData.ItemType.Shield:
                StringBuilder stringBuilder2 = text;
                // ISSUE: variable of a boxed type
                __Boxed <float> baseBlockPower2 = (ValueType)item.GetBaseBlockPower(qualityLevel);
                num = item.GetBlockPowerTooltip(qualityLevel);
                string str5 = num.ToString("0");
                stringBuilder2.AppendFormat("\n$item_blockpower: <color=orange>{0}</color> <color=yellow>({1})</color>", (object)baseBlockPower2, (object)str5);
                if ((double)item.m_shared.m_timedBlockBonus > 1.0)
                {
                    text.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", (object)item.GetDeflectionForce(qualityLevel));
                    text.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", (object)item.m_shared.m_timedBlockBonus);
                    break;
                }
                break;

            case ItemDrop.ItemData.ItemType.Helmet:
            case ItemDrop.ItemData.ItemType.Chest:
            case ItemDrop.ItemData.ItemType.Legs:
            case ItemDrop.ItemData.ItemType.Shoulder:
                text.AppendFormat("\n$item_armor: <color=orange>{0}</color>", (object)item.GetArmor(qualityLevel));
                string modifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(item.m_shared.m_damageModifiers);
                if (modifiersTooltipString.Length > 0)
                {
                    text.Append(modifiersTooltipString);
                }
                string statusEffectTooltip3 = item.GetStatusEffectTooltip();
                if (statusEffectTooltip3.Length > 0)
                {
                    text.Append("\n\n");
                    text.Append(statusEffectTooltip3);
                    break;
                }
                break;

            case ItemDrop.ItemData.ItemType.Ammo:
                text.Append(item.GetDamage(qualityLevel).GetTooltipString(item.m_shared.m_skillType));
                text.AppendFormat("\n$item_knockback: <color=orange>{0}</color>", (object)item.m_shared.m_attackForce);
                break;
            }
            if ((double)item.m_shared.m_movementModifier != 0.0 && (UnityEngine.Object)localPlayer != (UnityEngine.Object)null)
            {
                float         movementModifier = localPlayer.GetEquipmentMovementModifier();
                StringBuilder stringBuilder3   = text;
                num = item.m_shared.m_movementModifier * 100f;
                string str1 = num.ToString("+0;-0");
                num = movementModifier * 100f;
                string str2 = num.ToString("+0;-0");
                stringBuilder3.AppendFormat("\n$item_movement_modifier: <color=orange>{0}%</color> ($item_total:<color=yellow>{1}%</color>)", (object)str1, (object)str2);
            }
            string statusEffectTooltip4 = item.GetSetStatusEffectTooltip();

            if (statusEffectTooltip4.Length > 0)
            {
                text.AppendFormat("\n\n$item_seteffect (<color=orange>{0}</color> $item_parts):<color=orange>{1}</color>", (object)item.m_shared.m_setSize, (object)statusEffectTooltip4);
            }
            return(text.ToString());
        }