public void UpdateUI()
    {
        if (materialsTransform)
        {
            for (int i = 0; i < materialsTransform.childCount; i++)
            {
                Destroy(materialsTransform.GetChild(i).gameObject);
            }

            foreach (ItemCost cost in player.materials)
            {
                ItemCostUI itemCostUI = Instantiate(itemCostUIPrefab, materialsTransform);
                itemCostUI.SetTarget(cost);
            }
        }
    }
Exemplo n.º 2
0
    public virtual void UpdateUI()
    {
        if (image)
        {
            image.sprite = item == null ? null : item.sprite;
        }
        if (nameText)
        {
            nameText.text = item.displayName;
        }
        if (costsTransform)
        {
            for (int i = 0; i < costsTransform.childCount; i++)
            {
                Destroy(costsTransform.GetChild(i).gameObject);
            }

            foreach (ItemCost cost in item.costs)
            {
                ItemCostUI itemCostUI = Instantiate(itemCostUIPrefab, costsTransform);
                itemCostUI.SetTarget(cost);
            }
        }
    }