public void Calculate() { foreach (var item in GarlandDatabase.Instance.Items) { if (item.craft == null) { continue; } var ilvl = (int)item.ilvl; if (ilvl < MinimumItemLevel || ilvl > MaximumItemLevel) { continue; } var cost = GetCost(item); if (cost <= 0) { continue; } if (_itemCostByItemLevel.TryGetValue(ilvl, out var existingCost)) { if (existingCost.Cost <= cost) { continue; } } _itemCostByItemLevel[ilvl] = new ItemCost() { Cost = cost, Item = item }; } }
public Food(string name, ItemCost cost, HungerRecovery hunger, EnergyRecovery energy, string description) { Name = name; Description = description; Cost = cost; HungerRecovery = hunger; EnergyRecovery = energy; }
public static decimal?Fetch <InventoryIDField, CuryInfoIDField>(PXGraph graph, object row, int?vendorID, int?vendorLocationID, DateTime?docDate, string curyID, int?inventoryID, int?subItemID, int?siteID, string uom, bool onlyVendor) where InventoryIDField : IBqlField where CuryInfoIDField : IBqlField { ItemCost price = Fetch(graph, vendorID, vendorLocationID, docDate, curyID, inventoryID, subItemID, siteID, uom, onlyVendor); return(price.Convert <InventoryIDField, CuryInfoIDField>(graph, row, uom)); }
public async Task <ActionResult> DeleteConfirmed(int id) { ItemCost itemCost = await Task.Run(() => itemsService.Get(id)); await Task.Run(() => itemsService.Delete(itemCost)); return(RedirectToAction("Index")); }
/// <summary> /// Initialization of the upgrade purchase item panel. /// </summary> void Start() { // Set the icon of this item. transform.GetChild(ItemSpriteIndex).GetComponent <Image>().sprite = ItemIconSprite; // Set the name of this item. transform.GetChild(ItemNameTextIndex).GetComponent <Text>().text = ItemName; // Set the cost of this item. transform.GetChild(ItemCostTextIndex).GetComponent <Text>().text = ItemCost.ToString(); }
private void OnFormLoad(object sender, EventArgs e) { if (ExpenseItem?.Length > 0) { cboSelection.Text = ExpenseItem; txtCost.Text = ItemCost.ToString(); cboUnit.Text = Unit; txtUnitQuantity.Text = UnitQuantity.ToString(); } }
private ItemCost GetCost(ConstructionData data) { Dictionary <string, int> resources = data.GetTotalCost(); ItemCost cost = new ItemCost(); cost.wood = resources.ContainsKey("Wood") ? resources["Wood"] : 0; cost.wheat = resources.ContainsKey("Wheat") ? resources["Wheat"] : 0; cost.stone = resources.ContainsKey("Stone") ? resources["Stone"] : 0; cost.iron = resources.ContainsKey("Iron") ? resources["Iron"] : 0; cost.gold = resources.ContainsKey("Gold") ? resources["Gold"] : 0; cost.crystal = resources.ContainsKey("Crystal") ? resources["Crystal"] : 0; return(cost); }
public async Task <ActionResult> Create([Bind(Include = "Id,Name,Amount,DateCreated,CreatedBy,DateUpdated,UpdatedBy")] ItemCost itemCost) { itemCost.DateCreated = DateTime.Now; itemCost.CreatedBy = User.Identity.Name; if (ModelState.IsValid) { itemsService.Insert(itemCost); return(RedirectToAction("Index")); } return(View(itemCost)); }
// GET: ItemCosts/Edit/5 public async Task <ActionResult> Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } ItemCost itemCost = await Task.Run(() => itemsService.Get(id.Value)); if (itemCost == null) { return(HttpNotFound()); } return(View(itemCost)); }
// My equivalent of a ToString method. This will return a string list with each string in the list // containing one of the inventory item's attributes, to be used to display an inventory item into // a textbox, etc. public List <string> ToItemDescription() { List <string> itemDescription = new List <string>(); itemDescription.Add("Catalog Item ID: " + CatalogItemId.ToString()); itemDescription.Add("Item Name: " + ItemName); itemDescription.Add("Number In Stock: " + NumberInStock.ToString()); itemDescription.Add("Item Manufacturer: " + Manufacturer); itemDescription.Add("Number of Inscription Lines: " + NumberInscriptionLines.ToString()); itemDescription.Add("Characters Per Line: " + NumberLineCharacters.ToString()); itemDescription.Add("Item Cost: " + ItemCost.ToString("C")); itemDescription.Add("Retail Price: " + ItemRetailPrice.ToString("C")); itemDescription.Add("Inscription Type: " + InscriptionType.ToString()); return(itemDescription); }
public async Task <ActionResult> Edit([Bind(Include = "Id,Name,Amount")] ItemCost itemCost) { if (ModelState.IsValid) { ItemCost original = await Task.Run(() => itemsService.Get(itemCost.Id)); if (original != null) { original.Name = itemCost.Name; original.Amount = itemCost.Amount; original.DateUpdated = DateTime.Now; original.UpdatedBy = User.Identity.Name; } return(RedirectToAction("Index")); } return(View(itemCost)); }
private ItemCost GetCost(List <string> crafting) { Dictionary <string, int> resources = new Dictionary <string, int>(); foreach (string line in crafting) { char[] separator = { ' ' }; string[] s = line.Split(separator); resources.Add(s[0], int.Parse(s[1])); } ItemCost cost = new ItemCost(); cost.wood = resources.ContainsKey("Wood") ? resources["Wood"] : 0; cost.wheat = resources.ContainsKey("Wheat") ? resources["Wheat"] : 0; cost.stone = resources.ContainsKey("Stone") ? resources["Stone"] : 0; cost.iron = resources.ContainsKey("Iron") ? resources["Iron"] : 0; cost.gold = resources.ContainsKey("Gold") ? resources["Gold"] : 0; cost.crystal = resources.ContainsKey("Crystal") ? resources["Crystal"] : 0; return(cost); }
public decimal Convert <InventoryIDField, CuryInfoIDField>(PXGraph graph, object inventoryRow, object curyRow, string uom) where InventoryIDField : IBqlField where CuryInfoIDField : IBqlField { ItemCost price = this; if (price == null || price.Cost == 0 || price.Item == null || inventoryRow == null || curyRow == null) { return(0); } decimal result = price.Cost; if (ConvertCury) { PXCache curyCache = graph.Caches[curyRow.GetType()]; PXCurrencyAttribute.CuryConvCury <CuryInfoIDField>(curyCache, curyRow, price.BaseCost, out result, true); } if (price.UOM != uom && !string.IsNullOrEmpty(uom)) { if (inventoryRow == null) { return(0); } PXCache invCache = graph.Caches[inventoryRow.GetType()]; decimal baseUOM = price.UOM != price.Item.BaseUnit ? INUnitAttribute.ConvertFromBase <InventoryIDField>(invCache, inventoryRow, price.UOM, result, INPrecision.UNITCOST) : result; result = uom != price.Item.BaseUnit ? INUnitAttribute.ConvertToBase <InventoryIDField>(invCache, inventoryRow, uom, baseUOM, INPrecision.UNITCOST) : baseUOM; } return(result); }
private void Update() { if (privateDragging) { Vector3 currentPosition = new Vector3(Input.mousePosition.x - posX, Input.mousePosition.y - posY, 0); Vector3 worldPosition = UnityEngine.Camera.main.ScreenToWorldPoint(currentPosition); //Vector3 floatSnap = new Vector3(5f, 5f , 0); //Snap to int grid // worldPosition = new Vector3(Mathf.Round(worldPosition.x)/100f * 100, Mathf.Round(worldPosition.y)/100f*100); // worldPosition = new Vector3(Mathf.Round(worldPosition.x / floatSnap.x),Mathf.Round(worldPosition.y / floatSnap.y)); //int intSnap; //floatSnap = Mathf.Round(intSnap)/2; transform.position = Snap.snap(worldPosition, .5f); if (Input.GetMouseButtonUp(0)) { privateDragging = false; if (RubbishBin.instance.hovering == true) { //do stuff itemScript = GetComponent <ItemCost>(); itemScript.Refund(); Destroy(gameObject); } } globalDragging = privateDragging; } }
private void InstanciateShop() { GameObject shopContainer = new GameObject("shopContainer"); shopContainer.transform.parent = transform; shopContainer.transform.localPosition = Vector3.zero; shopContainer.transform.localRotation = Quaternion.identity; shopContainer.transform.localScale = Vector3.one; shopContainer.SetActive(true); if (export_csv) { file_csv += "Arsenal items\n" + "Name;Load;Dammage;Armor;Capacity;Wood;Wheat;Stone;Iron;Gold;Crystal\n"; } // backpack Vector3 position = Vector3.zero; { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = BackpackItem.Type.None.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(-2 * gap, position.y, position.z); go.AddComponent <InteractionType>().type = InteractionType.Type.pickableBackpack; go.AddComponent <BackpackItem>(); go.SetActive(true); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.body.gameObject.SetActive(false); if (export_csv) { file_csv += "\nbackpack items\n"; } } foreach (KeyValuePair <BackpackItem.Type, BackpackItem> item in backpackDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableBackpack; BackpackItem.Copy(item.Value, go.AddComponent <BackpackItem>()); go.SetActive(true); MeshFilter mf = item.Value.gameObject.GetComponent <MeshFilter>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } if (mf) { pickable.itemMesh.mesh = mf.mesh; } else { pickable.itemMesh.gameObject.SetActive(false); } pickable.body.gameObject.SetActive(false); if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 15, 0); cameraPivot.position = go.transform.position + new Vector3(-0.13f, 0.6f, 1.1f); if (item.Key == BackpackItem.Type.AdventureBackpack) { pickable.transform.localEulerAngles = new Vector3(0, 90, 0); cameraPivot.position = go.transform.position + new Vector3(0f, 0.7f, 0.9f); } CreateIcon(iconFolderPath + "/Backpacks/" + go.name + ".png"); } if (export_csv) { ItemCost cost = GetCost(item.Value.crafting); file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";0;0;" + item.Value.capacity.ToString() + ";" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } position.x += gap; } // shields position.x = 0; position.z -= gap; position.y += gapY; { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = ShieldItem.Type.None.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(-2 * gap, position.y, position.z); go.AddComponent <InteractionType>().type = InteractionType.Type.pickableShield; go.AddComponent <ShieldItem>(); go.SetActive(true); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.body.gameObject.SetActive(false); if (export_csv) { file_csv += "\nshield items\n"; } } foreach (KeyValuePair <ShieldItem.Type, ShieldItem> item in shieldDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableShield; ShieldItem.Copy(item.Value, go.AddComponent <ShieldItem>()); go.SetActive(true); MeshFilter mf = item.Value.gameObject.GetComponent <MeshFilter>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } if (mf) { pickable.itemMesh.mesh = mf.mesh; } else { pickable.itemMesh.gameObject.SetActive(false); } pickable.body.gameObject.SetActive(false); if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 30, 0); cameraPivot.position = go.transform.position + new Vector3(0f, 0.6f, 1.3f); CreateIcon(iconFolderPath + "/Shields/" + go.name + ".png"); } if (export_csv) { ItemCost cost = GetCost(item.Value.crafting); file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";0;" + item.Value.armor.ToString() + ";0;" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } position.x += gap; } // second hand position.x = 0; position.z -= gap; position.y += gapY; { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = SecondItem.Type.None.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(-2 * gap, position.y, position.z); go.AddComponent <InteractionType>().type = InteractionType.Type.pickableSecond; go.AddComponent <SecondItem>(); go.SetActive(true); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.body.gameObject.SetActive(false); if (export_csv) { file_csv += "\nsecond hand items\n"; } } foreach (KeyValuePair <SecondItem.Type, SecondItem> item in secondDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableSecond; SecondItem.Copy(item.Value, go.AddComponent <SecondItem>()); go.SetActive(true); MeshFilter mf = item.Value.gameObject.GetComponent <MeshFilter>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } if (mf) { pickable.itemMesh.mesh = mf.mesh; } else { pickable.itemMesh.gameObject.SetActive(false); } pickable.body.gameObject.SetActive(false); if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 0, -42); cameraPivot.position = go.transform.position + new Vector3(0.3f, 0.45f, 1.5f); CreateIcon(iconFolderPath + "/SecondHands/" + go.name + ".png"); } if (export_csv) { ItemCost cost = GetCost(item.Value.crafting); file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";" + item.Value.dammage.ToString() + ";0;0;" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } position.x += gap; } // weapons position.x = 0; position.z -= gap; position.y += gapY; { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = WeaponItem.Type.None.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(-2 * gap, position.y, position.z); go.AddComponent <InteractionType>().type = InteractionType.Type.pickableWeapon; go.AddComponent <WeaponItem>(); go.SetActive(true); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.body.gameObject.SetActive(false); if (export_csv) { file_csv += "\nweapon items\n"; } } foreach (KeyValuePair <WeaponItem.Type, WeaponItem> item in weaponDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableWeapon; WeaponItem.Copy(item.Value, go.AddComponent <WeaponItem>()); go.SetActive(true); MeshFilter mf = item.Value.gameObject.GetComponent <MeshFilter>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } if (mf) { pickable.itemMesh.mesh = mf.mesh; } else { pickable.itemMesh.gameObject.SetActive(false); } pickable.body.gameObject.SetActive(false); if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 0, -42); cameraPivot.position = go.transform.position + new Vector3(0.3f, 0.6f, 1.5f); if (item.Key == WeaponItem.Type.FireSword) { pickable.itemMesh.gameObject.transform.Find("swordFireEffect").gameObject.SetActive(true); } else if (item.Key == WeaponItem.Type.ElectricSword) { pickable.itemMesh.gameObject.transform.Find("swordElectricEffect").gameObject.SetActive(true); } CreateIcon(iconFolderPath + "/Weapons/" + go.name + ".png"); } if (export_csv) { ItemCost cost = GetCost(item.Value.crafting); file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";" + item.Value.dammage.ToString() + ";0;0;" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } position.x += gap; } // heads position.x = 0; position.z -= gap; position.y += gapY; if (export_csv) { file_csv += "\nhead items\n"; } foreach (KeyValuePair <HeadItem.Type, HeadItem> item in headDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableHead; HeadItem.Copy(item.Value, go.AddComponent <HeadItem>()); go.SetActive(true); MeshFilter mf = item.Value.gameObject.GetComponent <MeshFilter>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } if (mf) { pickable.itemMesh.mesh = mf.mesh; } else { pickable.itemMesh.gameObject.SetActive(false); } pickable.body.gameObject.SetActive(false); if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 15, 0); cameraPivot.position = go.transform.position + new Vector3(0, 0.6f, 1f); CreateIcon(iconFolderPath + "/Heads/" + go.name + ".png"); } if (export_csv) { ItemCost cost = GetCost(item.Value.crafting); file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";0;" + item.Value.armor.ToString() + ";0;" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } position.x += gap; } // bodies position.x = 0; position.z -= gap; position.y += gapY; if (export_csv) { file_csv += "\nbody items\n"; } foreach (KeyValuePair <BodyItem.Type, BodyItem> item in bodyDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableBody; BodyItem.Copy(item.Value, go.AddComponent <BodyItem>()); go.SetActive(true); SkinnedMeshRenderer skin = item.Value.gameObject.GetComponent <SkinnedMeshRenderer>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.itemMesh.gameObject.SetActive(false); if (skin) { BodySlot.CopySkinnedMesh(skin, pickable.body); } else { pickable.body.gameObject.SetActive(false); } if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 15, 0); cameraPivot.position = go.transform.position + new Vector3(0, 0.5f, 1.5f); CreateIcon(iconFolderPath + "/Bodies/" + go.name + ".png"); } if (export_csv) { ItemCost cost = GetCost(item.Value.crafting); file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";0;" + item.Value.armor.ToString() + ";0;" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } position.x += gap; } // horses position.x = 0; position.z -= 2 * gap; position.y += gapY; { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = HorseItem.Type.None.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = new Vector3(-2 * gap, position.y, position.z); go.AddComponent <InteractionType>().type = InteractionType.Type.pickableHorse; go.AddComponent <HorseItem>(); go.SetActive(true); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.body.gameObject.SetActive(false); if (export_csv) { file_csv += "\nhorse items\n"; } } foreach (KeyValuePair <HorseItem.Type, HorseItem> item in horseDictionary) { GameObject go = Instantiate(pickablePrefab.gameObject); go.name = item.Key.ToString(); go.transform.parent = shopContainer.transform; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; go.transform.localPosition = position; go.AddComponent <InteractionType>().type = InteractionType.Type.pickableHorse; HorseItem.Copy(item.Value, go.AddComponent <HorseItem>()); go.SetActive(true); SkinnedMeshRenderer skin = item.Value.gameObject.GetComponent <SkinnedMeshRenderer>(); SpecialPickableShopArsenal pickable = go.GetComponent <SpecialPickableShopArsenal>(); pickable.textmesh.text = go.name; if (go.name.Length >= 8) { pickable.textmesh.characterSize *= 0.5f; } pickable.itemMesh.gameObject.SetActive(false); if (skin) { BodySlot.CopySkinnedMesh(skin, pickable.horse); } else { pickable.horse.gameObject.SetActive(false); } pickable.horse.gameObject.SetActive(true); pickable.body.gameObject.SetActive(false); if (createIcons) { pickable.textmesh.gameObject.SetActive(false); pickable.transform.localEulerAngles = new Vector3(0, 90, 0); cameraPivot.position = go.transform.position + new Vector3(0, 1, 3f); CreateIcon(iconFolderPath + "/Horses/" + go.name + ".png"); } if (export_csv) { file_csv += item.Key.ToString() + ";" + item.Value.load.ToString() + ";0;" + item.Value.armor.ToString() + ";0;0;0;0;0;0;0\n"; } position.x += gap; } if (export_csv) { StreamWriter writer = new StreamWriter("Assets/Resources/arsenal.csv", false); writer.WriteLine(file_csv); writer.Close(); } }
public bool Delete(ItemCost itemCost) { return(repository.Remove(itemCost)); }
public bool Exists(ItemCost itemCost) { return(repository.GetAll(x => x.Name.Trim().Equals(itemCost.Name.Trim(), StringComparison.InvariantCultureIgnoreCase) && x.Amount == itemCost.Amount).Any()); }
void Start() { eventsystem = (EventSystem)FindObjectOfType(typeof(EventSystem)); tpsController.activated = !activated; rtsController.activated = activated; constructionUI.gameObject.SetActive(activated); lastActivated = activated; RenderSettings.fog = !activated; lastIcon = constructionUI.selectedIcon; previewMeshFilter = preview.AddComponent <MeshFilter>(); MeshRenderer mr = preview.AddComponent <MeshRenderer>(); mr.sharedMaterial = previewMaterial; currentPreviewMaterial = mr.material; multiPreviewPrefab.SetActive(false); multiPreviewFilters.Add(multiPreviewPrefab.GetComponent <MeshFilter>()); mr = multiPreviewPrefab.GetComponent <MeshRenderer>(); mr.sharedMaterial = previewMaterial; multiPreviewRenderers.Add(mr); for (int i = 0; i < maximumMultiplacement - 1; i++) { GameObject go = Instantiate(multiPreviewPrefab); go.name = multiPreviewPrefab.name; go.transform.parent = multiPreviewContainer; go.transform.localPosition = Vector3.zero; go.SetActive(false); multiPreviewFilters.Add(go.GetComponent <MeshFilter>()); mr = go.GetComponent <MeshRenderer>(); mr.sharedMaterial = previewMaterial; multiPreviewRenderers.Add(mr); } if (export_csv) { file_csv += "Constructions data\n" + "Name;Wood;Wheat;Stone;Iron;Gold;Crystal\n"; } foreach (ConstructionData cd in buildingList) { knownBuildings.Add(cd.name, cd); if (export_csv) { ItemCost cost = GetCost(cd); file_csv += cd.name + ";" + cost.wood.ToString() + ";" + cost.wheat.ToString() + ";" + cost.stone.ToString() + ";" + cost.iron.ToString() + ";" + cost.gold.ToString() + ";" + cost.crystal.ToString() + "\n"; } } if (export_csv) { StreamWriter writer = new StreamWriter("Assets/Resources/constructions.csv", false); writer.WriteLine(file_csv); writer.Close(); } ResetState(); }
public void SetTarget(ItemCost _target) { target = _target; UpdateUI(); }
public ItemCost Insert(ItemCost ItemCost) { return(repository.Add(ItemCost)); }
public bool Update(ItemCost ItemCost) { ItemCost.DateUpdated = DateTime.Now; repository.Update(ItemCost); return(true); }
public void SetPrice(ItemCost itemCost) { itemSpriteImage.sprite = itemCost.item.Info.Icon; this.itemCost = itemCost; }
public Food(string name, ItemCost cost, int hungerRecovery, int energyRecovery, string description) : this(name, cost, new HungerRecovery(hungerRecovery), new EnergyRecovery(energyRecovery), description) { }