Exemplo n.º 1
0
    private void create_item()
    {
        Vector3 item_position;

        if (!this.last_item.is_created)
        {
            item_position    = this.player.transform.position;
            item_position.x += BLOCK_WIDTH * ((float)BLOCK_NUM_IN_SCREEN / 2.0f);
            item_position.y  = 3;
        }
        else
        {
            item_position = this.last_item.position;
        }

        item_position.y = level_control.current_block.height * BLOCK_HEIGHT + 3;
        ItemBlockType currentType = level_control.current_item.item_type;

        if (currentType != ItemBlockType.Space)
        {
            item_creator.create_item(currentType, item_position);
            last_item.is_created = true;
        }

        level_control.current_item.current_count++;
        item_position.x   += BLOCK_WIDTH;
        last_item.position = item_position;
    }
Exemplo n.º 2
0
    public void create_item(ItemBlockType type, Vector3 item_position)
    {
        GameObject prefab = null;

        if (FindPrefabFromType(type, out prefab))
        {
            GameObject go = GameObject.Instantiate(prefab);
            go.transform.position = item_position;
        }
    }
Exemplo n.º 3
0
    bool FindPrefabFromType(ItemBlockType type, out GameObject prefab)
    {
        prefab = null;
        foreach (var item in itemPrefabs)
        {
            if (item.type == type)
            {
                prefab = item.prefab;
                return(true);
            }
        }

        return(false);
    }