Exemplo n.º 1
0
        /// <summary>
        /// Create a new <see cref="Item"/> in the first available <see cref="EquippedItem"/> bag index.
        /// </summary>
        public void ItemCreate(Item2Entry itemEntry)
        {
            if (itemEntry == null)
            {
                throw new ArgumentNullException();
            }

            Item2TypeEntry typeEntry = GameTableManager.ItemType.GetEntry(itemEntry.Item2TypeId);

            if (typeEntry.ItemSlotId == 0)
            {
                throw new ArgumentException($"Item {itemEntry.Id} isn't equippable!");
            }

            Bag bag = GetBag(InventoryLocation.Equipped);

            Debug.Assert(bag != null);

            // find first free bag index, some items can be equipped into multiple slots
            foreach (uint bagIndex in AssetManager.GetEquippedBagIndexes((ItemSlot)typeEntry.ItemSlotId))
            {
                if (bag.GetItem(bagIndex) != null)
                {
                    continue;
                }

                Item item = new Item(characterId, itemEntry);
                AddItem(item, InventoryLocation.Equipped, bagIndex);
                break;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Create a new <see cref="Inventory"/> from supplied <see cref="CharacterCreationEntry"/>.
        /// </summary>
        public Inventory(ulong owner, CharacterCreationEntry creationEntry)
        {
            characterId = owner;

            foreach ((InventoryLocation location, uint defaultCapacity) in AssetManager.InventoryLocationCapacities)
            {
                bags.Add(location, new Bag(location, defaultCapacity));
            }

            foreach (uint itemId in creationEntry.ItemIds.Where(i => i != 0u))
            {
                Item2Entry itemEntry = GameTableManager.Item.GetEntry(itemId);
                if (itemEntry == null)
                {
                    throw new ArgumentNullException();
                }

                Item2TypeEntry typeEntry = GameTableManager.ItemType.GetEntry(itemEntry.Item2TypeId);
                if (typeEntry.ItemSlotId == 0)
                {
                    ItemCreate(itemEntry, 1u);
                }
                else
                {
                    ItemCreate(itemEntry);
                }
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Create a new <see cref="Item"/> in the first available inventory bag index or stack.
        /// </summary>
        public void ItemCreate(Item2Entry itemEntry, uint count, byte reason = 49, uint charges = 0)
        {
            if (itemEntry == null)
            {
                throw new ArgumentNullException();
            }

            Bag bag = GetBag(InventoryLocation.Inventory);

            Debug.Assert(bag != null);

            // update any existing stacks before creating new items
            if (itemEntry.MaxStackCount > 1)
            {
                foreach (Item item in bag.Where(i => i.Entry.Id == itemEntry.Id))
                {
                    if (count == 0u)
                    {
                        break;
                    }

                    if (item.StackCount == itemEntry.MaxStackCount)
                    {
                        continue;
                    }

                    uint newStackCount = Math.Min(item.StackCount + count, itemEntry.MaxStackCount);
                    count -= newStackCount - item.StackCount;
                    ItemStackCountUpdate(item, newStackCount);
                }
            }

            // create new stacks for the remaining count
            while (count > 0)
            {
                uint bagIndex = bag.GetFirstAvailableBagIndex();
                if (bagIndex == uint.MaxValue)
                {
                    return;
                }

                var item = new Item(characterId, itemEntry, Math.Min(count, itemEntry.MaxStackCount), charges);
                AddItem(item, InventoryLocation.Inventory, bagIndex);

                if (!player?.IsLoading ?? false)
                {
                    player.Session.EnqueueMessageEncrypted(new ServerItemAdd
                    {
                        InventoryItem = new InventoryItem
                        {
                            Item   = item.BuildNetworkItem(),
                            Reason = reason
                        }
                    });
                }

                count -= item.StackCount;
            }
        }
Exemplo n.º 4
0
 /// <summary>
 /// Create a new <see cref="ItemInfo"/> from <see cref="Item2Entry"/> entry.
 /// </summary>
 public ItemInfo(Item2Entry entry)
 {
     Entry         = entry;
     FamilyEntry   = GameTableManager.Instance.Item2Family.GetEntry(Entry.Item2FamilyId);
     CategoryEntry = GameTableManager.Instance.Item2Category.GetEntry(Entry.Item2CategoryId);
     TypeEntry     = GameTableManager.Instance.Item2Type.GetEntry(Entry.Item2TypeId);
     SlotEntry     = GameTableManager.Instance.ItemSlot.GetEntry(TypeEntry.ItemSlotId);
 }
Exemplo n.º 5
0
        /// <summary>
        /// Create a new <see cref="Item"/> in the first available inventory bag index or stack.
        /// </summary>
        public void ItemCreate(uint itemId, uint count, byte reason = 49)
        {
            Item2Entry itemEntry = GameTableManager.Item.GetEntry(itemId);

            if (itemEntry == null)
            {
                throw new ArgumentNullException();
            }

            ItemCreate(itemEntry, count, reason);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Create a new <see cref="Item"/> in the first available <see cref="EquippedItem"/> bag index.
        /// </summary>
        public void ItemCreate(uint itemId)
        {
            Item2Entry itemEntry = GameTableManager.Item.GetEntry(itemId);

            if (itemEntry == null)
            {
                throw new ArgumentNullException();
            }

            ItemCreate(itemEntry);
        }
Exemplo n.º 7
0
        /// <summary>
        /// Create a new <see cref="Item"/> in the first available inventory bag index or stack.
        /// </summary>
        public void ItemCreate(uint itemId, uint count, ItemUpdateReason reason = ItemUpdateReason.NoReason, uint charges = 0)
        {
            Item2Entry itemEntry = GameTableManager.Instance.Item.GetEntry(itemId);

            if (itemEntry == null)
            {
                throw new ArgumentNullException();
            }

            ItemCreate(itemEntry, count, reason, charges);
        }
Exemplo n.º 8
0
        /// <summary>
        /// Create a new <see cref="Item"/> in the first available inventory bag index or stack.
        /// </summary>
        public void ItemCreate(uint itemId, uint count)
        {
            Item2Entry itemEntry = GameTableManager.Item.GetEntry(itemId);

            if (itemEntry == null)
            {
                throw new ArgumentNullException();
            }

            Bag bag = GetBag(InventoryLocation.Inventory);

            Debug.Assert(bag != null);

            // update any existing stacks before creating new items
            if (itemEntry.MaxStackCount > 1)
            {
                foreach (Item item in bag.Where(i => i.Entry.Id == itemId))
                {
                    uint stackCount = Math.Min(itemEntry.MaxStackCount - item.StackCount, itemEntry.MaxStackCount);
                    ItemStackCountUpdate(item, item.StackCount + stackCount);
                    count -= stackCount;
                }
            }

            // create new stacks for the remaining count
            while (count > 0)
            {
                uint bagIndex = bag.GetFirstAvailableBagIndex();
                if (bagIndex == uint.MaxValue)
                {
                    return;
                }

                var item = new Item(characterId, itemEntry, Math.Min(count, itemEntry.MaxStackCount));
                AddItem(item, InventoryLocation.Inventory, bagIndex);

                player.Session.EnqueueMessageEncrypted(new ServerItemAdd
                {
                    InventoryItem = new InventoryItem
                    {
                        Item   = item.BuildNetworkItem(),
                        Reason = 49
                    }
                });

                count -= item.StackCount;
            }
        }
Exemplo n.º 9
0
        public static void HandleVendorPurchase(WorldSession session, ClientVendorPurchase vendorPurchase)
        {
            VendorInfo vendorInfo = session.Player.SelectedVendorInfo;

            if (vendorInfo == null)
            {
                return;
            }

            EntityVendorItemModel vendorItem = vendorInfo.GetItemAtIndex(vendorPurchase.VendorIndex);

            if (vendorItem == null)
            {
                return;
            }

            Item2Entry itemEntry      = GameTableManager.Instance.Item.GetEntry(vendorItem.ItemId);
            float      costMultiplier = vendorInfo.BuyPriceMultiplier * vendorPurchase.VendorItemQty;

            // do all sanity checks before modifying currency
            var currencyChanges = new List <(CurrencyType CurrencyTypeId, ulong CurrencyAmount)>();

            for (int i = 0; i < itemEntry.CurrencyTypeId.Length; i++)
            {
                CurrencyType currencyId = (CurrencyType)itemEntry.CurrencyTypeId[i];
                if (currencyId == CurrencyType.None)
                {
                    continue;
                }

                ulong currencyAmount = (ulong)(itemEntry.CurrencyAmount[i] * costMultiplier);
                if (!session.Player.CurrencyManager.CanAfford(currencyId, currencyAmount))
                {
                    return;
                }

                currencyChanges.Add((currencyId, currencyAmount));
            }

            foreach ((CurrencyType currencyTypeId, ulong currencyAmount) in currencyChanges)
            {
                session.Player.CurrencyManager.CurrencySubtractAmount(currencyTypeId, currencyAmount);
            }

            session.Player.Inventory.ItemCreate(InventoryLocation.Inventory, itemEntry.Id, vendorPurchase.VendorItemQty * itemEntry.BuyFromVendorStackCount);
        }
Exemplo n.º 10
0
        public static void HandleVendorSell(WorldSession session, ClientVendorSell vendorSell)
        {
            VendorInfo vendorInfo = session.Player.SelectedVendorInfo;

            if (vendorInfo == null)
            {
                return;
            }

            Item2Entry itemEntry = session.Player.Inventory.GetItem(vendorSell.ItemLocation).Entry;

            if (itemEntry == null)
            {
                return;
            }

            float costMultiplier = vendorInfo.SellPriceMultiplier * vendorSell.Quantity;

            // do all sanity checks before modifying currency
            var currencyChange = new List <(CurrencyType CurrencyTypeId, ulong CurrencyAmount)>();

            for (int i = 0; i < itemEntry.CurrencyTypeIdSellToVendor.Length; i++)
            {
                CurrencyType currencyId = (CurrencyType)itemEntry.CurrencyTypeIdSellToVendor[i];
                if (currencyId == CurrencyType.None)
                {
                    continue;
                }

                ulong currencyAmount = (ulong)(itemEntry.CurrencyAmountSellToVendor[i] * costMultiplier);
                currencyChange.Add((currencyId, currencyAmount));
            }

            // TODO Insert calculation for cost here

            foreach ((CurrencyType currencyTypeId, ulong currencyAmount) in currencyChange)
            {
                session.Player.CurrencyManager.CurrencyAddAmount(currencyTypeId, currencyAmount);
            }

            // TODO Figure out why this is showing "You deleted [item]"
            Item soldItem = session.Player.Inventory.ItemDelete(vendorSell.ItemLocation);

            BuybackManager.AddItem(session.Player, soldItem, vendorSell.Quantity, currencyChange);
        }
Exemplo n.º 11
0
        /// <summary>
        /// Send mail to self from a creature.
        /// </summary>
        public void SendMail(uint creatureId, DeliveryTime time, uint subject, uint body, IEnumerable <uint> itemIds)
        {
            if (GameTableManager.Instance.Creature2.GetEntry(creatureId) == null)
            {
                throw new ArgumentException($"Invalid creature {creatureId} for mail sender!");
            }

            if (GameTableManager.Instance.LocalizedText.GetEntry(subject) == null)
            {
                throw new ArgumentException($"Invalid localised text {subject} for mail subject!");
            }

            if (GameTableManager.Instance.LocalizedText.GetEntry(body) == null)
            {
                throw new ArgumentException($"Invalid localised text {body} for mail body!");
            }

            var parameters = new MailParameters
            {
                MessageType          = SenderType.Creature,
                RecipientCharacterId = player.CharacterId,
                CreatureId           = creatureId,
                SubjectStringId      = subject,
                BodyStringId         = body,
                DeliveryTime         = time
            };

            var items = new List <Item>();

            foreach (uint itemId in itemIds)
            {
                Item2Entry itemEntry = GameTableManager.Instance.Item.GetEntry(itemId);
                if (itemEntry == null)
                {
                    throw new ArgumentException($"Invalid item {itemId} for mail attachment!");
                }

                var item = new Item(null, itemEntry);
                items.Add(item);
            }

            SendMail(parameters, items);
        }
Exemplo n.º 12
0
        /// <summary>
        /// Forget costume item unlock of supplied item id.
        /// </summary>
        public void ForgetItem(uint itemId)
        {
            Item2Entry itemEntry = GameTableManager.Item.GetEntry(itemId);

            if (itemEntry == null)
            {
                SendCostumeItemUnlock(CostumeUnlockResult.InvalidItem);
                return;
            }

            if (!costumeUnlocks.TryGetValue(itemId, out CostumeUnlock costumeUnlock))
            {
                SendCostumeItemUnlock(CostumeUnlockResult.ForgetItemFailed);
                return;
            }

            costumeUnlock.EnqueueDelete(true);
            SendCostumeItemUnlock(CostumeUnlockResult.ForgetItemSuccess, itemId);
        }
Exemplo n.º 13
0
        /// <summary>
        /// Return the display id for <see cref="Item2Entry"/>.
        /// </summary>
        public static ushort GetDisplayId(Item2Entry entry)
        {
            if (entry == null)
            {
                return(0);
            }

            if (entry.ItemSourceId == 0u)
            {
                return((ushort)entry.ItemDisplayId);
            }

            List <ItemDisplaySourceEntryEntry> entries = AssetManager.GetItemDisplaySource(entry.ItemSourceId)
                                                         .Where(e => e.Item2TypeId == entry.Item2TypeId)
                                                         .ToList();

            if (entries.Count == 1)
            {
                return((ushort)entries[0].ItemDisplayId);
            }

            // TODO: research this...
            throw new NotImplementedException();
        }
Exemplo n.º 14
0
        /// <summary>
        /// Return the display id for <see cref="Item2Entry"/>.
        /// </summary>
        public static ushort GetDisplayId(Item2Entry entry)
        {
            if (entry == null)
            {
                return(0);
            }

            if (entry.ItemSourceId == 0u)
            {
                return((ushort)entry.ItemDisplayId);
            }

            List <ItemDisplaySourceEntryEntry> entries = AssetManager.Instance.GetItemDisplaySource(entry.ItemSourceId)
                                                         .Where(e => e.Item2TypeId == entry.Item2TypeId)
                                                         .ToList();

            if (entries.Count == 1)
            {
                return((ushort)entries[0].ItemDisplayId);
            }
            else if (entries.Count > 1)
            {
                if (entry.ItemDisplayId > 0)
                {
                    return((ushort)entry.ItemDisplayId); // This is what the preview window shows for "Frozen Wrangler Mitts" (Item2Id: 28366).
                }
                ItemDisplaySourceEntryEntry fallbackVisual = entries.FirstOrDefault(e => entry.PowerLevel >= e.ItemMinLevel && entry.PowerLevel <= e.ItemMaxLevel);
                if (fallbackVisual != null)
                {
                    return((ushort)fallbackVisual.ItemDisplayId);
                }
            }

            // TODO: research this...
            throw new NotImplementedException();
        }
Exemplo n.º 15
0
        /// <summary>
        /// Validate then save or update <see cref="Costume"/> from <see cref="ClientCostumeSave"/> packet.
        /// </summary>
        public void SaveCostume(ClientCostumeSave costumeSave)
        {
            // TODO: used for housing mannequins
            if (costumeSave.MannequinIndex != 0)
            {
                throw new NotImplementedException();
            }

            if (costumeSave.Index < 0 || costumeSave.Index >= MaxCostumes)
            {
                SendCostumeSaveResult(CostumeSaveResult.InvalidCostumeIndex);
                return;
            }

            if (costumeSave.Index >= CostumeCap)
            {
                SendCostumeSaveResult(CostumeSaveResult.CostumeIndexNotUnlocked);
                return;
            }

            foreach (ClientCostumeSave.CostumeItem costumeItem in costumeSave.Items)
            {
                if (costumeItem.ItemId == 0)
                {
                    continue;
                }

                Item2Entry itemEntry = GameTableManager.Item.GetEntry(costumeItem.ItemId);
                if (itemEntry == null)
                {
                    SendCostumeSaveResult(CostumeSaveResult.InvalidItem);
                    return;
                }

                // TODO: check item family

                /*if ()
                 * {
                 *  SendCostumeSaveResult(CostumeSaveResult.UnusableItem);
                 *  return;
                 * }*/

                if (!costumeUnlocks.ContainsKey(costumeItem.ItemId))
                {
                    SendCostumeSaveResult(CostumeSaveResult.ItemNotUnlocked);
                    return;
                }

                ItemDisplayEntry itemDisplayEntry = GameTableManager.ItemDisplay.GetEntry(Item.GetDisplayId(itemEntry));
                for (int i = 0; i < costumeItem.Dyes.Length; i++)
                {
                    if (costumeItem.Dyes[i] == 0u)
                    {
                        continue;
                    }

                    if (itemDisplayEntry == null)
                    {
                        SendCostumeSaveResult(CostumeSaveResult.InvalidDye);
                        return;
                    }

                    uint dyeChannelFlag = 1u << i;
                    if ((itemDisplayEntry.DyeChannelFlags & dyeChannelFlag) == 0)
                    {
                        SendCostumeSaveResult(CostumeSaveResult.InvalidDye);
                        return;
                    }

                    if (!player.Session.GenericUnlockManager.IsDyeUnlocked(costumeItem.Dyes[i]))
                    {
                        SendCostumeSaveResult(CostumeSaveResult.DyeNotUnlocked);
                        return;
                    }
                }
            }

            // TODO: charge player

            if (costumes.TryGetValue((byte)costumeSave.Index, out Costume costume))
            {
                costume.Update(costumeSave);
            }
            else
            {
                costume = new Costume(player, costumeSave);
                costumes.Add(costume.Index, costume);
            }

            SetCostume((sbyte)costumeSave.Index, costume);

            SendCostume(costume);
            SendCostumeSaveResult(CostumeSaveResult.Saved, costumeSave.Index, costumeSave.MannequinIndex);
        }