Exemplo n.º 1
0
    /// <summary>
    /// 解析物品信息
    /// </summary>
    void ParseItemJson()
    {
        itemList = new List <Item>();
        //文本为在Unity里面是 TextAsset类型
        TextAsset  itemText  = Resources.Load <TextAsset>("Items");
        string     itemsJson = itemText.text;//物品信息的Json格式
        JSONObject j         = new JSONObject(itemsJson);

        foreach (JSONObject temp in j.list)
        {
            string        typeStr = temp["type"].str;
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);

            //下面的事解析这个对象里面的公有属性
            int              id          = (int)(temp["id"].n);
            string           name        = temp["name"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           description = temp["description"].str;
            int              capacity    = (int)(temp["capacity"].n);
            int              buyPrice    = (int)(temp["buyPrice"].n);
            int              sellPrice   = (int)(temp["sellPrice"].n);
            string           sprite      = temp["sprite"].str;

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                //int hp = (int)(temp["hp"].n);
                //int mp = (int)(temp["mp"].n);
                int exp = (int)(temp["exp"].n);
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, exp);
                break;

            case Item.ItemType.Equipment:
                //
                //int strength = (int)temp["strength"].n;
                //int intellect = (int)temp["intellect"].n;
                //int agility = (int)temp["agility"].n;
                //int stamina = (int)temp["stamina"].n;
                int hp = (int)temp["hp"].n;
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, equipType);
                break;

            case Item.ItemType.Weapon:
                //
                int damage = (int)temp["damage"].n;
                //Weapon.WeaponType wpType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["weaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage);
                break;

            case Item.ItemType.Material:
                //
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
            //Debug.Log(item);
        }
    }
Exemplo n.º 2
0
    void ParseItemJson()
    {
        itemList = new List <Item>();

        TextAsset itemText  = Resources.Load <TextAsset>("Items");
        string    itemsJson = itemText.text;

        JSONObject j = new JSONObject(itemsJson);

        Debug.Log(string.Format("{0} {1} {2} {3}", j.IsArray, j.isContainer, j.Count, j.list.Count));

        foreach (JSONObject temp in j.list)
        {
            string        typeStr = temp["type"].str;
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);

            int              id          = (int)(temp["id"].n);
            string           name        = temp["name"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           description = temp["description"].str;
            int              capacity    = (int)(temp["capacity"].n);
            int              buyPrice    = (int)(temp["buyPrice"].n);
            int              sellPrice   = (int)(temp["sellPrice"].n);
            string           sprite      = temp["sprite"].str;

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)(temp["hp"].n);
                int mp = (int)(temp["mp"].n);
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength  = (int)(temp["strength"].n);
                int intellect = (int)(temp["intellect"].n);
                int agility   = (int)(temp["agility"].n);
                int stamina   = (int)(temp["stamina"].n);
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equipType);
                break;

            case Item.ItemType.Weapon:
                int damage = (int)(temp["damage"].n);
                Weapon.WeaponType wpType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["weaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, wpType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
            //Debug.Log(item);
        }
    }
Exemplo n.º 3
0
    void ParseItemJson()
    {
        itemList = new List <Item>();
        TextAsset itemText  = Resources.Load <TextAsset>("Items");
        JsonData  itemsData = JsonMapper.ToObject(itemText.text);

        Item item = null;

        foreach (JsonData itemData in itemsData)
        {
            int              id       = (int)itemData["id"];
            string           itemName = itemData["name"].ToString();
            Item.ItemQuality quality  =
                (Item.ItemQuality)Enum.Parse(typeof(Item.ItemQuality), itemData["quality"].ToString());
            string des       = itemData["description"].ToString();
            int    capacity  = (int)itemData["capacity"];
            int    buyPrice  = (int)itemData["buyPrice"];
            int    sellPrice = (int)itemData["sellPrice"];
            string sprite    = itemData["sprite"].ToString();
            switch (itemData["type"].ToString())
            {
            case "Consumable":
                int hp = (int)itemData["hp"];
                int mp = (int)itemData["mp"];
                item = new Consumable(id, itemName, Item.ItemType.Consumable, quality, des, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case "Equipment":
                int strength  = (int)itemData["strength"];
                int intellect = (int)itemData["intellect"];
                int agility   = (int)itemData["agility"];
                int stamina   = (int)itemData["stamina"];
                Equipment.EquipmentType equipmentType =
                    (Equipment.EquipmentType)Enum.Parse(typeof(Equipment.EquipmentType),
                                                        itemData["equipmentType"].ToString());
                item = new Equipment(id, itemName, Item.ItemType.Consumable, quality, des, capacity, buyPrice,
                                     sellPrice, sprite, strength, intellect, agility, stamina, equipmentType);
                break;

            case "Weapon":
                int damage = (int)itemData["damage"];
                Weapon.WeaponType weaponType = (Weapon.WeaponType)Enum.Parse(typeof(Weapon.WeaponType),
                                                                             itemData["weaponType"].ToString());
                item = new Weapon(id, itemName, Item.ItemType.Consumable, quality, des, capacity, buyPrice,
                                  sellPrice, sprite, damage, weaponType);
                break;

            case "Material":
                item = new Material(id, itemName, Item.ItemType.Consumable, quality, des, capacity, buyPrice,
                                    sellPrice, sprite);
                break;
            }
            itemList.Add(item);
            //Debug.Log(item);
        }
    }
    /// <summary>
    /// 解析JSON
    /// </summary>
    private void ParseItemsJSON()
    {
        itemList = new List <Item>();
        TextAsset  ta = Resources.Load <TextAsset>("items");
        JSONObject j  = new JSONObject(ta.text);

        foreach (JSONObject temp in j.list)
        {
            string        itemType = temp["type"].str;
            Item.ItemType type     = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), itemType);
            int           id       = (int)temp["id"].n; //公用物品解析
            string        name     = temp["name"].str;
            //string Quality = temp["quality"].str;
            Item.ItemQuality quality =
                (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string description = temp["description"].str;
            int    capacity    = (int)(temp["capacity"].n);
            int    buyPrice    = (int)(temp["buyPrice"].n);
            int    sellPrice   = (int)(temp["sellPrice"].n);
            string sprite      = temp["sprite"].str;

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)temp["hp"].n;
                int mp = (int)temp["mp"].n;
                item = new Consumable
                           (id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength  = (int)temp["strength"].n;
                int intellect = (int)temp["intellect"].n;
                int agility   = (int)temp["agility"].n;
                int stamina   = (int)temp["stamina"].n;
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                item = new Equipment
                           (id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equipType);
                break;

            case Item.ItemType.Weapon:
                int damage = (int)temp["damage"].n;
                Weapon.WeaponType weaponType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["weaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, weaponType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
            //Debug.Log(item);
        }
    }
Exemplo n.º 5
0
    /// <summary>
    /// 解析物品Json
    /// </summary>
    public void ParseItemJson()
    {
        TextAsset textAsset = Resources.Load <TextAsset>("Items");
        string    itemsJson = textAsset.text;

        //List<Item> itemList = JsonConvert.DeserializeObject<List<Item>>(itemsJson);
        JSONObject j = new JSONObject(itemsJson);

        foreach (JSONObject temp in j.list)
        {
            int              id          = (int)temp["id"].n;
            string           name        = temp["name"].str;
            string           description = temp["description"].str;
            int              capacity    = (int)temp["capacity"].n;
            int              buyPrice    = (int)temp["buyPrice"].n;
            int              sellPrice   = (int)temp["sellPrice"].n;
            string           sprite      = temp["sprite"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            Item.ItemType    type        = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), temp["type"].str);

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)temp["hp"].n;
                int mp = (int)temp["mp"].n;
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength     = (int)temp["strength"].n;
                int intelligence = (int)temp["intelligence"].n;
                int agility      = (int)temp["agility"].n;
                int stamina      = (int)temp["stamina"].n;
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, strength, intelligence, agility, stamina, equipType, sprite);
                break;

            case Item.ItemType.Weapon:
                int damage = (int)temp["damage"].n;
                Weapon.WeaponType weaponType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["weaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, weaponType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;

            default:
                break;
            }

            itemList.Add(item);
        }
    }
Exemplo n.º 6
0
    //解析物品信息
    void ParseItemJson()
    {
        itemList = new List <Item>();
        //文本在Unity里面是TextAsset类型
        TextAsset  itemText  = Resources.Load <TextAsset>("Items");
        string     itemsJson = itemText.text;//物品信息的Json格式
        JSONObject j         = new JSONObject(itemsJson);

        foreach (JSONObject temp in j.list)
        {
            string        typeStr = temp["type"].str;
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);

            //下面的是解析这个对象里面的公有属性
            int              id        = (int)(temp["id"].n);
            string           name      = temp["name"].str;
            Item.ItemQuality quality   = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           des       = temp["des"].str;
            int              capacity  = (int)(temp["capacity"].n);
            int              buyPrice  = (int)(temp["buyPrice"].n);
            int              sellPrice = (int)(temp["sellPrice"].n);
            string           sprite    = temp["sprite"].str;

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Xiaohaopin:
                int hp = (int)(temp["hp"].n);
                int mp = (int)(temp["mp"].n);
                item = new Xiaohaopin(id, name, type, quality, des, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Zhuangbei:
                int strength  = (int)temp["strength"].n;
                int intellect = (int)temp["intellect"].n;
                int agility   = (int)temp["agility"].n;
                int stamina   = (int)temp["stamina"].n;
                Zhuangbei.ZhuangbeiType zbType = (Zhuangbei.ZhuangbeiType)System.Enum.Parse(typeof(Zhuangbei.ZhuangbeiType), temp["zbType"].str);
                item = new Zhuangbei(id, name, type, quality, des, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, zbType);
                break;

            case Item.ItemType.Wuqi:
                int           damage = (int)temp["damage"].n;
                Wuqi.WuqiType wqType = (Wuqi.WuqiType)System.Enum.Parse(typeof(Wuqi.WuqiType), temp["wqType"].str);
                item = new Wuqi(id, name, type, quality, des, capacity, buyPrice, sellPrice, sprite, damage, wqType);
                break;

            case Item.ItemType.Cailiao:
                item = new Cailiao(id, name, type, quality, des, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
            Debug.Log(item);
        }
    }
Exemplo n.º 7
0
    /// <summary>
    /// 解析Json文件
    /// </summary>
    public void ParseItemJson()
    {
        itemList = new List <Item>();
        //文本在unity里面是TextAsset类型
        TextAsset itemText = Resources.Load <TextAsset>("Item"); //加载json文本
        string    itemJson = itemText.text;                      //得到json文本里面的内容
        //bug.Log(itemJson);
        JSONObject j = new JSONObject(itemJson);

        foreach (var temp in j.list)
        {
            //物品类型字符串转化为枚举类型
            Item.ItemType type = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), temp["type"].str);
            //print(type);
            //下面解析的是物品的共有属性:id,name,quality。。。注:temp["id"].n 的 .n,.str等是json插件的写法,用于解析
            int              id          = (int)(temp["id"].n);
            string           name        = temp["name"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           description = temp["description"].str;
            int              capacity    = (int)(temp["capacity"].n);
            int              buyPrice    = (int)(temp["buyPrice"].n);
            int              sellPrice   = (int)(temp["sellPrice"].n);
            string           sprite      = temp["sprite"].str;
            Item             item        = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)(temp["hp"].n);
                int mp = (int)(temp["mp"].n);
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength  = (int)(temp["strength"].n);
                int intellect = (int)(temp["intellect"].n);
                int agility   = (int)(temp["agility"].n);
                int stamina   = (int)(temp["stamina"].n);
                Equipment.EquipmentType equiType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equiType);
                break;

            case Item.ItemType.Weapon:
                int damage = (int)(temp["damage"].n);
                Weapon.WeaponType weaponType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["weaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, weaponType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);//把解析到的物品信息加入物品列表里面
            Debug.Log(item);
        }
    }
Exemplo n.º 8
0
    public void ParseItemJson()
    {
        Items = new Dictionary <int, Item>();
        //文本为在Unity里面是 TextAsset类型
        TextAsset  itemText  = Resources.Load <TextAsset>("Item");
        string     itemsJson = itemText.text;//物品信息的Json格式
        JSONObject j         = new JSONObject(itemsJson);

        foreach (JSONObject temp in j.list)
        {
            string        typeStr = temp["type"].str;
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);

            //下面的事解析这个对象里面的公有属性
            int              id          = (int)(temp["id"].n);
            string           name        = temp["name"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           description = temp["description"].str;
            int              capacity    = (int)(temp["capacity"].n);
            int              buyPrice    = (int)(temp["buyPrice"].n);
            int              sellPrice   = (int)(temp["sellPrice"].n);
            string           sprite      = temp["sprite"].str;

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int function = (int)(temp["function"].n);
                int value    = (int)(temp["value"].n);
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, function, value);
                break;

            case Item.ItemType.Equipment:
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                JSONObject equipProperty          = temp["equipProperty"];
                int[]      property = new int[21];
                int        i        = 0;
                foreach (JSONObject temp2 in equipProperty.list)
                {
                    property[i] = (int)temp2.n;
                    i++;
                }
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, property, equipType);
                break;

            case Item.ItemType.Material:
                //
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            Items.Add(id, item);
        }
    }
Exemplo n.º 9
0
    /// <summary>
    /// 解析物品信息
    /// </summary>
    private void ParseItemJson()
    {
        //文本在Unity里是TextAsset类型
        itemText = Resources.Load <TextAsset>("ItemJson");
        //string itemContent = itemText.ToString();
        string itemContent = itemText.text;

        JsonData json = JsonMapper.ToObject(itemContent);

        //下面的是解析这个对象里面的共有属性
        for (int i = 0; i < json.Count; i++)
        {
            int              id          = int.Parse(json[i]["id"].ToString());
            string           name        = json[i]["name"].ToString();
            Item.ItemType    type        = (Item.ItemType)Enum.Parse(typeof(Item.ItemType), json[i]["type"].ToString());
            Item.ItemQuality quality     = (Item.ItemQuality)Enum.Parse(typeof(Item.ItemQuality), json[i]["quality"].ToString());
            string           description = json[i]["description"].ToString();
            int              capacity    = int.Parse(json[i]["capacity"].ToString());
            int              buyPrice    = int.Parse(json[i]["buyPrice"].ToString());
            int              sellPrice   = int.Parse(json[i]["sellPrice"].ToString());
            string           sprite      = json[i]["sprite"].ToString();

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = int.Parse(json[i]["hp"].ToString());
                int mp = int.Parse(json[i]["mp"].ToString());
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength  = int.Parse(json[i]["strength"].ToString());
                int intellect = int.Parse(json[i]["intellect"].ToString());
                int agility   = int.Parse(json[i]["agility"].ToString());
                int stamina   = int.Parse(json[i]["stamina"].ToString());
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)Enum.Parse(typeof(Equipment.EquipmentType), json[i]["equipType"].ToString());
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equipType);
                break;

            case Item.ItemType.Weapon:
                int damage = int.Parse(json[i]["damage"].ToString());
                Weapon.WeaponType wpType = (Weapon.WeaponType)Enum.Parse(typeof(Weapon.WeaponType), json[i]["weaponType"].ToString());
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, wpType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
        }
    }
Exemplo n.º 10
0
    /// <summary>
    /// 解析物品信息 - Json,添加到 list 里
    /// </summary>
    private void ParseItemJson()
    {
        itemList = new List <Item>();
        // 加载 Resources 下的 json 文件,文本为在 Unity 里面是 TextAsset 类型
        TextAsset  itemText  = Resources.Load <TextAsset>("Items");
        string     itemsJson = itemText.text; // 物品信息的 Json 格式文本
        JSONObject jo        = new JSONObject(itemsJson);

        foreach (JSONObject temp in jo.list)
        {
            // 解析 Items 里面的公有属性
            int              id          = (int)(temp["id"].n);
            string           name        = temp["name"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           description = temp["description"].str;
            int              capacity    = (int)(temp["capacity"].n);
            int              buyPrice    = (int)(temp["buyPrice"].n);
            int              sellPrice   = (int)(temp["sellPrice"].n);
            string           sprite      = temp["sprite"].str;
            string           typeStr     = temp["type"].str;
            // 解析 type,不同类型的物体拥有各自不同的属性
            Item.ItemType type = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr); // 将 string 转 枚举
            Item          item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)(temp["hp"].n);
                int mp = (int)(temp["mp"].n);
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength  = (int)temp["strength"].n;
                int intellect = (int)temp["intellect"].n;
                int agility   = (int)temp["agility"].n;
                int stamina   = (int)temp["stamina"].n;
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipType"].str);
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equipType);
                break;

            case Item.ItemType.Weapon:
                int damage = (int)temp["damage"].n;
                Weapon.WeaponType wpType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["weaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, wpType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
        }
    }
Exemplo n.º 11
0
    void ParseItemJson()
    {
        itemList = new List <Item>();
        TextAsset  itemText = Resources.Load <TextAsset>("ItemJson");
        string     itemStr  = itemText.text;
        JSONObject j        = new JSONObject(itemStr);

        foreach (JSONObject temp in j.list)
        {
            int               id          = (int)temp["Id"].n;
            string            name        = temp["Name"].str;
            Item.ItemQuality  quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["Quality"].str);
            string            description = temp["Description"].str;
            int               capacity    = (int)temp["Capacity"].n;
            int               buyPrice    = (int)temp["BuyPrice"].n;
            int               salePrice   = (int)temp["SalePrice"].n;
            string            sprite      = temp["Sprite"].str;
            string            typeStr     = temp["ItemType"].str;
            Item.ItemTypeEnum itemType    = (Item.ItemTypeEnum)System.Enum.Parse(typeof(Item.ItemTypeEnum), typeStr);
            Item              item        = null;
            switch (itemType)
            {
            case Item.ItemTypeEnum.Consumable:
                int hp = int.Parse(temp["Hp"].ToString());
                int mp = int.Parse(temp["Mp"].ToString());
                item = new Consumable(hp, mp, id, name, itemType, quality, description, capacity, buyPrice, salePrice, sprite);
                break;

            case Item.ItemTypeEnum.Equipment:
                int strength     = int.Parse(temp["Strength"].ToString());
                int Intelligence = int.Parse(temp["Intelligence"].ToString());
                int agility      = int.Parse(temp["Agility"].ToString());
                int stamina      = int.Parse(temp["Stamina"].ToString());
                Equipment.EquipType equipmentType = (Equipment.EquipType)System.Enum.Parse(typeof(Equipment.EquipType), temp["EquipmentType"].str);
                item = new Equipment(strength, Intelligence, agility, stamina, equipmentType, id, name, itemType, quality, description, capacity, buyPrice, salePrice, sprite);
                break;

            case Item.ItemTypeEnum.Weapon:
                int damage = int.Parse(temp["Damage"].ToString());
                Weapon.WeaponEnum weaponType = (Weapon.WeaponEnum)System.Enum.Parse(typeof(Weapon.WeaponEnum), temp["WeaponType"].str);
                item = new Weapon(damage, weaponType, id, name, itemType, quality, description, capacity, buyPrice, salePrice, sprite);
                break;

            case Item.ItemTypeEnum.Material:
                break;

            default:
                break;
            }
            itemList.Add(item);
        }
    }
Exemplo n.º 12
0
    /// <summary>
    /// 解析物品信息
    /// </summary>
    void ParseItemJson()
    {
        itemList = new List <Item>();
        //文本为在Unity里面是 TextAsset类型
        TextAsset itemText  = Resources.Load <TextAsset>("Items");
        string    itemsJson = itemText.text;//物品信息的Json格式
        JsonData  data      = JsonMapper.ToObject(itemsJson);

        for (int i = 0; i < data.Count; i++)
        {
            string        typeStr = data[i]["type"].ToString();
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);
            //下面的事解析这个对象里面的公有属性
            int              id          = int.Parse((data[i]["id"]).ToString());
            string           name        = data[i]["name"].ToString();
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), data[i]["quality"].ToString());
            string           description = data[i]["description"].ToString();
            int              capacity    = int.Parse((data[i]["capacity"]).ToString());
            int              buyPrice    = int.Parse((data[i]["buyPrice"]).ToString());
            int              sellPrice   = int.Parse((data[i]["sellPrice"]).ToString());
            string           sprite      = data[i]["sprite"].ToString();

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = int.Parse(data[i]["hp"].ToString());
                int mp = int.Parse(data[i]["mp"].ToString());
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                int strength  = int.Parse(data[i]["strength"].ToString());
                int intellect = int.Parse(data[i]["intellect"].ToString());
                int agility   = int.Parse(data[i]["agility"].ToString());
                int stamina   = int.Parse(data[i]["stamina"].ToString());
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), data[i]["equipType"].ToString());
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equipType);
                break;

            case Item.ItemType.Weapon:
                int damage = int.Parse(data[i]["damage"].ToString());
                Weapon.WeaponType wpType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), data[i]["weaponType"].ToString());
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, wpType);
                break;
            }

            itemList.Add(item);
            //Debug.Log(item);
        }
    }
Exemplo n.º 13
0
    /// <summary>
    /// 解析物品信息
    /// </summary>
    void ParseItemsJson()
    {
        itemList = new List <Item>();

        TextAsset itemText = Resources.Load <TextAsset>("ResJson/Items");
        string    itemJson = itemText.text;

        JSONObject js = new JSONObject(itemJson);

        foreach (JSONObject temp in js.list)
        {
            //Debug.Log(temp["id"].ToString()+ temp["name"].ToString());
            string        typeStr = temp["type"].str;
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);

            //下面的是解析这个独享的共有属性
            int id = (int)(temp["id"].n);
            //Debug.Log("ParseItemsJson id=" + id);
            string           name        = temp["name"].str;
            Item.ItemQuality quality     = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), temp["quality"].str);
            string           description = temp["description"].str;
            int    capacity  = (int)(temp["capacity"].n);
            int    buyPrice  = (int)(temp["buyPrice"].n);
            int    sellPrice = (int)(temp["sellPrice"].n);
            string sprite    = temp["sprite"].str;

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)(temp["hp"].n);
                int mp = (int)(temp["mp"].n);
                item = new Consumable(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, hp, mp);
                break;

            case Item.ItemType.Equipment:
                //TODO
                int strength = (int)temp["strength"].n;
                //Debug.Log("strength="+strength);
                int intellect = (int)temp["intellect"].n;
                //Debug.Log(intellect);
                int agility = (int)temp["agility"].n;
                //Debug.Log(agility);
                int stamina = (int)temp["stamina"].n;
                //Debug.Log(stamina);
                Equipment.EquipmentType equipmentType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), temp["equipmentTypes"].str);
                //Debug.Log(equipmentType);
                item = new Equipment(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, strength, intellect, agility, stamina, equipmentType);
                break;

            case Item.ItemType.Weapon:
                //TODO
                int damage = (int)temp["damage"].n;
                Weapon.WeaponType wpType = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), temp["WeaponType"].str);
                item = new Weapon(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite, damage, wpType);
                break;

            case Item.ItemType.Material:
                //TODO
                item = new Material(id, name, type, quality, description, capacity, buyPrice, sellPrice, sprite);
                break;
            }
            itemList.Add(item);
            //Debug.Log(item);
        }
    }
Exemplo n.º 14
0
    /// <summary>
    /// 解析物品信息
    /// </summary>
    void ParseItemJson()
    {
        m_itemList = new List <Item>();

        //加载文本  TextAsset
        TextAsset itemText   = Resources.Load <TextAsset>("Items");
        string    itemsJson  = itemText.text;
        JsonData  jsonObject = JsonMapper.ToObject(itemsJson);

        for (int i = 0; i < jsonObject.Count; i++)
        {
            int    id          = (int)jsonObject[i]["id"];
            string name        = (string)jsonObject[i]["name"];
            string description = (string)jsonObject[i]["description"];
            int    buyprice    = (int)jsonObject[i]["buyprice"];
            int    capacity    = (int)jsonObject[i]["capacity"];
            int    sellprice   = (int)jsonObject[i]["sellprice"];
            string sprite      = (string)jsonObject[i]["sprite"];


            string        typeStr = (string)jsonObject[i]["type"];
            Item.ItemType type    = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);

            string           qualityStr = (string)jsonObject[i]["quality"];
            Item.ItemQuality quality    = (Item.ItemQuality)System.Enum.Parse(typeof(Item.ItemQuality), qualityStr);

            Item item = null;
            switch (type)
            {
            case Item.ItemType.Consumable:
                int hp = (int)jsonObject[i]["hp"];
                int mp = (int)jsonObject[i]["mp"];
                item = new Consumable(id, name, type, quality, description, capacity, buyprice, sellprice, sprite, hp, mp);

                break;

            case Item.ItemType.Equipment:
                int    strength     = (int)jsonObject[i]["strength"];
                int    intellect    = (int)jsonObject[i]["intellect"];
                int    agility      = (int)jsonObject[i]["agility"];
                int    stamina      = (int)jsonObject[i]["stamina"];
                string equipTypeStr = (string)jsonObject[i]["equipType"];
                Equipment.EquipmentType equipType = (Equipment.EquipmentType)System.Enum.Parse(typeof(Equipment.EquipmentType), equipTypeStr);

                item = new Equipment(id, name, type, quality, description, capacity, buyprice, sellprice, sprite,
                                     strength, intellect, agility, stamina, equipType);
                break;

            case Item.ItemType.Material:
                item = new Material(id, name, type, quality, description, capacity, buyprice, sellprice, sprite);
                break;

            case Item.ItemType.Weapon:
                int               damage        = (int)jsonObject[i]["damage"];
                string            weaponTypeStr = (string)jsonObject[i]["weaponType"];
                Weapon.WeaponType weaponType    = (Weapon.WeaponType)System.Enum.Parse(typeof(Weapon.WeaponType), weaponTypeStr);

                item = new Weapon(id, name, type, quality, description, capacity, buyprice, sellprice, sprite,
                                  damage, weaponType);

                break;
            }

            m_itemList.Add(item); Debug.Log(item);
        }
    }