Exemplo n.º 1
0
        public Medusa()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.1, 0.2)
        {
            Name = "Medusa";
            Body = 728;

            SetStr(1235, 1391);
            SetDex(128, 139);
            SetInt(537, 664);

            SetHits(60000);

            SetDamage(21, 28);

            SetDamageType(ResistanceType.Physical, 60);
            SetDamageType(ResistanceType.Fire, 20);
            SetDamageType(ResistanceType.Energy, 20);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 55, 65);
            SetResistance(ResistanceType.Cold, 55, 65);
            SetResistance(ResistanceType.Poison, 80, 90);
            SetResistance(ResistanceType.Energy, 60, 75);

            SetSkill(SkillName.Anatomy, 110.6, 116.1);
            SetSkill(SkillName.EvalInt, 100.0, 114.4);
            SetSkill(SkillName.Magery, 100.0);
            SetSkill(SkillName.Meditation, 118.2, 127.8);
            SetSkill(SkillName.MagicResist, 120.0);
            SetSkill(SkillName.Tactics, 111.9, 134.5);
            SetSkill(SkillName.Wrestling, 119.7, 128.9);

            Fame  = 22000;
            Karma = -22000;

            VirtualArmor = 60;

            PackItem(new Arrow(Utility.RandomMinMax(100, 200)));

            IronwoodCompositeBow Bow = new IronwoodCompositeBow();

            Bow.Movable = false;
            AddItem(Bow);

            m_Scales = Utility.RandomMinMax(1, 2) + 7;

            SetWeaponAbility(WeaponAbility.MortalStrike);
            SetSpecialAbility(SpecialAbility.VenomousBite);
        }
Exemplo n.º 2
0
        public Medusa()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            this.Name = "Medusa";
            this.Body = 728;

            this.SetStr(1235, 1391);
            this.SetDex(128, 139);
            this.SetInt(537, 664);

            this.SetHits(170000);

            this.SetDamage(21, 28);

            this.SetDamageType(ResistanceType.Physical, 60);
            this.SetDamageType(ResistanceType.Fire, 20);
            this.SetDamageType(ResistanceType.Energy, 20);

            this.SetResistance(ResistanceType.Physical, 55, 65);
            this.SetResistance(ResistanceType.Fire, 55, 65);
            this.SetResistance(ResistanceType.Cold, 55, 65);
            this.SetResistance(ResistanceType.Poison, 80, 90);
            this.SetResistance(ResistanceType.Energy, 60, 75);

            this.SetSkill(SkillName.Anatomy, 110.6, 116.1);
            this.SetSkill(SkillName.EvalInt, 100.0, 114.4);
            this.SetSkill(SkillName.Magery, 100.0);
            this.SetSkill(SkillName.Meditation, 118.2, 127.8);
            this.SetSkill(SkillName.MagicResist, 120.0);
            this.SetSkill(SkillName.Tactics, 111.9, 134.5);
            this.SetSkill(SkillName.Wrestling, 119.7, 128.9);

            this.Fame  = 22000;
            this.Karma = -22000;

            this.VirtualArmor = 60;
            this.QLPoints     = 150;

            this.PackItem(new Arrow(Utility.RandomMinMax(600, 700)));

            IronwoodCompositeBow Bow = new IronwoodCompositeBow();

            Bow.Movable = false;
            this.AddItem(Bow);

            this.m_Scales = Utility.Random(5) + 1;
        }