public Medusa() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.1, 0.2) { Name = "Medusa"; Body = 728; SetStr(1235, 1391); SetDex(128, 139); SetInt(537, 664); SetHits(60000); SetDamage(21, 28); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 55, 65); SetResistance(ResistanceType.Cold, 55, 65); SetResistance(ResistanceType.Poison, 80, 90); SetResistance(ResistanceType.Energy, 60, 75); SetSkill(SkillName.Anatomy, 110.6, 116.1); SetSkill(SkillName.EvalInt, 100.0, 114.4); SetSkill(SkillName.Magery, 100.0); SetSkill(SkillName.Meditation, 118.2, 127.8); SetSkill(SkillName.MagicResist, 120.0); SetSkill(SkillName.Tactics, 111.9, 134.5); SetSkill(SkillName.Wrestling, 119.7, 128.9); Fame = 22000; Karma = -22000; VirtualArmor = 60; PackItem(new Arrow(Utility.RandomMinMax(100, 200))); IronwoodCompositeBow Bow = new IronwoodCompositeBow(); Bow.Movable = false; AddItem(Bow); m_Scales = Utility.RandomMinMax(1, 2) + 7; SetWeaponAbility(WeaponAbility.MortalStrike); SetSpecialAbility(SpecialAbility.VenomousBite); }
public Medusa() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Medusa"; this.Body = 728; this.SetStr(1235, 1391); this.SetDex(128, 139); this.SetInt(537, 664); this.SetHits(170000); this.SetDamage(21, 28); this.SetDamageType(ResistanceType.Physical, 60); this.SetDamageType(ResistanceType.Fire, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 55, 65); this.SetResistance(ResistanceType.Fire, 55, 65); this.SetResistance(ResistanceType.Cold, 55, 65); this.SetResistance(ResistanceType.Poison, 80, 90); this.SetResistance(ResistanceType.Energy, 60, 75); this.SetSkill(SkillName.Anatomy, 110.6, 116.1); this.SetSkill(SkillName.EvalInt, 100.0, 114.4); this.SetSkill(SkillName.Magery, 100.0); this.SetSkill(SkillName.Meditation, 118.2, 127.8); this.SetSkill(SkillName.MagicResist, 120.0); this.SetSkill(SkillName.Tactics, 111.9, 134.5); this.SetSkill(SkillName.Wrestling, 119.7, 128.9); this.Fame = 22000; this.Karma = -22000; this.VirtualArmor = 60; this.QLPoints = 150; this.PackItem(new Arrow(Utility.RandomMinMax(600, 700))); IronwoodCompositeBow Bow = new IronwoodCompositeBow(); Bow.Movable = false; this.AddItem(Bow); this.m_Scales = Utility.Random(5) + 1; }