Exemplo n.º 1
0
        /// <summary>
        /// Enters the war.
        /// </summary>
        public void EnterWar(ServerInfo Server, MapInfo map)
        {
            IpcEnterWar enter = new IpcEnterWar();

            enter.ServerName = Server.ServerName;
            enter.ServerID   = Server.ServerID;
            enter.MapId      = map.ID;
            enter.MapType    = (int)map.type;
            publisher.send(enter);
        }
Exemplo n.º 2
0
        /// <summary>
        /// 所有消息的处理地方
        /// </summary>
        /// <param name="msg">Message.</param>
        void HandleIpcMsg(IpcMsg msg)
        {
            if (msg != null)
            {
                switch (msg.op)
                {
                case OP.CtorMap:
                    IpcCreateMapMsg ctor = msg as IpcCreateMapMsg;
                    MapInfo         amap = new MapInfo()
                    {
                        ID   = ctor.MapId,
                        type = (ConfigType)Enum.ToObject(typeof(ConfigType), ctor.MapType),
                    };
                    CtorEnv(amap);
                    break;

                case OP.CtorNpc:
                    IpcCreateNpcMsg ctorNpc = msg as IpcCreateNpcMsg;
                    CtorNpc(ctorNpc);
                    break;

                case OP.CtorHero:
                    IpcCreateHeroMsg crtHero = msg as IpcCreateHeroMsg;
                    CtorHero(crtHero);
                    break;

                case OP.NpcMove:
                    IpcNpcMoveMsg moveMsg = msg as IpcNpcMoveMsg;
                    NPCMove(moveMsg);
                    break;

                case OP.NpcHp:
                    IpcNpcHpMsg hpMsg = msg as IpcNpcHpMsg;
                    NPChp(hpMsg);
                    break;

                case OP.NpcAnim:
                    IpcNpcAnimMsg animMsg = msg as IpcNpcAnimMsg;
                    NPCAnim(animMsg);
                    break;

                case OP.NpcStatus:
                    IpcNpcStatusMsg statusMsg = msg as IpcNpcStatusMsg;
                    NPCStatus(statusMsg);
                    break;

                case OP.ServerReady:
                    IpcServerReadyMsg SerInfo = msg as IpcServerReadyMsg;
                    ServerInfo        server  = new ServerInfo(SerInfo);
                    ServerReady(server);
                    break;

                case OP.AsyncClient:
                    IpcSyncClientMsg Sync = msg as IpcSyncClientMsg;
                    SyncClient(Sync);
                    break;

                case OP.EnterWar:
                    IpcEnterWar enter   = msg as IpcEnterWar;
                    ServerInfo  aserver = new ServerInfo()
                    {
                        ServerName = enter.ServerName,
                        ServerID   = enter.ServerID,
                    };
                    MapInfo map = new MapInfo()
                    {
                        ID   = enter.MapId,
                        type = (ConfigType)Enum.ToObject(typeof(ConfigType), enter.MapType),
                    };
                    EnterWar(aserver, map);
                    break;

                case OP.ServerQuit:
                    IpcServerQuitMsg quit = msg as IpcServerQuitMsg;
                    ServerQuit(quit.ServerID);
                    break;

                case OP.DestroyNpc:
                    IpcDestroyNpcMsg des = msg as IpcDestroyNpcMsg;
                    NpcDestroy(des);
                    break;

                case OP.SkillCD:
                    IpcSkillMsg skMsg = msg as IpcSkillMsg;
                    NpcSkillCD(skMsg);
                    break;
                }
            }
        }