Exemplo n.º 1
0
        public static LordToil GetWandererChatToil(IoMChatType chatType)
        {
            switch (chatType)
            {
            case IoMChatType.SimpleChat:
            {
                return(new LordToil_WanderAndChat(DefOfs.C_DutyDefOfs.FollowAndChat));
            }

            case IoMChatType.ConvertEmperor:
            {
                return(new LordToil_WanderAndChat(DefOfs.C_DutyDefOfs.FollowAndChat));
            }

            case IoMChatType.ConvertChaos:
            {
                return(new LordToil_WanderAndChat(DefOfs.C_DutyDefOfs.FollowAndChat));
            }

            case IoMChatType.ConvertTau:
            {
                return(new LordToil_WanderAndChat(DefOfs.C_DutyDefOfs.FollowAndChat));
            }

            case IoMChatType.InquisitorInvestigation:
            {
                return(new LordToil_WanderAndChat(DefOfs.C_DutyDefOfs.FollowAndInvestigate));
            }
            }
            return(null);
        }
Exemplo n.º 2
0
 public static Toil ChatToPawn(Pawn pawn, Pawn talkee, IoMChatType chatType = IoMChatType.SimpleChat)
 {
     return(new Toil
     {
         initAction = delegate
         {
             if (!pawn.interactions.TryInteractWith(talkee, InteractionDefOf.BuildRapport))
             {
                 pawn.jobs.curDriver.ReadyForNextToil();
             }
             else
             {
                 pawn.records.Increment(RecordDefOf.PrisonersChatted);
             }
         },
         socialMode = RandomSocialMode.Off,
         defaultCompleteMode = ToilCompleteMode.Delay,
         defaultDuration = 240,
         finishActions = new List <Action>()
         {
             delegate
             {
                 PerformPostChatActions(pawn, talkee, chatType);
             },
         }
     });
 }
Exemplo n.º 3
0
 public LordJob_IntrusiveWanderer(IntVec3 chillSpot, Pawn centralPawn, IoMChatType chatType)
 {
     this.chillSpot   = chillSpot;
     this.centralPawn = centralPawn;
     this.chatType    = chatType;
 }
Exemplo n.º 4
0
        public static void PerformPostChatActions(Pawn talker, Pawn talkee, IoMChatType chatType)
        {
            if (chatType != IoMChatType.ConvertTau)
            {
                Need_Soul talkerSoul = CorruptionStoryTrackerUtilities.GetPawnSoul(talker);
                Need_Soul talkeeSoul = CorruptionStoryTrackerUtilities.GetPawnSoul(talkee);

                if (talkerSoul != null && talkeeSoul != null)
                {
                    if (chatType != IoMChatType.InquisitorInvestigation)
                    {
                        if (talkerSoul.NoPatron && talkeeSoul.NoPatron)
                        {
                            if (Rand.Range(4, 6) + GetChatIntrigueFactor(talker, talkee) > 0)
                            {
                                talkeeSoul.GainNeed(-0.0005f);
                            }
                            else
                            {
                                talkee.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.SleepDisturbed, talker);
                            }
                        }
                        else if (talkerSoul.NoPatron && !talkeeSoul.NoPatron)
                        {
                            StartReligiousSocialFight(talker, talkee);
                        }
                        else if (!talkerSoul.NoPatron && !talkeeSoul.NoPatron)
                        {
                            talkeeSoul.GainNeed(0.005f);
                        }
                        else if (!talkerSoul.NoPatron && talkeeSoul.NoPatron)
                        {
                            if (Rand.Range(-2, 0) + GetChatIntrigueFactor(talker, talkee) > 0)
                            {
                                talkeeSoul.GainNeed(-0.0005f);
                            }
                            else
                            {
                                StartReligiousSocialFight(talker, talkee);
                            }
                        }
                    }
                    else
                    {
                        //switch (talkeeSoul.CurCategory)
                        //{
                        //    case SoulAffliction.Lost:
                        //        {

                        //            return;
                        //        }
                        //    case SoulAffliction.Corrupted:
                        //        {

                        //            return;
                        //        }
                        //    case SoulAffliction.Tainted:
                        //        {

                        //            return;
                        //        }
                        //}
                        Lord lord = talker.GetLord();
                        LordJob_IntrusiveWanderer lordJob = lord.LordJob as LordJob_IntrusiveWanderer;
                        lordJob.InquisitorFoundHeretic = true;
                    }
                }
            }
            else
            {
            }
        }
Exemplo n.º 5
0
 public IncidentWorker_WanderingTrader()
 {
     this.ChatType = IoMChatType.SimpleChat;
 }