Exemplo n.º 1
0
    private void CreateInventorySlotsAndItems(List <InventoryItemData> inventoryData)
    {
        // Create as many slots as needed, round up if odd
        int numSlotsCreated = inventoryData.Count % 2 == 0 ? inventoryData.Count : inventoryData.Count + 1;

        for (int i = 0; i < numSlotsCreated; i++)
        {
            // Skip dummy slots
            if (i >= inventoryData.Count)
            {
                break;
            }

            // Create the inventory slot
            GameObject slotGO = GameObject.Instantiate(InventorySlotPrefab);
            slotGO.transform.SetParent(InventorySlotContainer);
            slotGO.transform.localScale = Vector3.one;
            InventorySlot slot = slotGO.GetComponent <InventorySlot>();
            _inventorySlots.Add(slot);

            // Create the inventory item
            GameObject itemGO = GameObject.Instantiate(InventoryItemPrefab);
            // Initialize the item
            InventoryItem item = itemGO.GetComponent <InventoryItem>();
            item.Initialize(inventoryData[i]);
            // Accept the item into the slot
            slot.AcceptInventoryItem(item);
        }
    }