public static void LoadSave() { //print("loading"); // string filePath = Application.persistentDataPath + gameDataPath; /* * if (File.Exists(filePath)) { * print("found game"); * //Save save = JsonUtility.FromJson<Save>(File.ReadAllText(filePath)); * InventoryScript.ReadFromSave(save); * ItemLoadScript.ReadFromSave(save); * EnemyPosScript.ReadFromSave(save); * SceneManager.LoadScene(save.savedScene); * } * else { * StartGame(); * }*/ if (officialState == null) { StartGame(); } else { InventoryScript.ReadFromSave(officialState); ItemLoadScript.ReadFromSave(officialState); EnemyPosScript.ReadFromSave(officialState); SceneManager.LoadScene(officialState.savedScene); } }
void moveToPanel(int spaceIndex) { //print(getStorageList().GetChild(0).childCount); if (getStorageList().GetChild(spaceIndex).childCount == 1) { if (spaceIndex == invPosition) { transform.localPosition = Vector3.zero; } else { Transform temp = transform.parent; transform.SetParent(getStorageList().GetChild(spaceIndex)); getStorageList().GetChild(spaceIndex).GetChild(0).SetParent(temp); transform.localPosition = Vector3.zero; getStorageList().GetChild(invPosition).GetChild(0).localPosition = Vector3.zero; getStorageList().GetChild(invPosition).GetChild(0).GetComponent <WeaponScript>().changeInvPosition(invPosition); //ADD WEAPON AND ARMOR TOGETHER invPosition = spaceIndex; } } else { InventoryScript.setOccupied(invPosition, false); InventoryScript.setOccupied(spaceIndex, true); transform.SetParent(getStorageList().GetChild(spaceIndex)); transform.localPosition = Vector3.zero; invPosition = spaceIndex; } }
// Start is called before the first frame update void Start() { move_script = GetComponent <movePlayer>(); combat_script = GetComponent <CombatScript>(); inventory_script = GetComponent <InventoryScript>(); grab_script = GetComponent <GrabScript>(); }
void OnCollisionEnter2D(Collision2D col) { if (col.collider.CompareTag("Monster")) { //Play the sfx immediately/. audioSource.clip = sfx; audioSource.Play(); //Do the effect. //Get inventory inventory = GameObject.Find("Inventory").GetComponent <InventoryScript>(); //Select random element int index = Random.Range(0, 4); //Reduce random item by one inventory.ChangeItemValue(IndexToItem(index), -1); //Spawn an indicator GameObject indicator = Instantiate(Resources.Load("Prefabs/HitIndicator"), position, Quaternion.identity, GameObject.Find("Canvas").transform) as GameObject; indicator.GetComponent <DamageDisplayText>().value = "-1"; indicator.GetComponent <DamageDisplayText>().affinity = ItemToAffinity(IndexToItem(index)); indicator.GetComponent <DamageDisplayText>().StartCoroutine( indicator.GetComponent <DamageDisplayText>().BeginFade()); } }
void Start() { turn = FindTurn(); invScript = InventoryScript.Instance; //loadInfo.GetComponent<InventoryScript>(); /*DisplayText("it is <color=cyan>" + turn.name + "</color>'s turn"); * if (turn.tag == "Player") * { * inputState = InputState.Category; * DisplayText("Choose an attack!"); * } * else * { * inputState = InputState.Wait; * }*/ //inputField.onEndEdit.AddListener(ProcessPlayerText); /*UpdateStatsText(); * if (TurnEnded != null) * { * Debug.Log("Turn ended"); * TurnEnded(); * }*/ UpdateInputArea(); NextTurn(); }
public void Awake() { if (Instance != null && Instance != this) { Destroy(this); return; } else { DontDestroyOnLoad(this); Instance = this; } foreach (Item item in Resources.LoadAll <Item>("Item Prefabs")) { Database.Add(item.name, item); Debug.Log(item.name); } if (!inventory.ContainsKey(currency)) { ModifyInventory(0, currency); } /*ModifyInventory("BodyFluid", 3); * ModifyInventory("BrainFluid", 3); * ModifyInventory("SoulFluid", 3); * ModifyInventory("LifeJuice", 3); * ModifyInventory("Rock", 3); * ModifyInventory("DebugKill", 10);*/ }
void OnMouseDrag() { transform.localPosition = new Vector3(Input.mousePosition.x / InventoryScript.getRatios().x, Input.mousePosition.y / InventoryScript.getRatios().y, 0) - new Vector3(inventoryScreen.GetComponent <RectTransform>().rect.width / (2 * InventoryScript.getRatios().x), inventoryScreen.GetComponent <RectTransform>().rect.height / (2 * InventoryScript.getRatios().y), 0) - transform.parent.position; }
// Use this for initialization void Start () { // REFERENCE GAMEOBJECTS this.character = GameObject.FindGameObjectWithTag("Player"); this.skeleton = GameObject.FindGameObjectWithTag("Skeleton"); this.skeleton1 = GameObject.FindGameObjectsWithTag("Skeleton1"); this.skeleton2 = GameObject.FindGameObjectsWithTag("Skeleton2"); this.skeleton3 = GameObject.FindGameObjectsWithTag("Skeleton3"); this.skeleton5 = GameObject.FindGameObjectsWithTag("Skeleton5"); this.miniicedemon7 = GameObject.FindGameObjectsWithTag("MiniIceDemon7"); this.miniicedemon8 = GameObject.FindGameObjectsWithTag("MiniIceDemon8"); this.firedemon4 = GameObject.FindGameObjectWithTag("FireDemon4"); this.icedemon6 = GameObject.FindGameObjectWithTag("IceDemon6"); this.boss = GameObject.FindGameObjectWithTag("Boss"); this.chest = GameObject.FindGameObjectsWithTag("Chest"); this.inventory = character.GetComponentInChildren <InventoryScript> (); // LOAD TEXTURES this.playerIcon = Resources.Load<Texture2D>("MiniMap/character_v2"); this.enemyIcon = Resources.Load<Texture2D>("MiniMap/enemy"); this.bossIcon = Resources.Load<Texture2D>("MiniMap/boss"); this.chestIcon = Resources.Load<Texture2D>("MiniMap/chest"); this.openChestIcon = Resources.Load<Texture2D>("MiniMap/chest_open"); }
//On ground pos = -6.14f //On top position = -1.353f // Use this for initialization void Start() { trapRoof = GameObject.FindWithTag("TrapRoof"); invScript = GameObject.Find("KeyInventory").GetComponent <InventoryScript>(); roofSound = GetComponent <AudioSource>(); roofSound.clip = collapseSound; }
// Use this for initialization void Start() { inventory = GameObject.Find("KeyInventory"); itemScript = inventory.GetComponent<InventoryScript>(); canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); }
private void OnEnable() { dragging = false; Cursor.visible = true; key1.SetActive(InventoryScript.ContainsItem(0)); key2.SetActive(InventoryScript.ContainsItem(1)); }
void Start() { background = transform.GetChild (0); sprite = transform.GetChild (1).GetComponent<UnityEngine.UI.Image> (); inventory_ui = transform.parent.parent.parent.GetComponent<InventoryScript> (); data = null; }
// Use this for initialization void Start() { m_instance = this; controller = GameObject.Find("FPSController").GetComponent <FirstPersonController> (); inventoryCanvas = GameObject.Find("MenuBackboard"); inventoryCanvas.SetActive(false); }
void Start(){ this.character = GameObject.FindGameObjectWithTag ("Player"); this.cs = this.character.GetComponent<CharacterScript> (); inventory = GameObject.FindGameObjectWithTag ("Inventory").GetComponent<InventoryScript> (); }
/// <summary> /// Function called at the creation of the player UI to let the script know which player it is for. /// </summary> /// <param name="player"></param> public void SetPlayerTarget(GameObject player) { this.player = player; playerInventory = this.player.GetComponentInChildren <InventoryScript>(); playerManager = this.player.GetComponentInChildren <PlayerManager>(); inventorySlotNames = playerInventory.GetAllInventorySlotNames(); }
// Use this for initialization void Awake () { //print (PlayerPrefs.GetString("Difficult")); // --- LOAD RESOURCES TO CHARACTER --- //this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/hombre_lvl2"); this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/"+PlayerPrefs.GetString("Player")+"_lvl2"); this.character = Instantiate (prefab, respawn.transform.position, prefab.transform.rotation) as GameObject; this.cs = this.character.GetComponent<CharacterScript> (); this.cm = this.character.GetComponent<ClickToMove_lvl2> (); this.invent = this.character.GetComponentInChildren <InventoryScript> (); this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> (); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); time_play = this.load.loadTimePlayed (); // --- LOAD RESOURCES TO MENU --- gui = new PauseMenuGUI(); gui.initResources (); this.c = this.ambientLight.light.color; }
void OnCollisionEnter2D(Collision2D collison) { movePlayer move_script = collison.otherCollider.gameObject.GetComponent <movePlayer>(); if (collison.gameObject.tag.Contains("Player")) { InventoryScript inventory = collison.gameObject.GetComponent <InventoryScript>(); if (inventory != null) { SoundEffectScript.Instance.playUpgradeSound(gameObject.transform.position); inventory.addPuntigamerCount(1); // spwan puntigamer icon Vector3 position = collison.gameObject.transform.position + new Vector3(0.0f, 3.0f, 0.0f); GameObject icon = Instantiate(puntigamer_sprite, position, Quaternion.identity); icon.transform.SetParent(collison.gameObject.transform); ParticleEffectsScript.Instance.speedBoostEffect(position, collison.gameObject, 1.0f); Destroy(gameObject); } } else { if (collison.relativeVelocity.magnitude > max_impact) { SoundEffectScript.Instance.playBreakingGlass(gameObject.transform.position); Collider2D collider = gameObject.GetComponent <Collider2D>(); Vector3 offset = new Vector3(0.0f, collider.bounds.max.y * 0.5f, 0.0f); ParticleEffectsScript.Instance.beerExplosion(transform.position + offset); Destroy(gameObject); } } }
void OnTriggerEnter2D(Collider2D collider) { InventoryScript playerInventory = collider.gameObject.GetComponent <InventoryScript> (); AnimationController2D animator = door.GetComponent <AnimationController2D> (); if (playerInventory != null && door != null) { foreach (string keycard in playerInventory.inventory) { if (keycard.Equals(KeyToOpen)) { rend.color = Green; if (animator != null) { animator.setAnimation("door open"); } if (DoorOpen != null) { if (!played) { DoorOpen.Play(); played = true; } } door.layer = LayerMask.NameToLayer("Default"); } } } }
void Start() { shopInventoryItems = GameObject.FindGameObjectWithTag("ShopInv").GetComponent <InventoryScript>(); userInventoryItems = GameObject.FindGameObjectWithTag("UserInv").GetComponent <InventoryScript>(); shopTradeItems = GameObject.FindGameObjectWithTag("ShopTrade").GetComponent <TradeScript>(); userTradeItems = GameObject.FindGameObjectWithTag("UserTrade").GetComponent <TradeScript>(); }
public void RemoveItems(InventoryScript shopList) { for (int i = shopList.itemList.Count - 1; i >= 0; i--) { shopList.itemList.RemoveAt(i); } }
// Use this for initialization void Start() { inventory = GameObject.Find("KeyInventory"); itemScript = inventory.GetComponent <InventoryScript>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); }
//On ground pos = -6.14f //On top position = -1.353f // Use this for initialization void Start() { trapRoof = GameObject.FindWithTag("TrapRoof"); invScript = GameObject.Find("KeyInventory").GetComponent<InventoryScript>(); roofSound = GetComponent<AudioSource>(); roofSound.clip = collapseSound; }
// Update is called once per frame void Update() { GameObject inventory = GameObject.FindGameObjectWithTag("Inventory"); if (inventory != null) { InventoryScript script = inventory.GetComponent <InventoryScript>(); int slotCounter = 0; foreach (GunParameters gp in script.GetWeaponsInInventory()) { slotCounter += 1; if (slotCounter == 1) { if (gp != null) { slot1.gunParams = gp; } } else if (slotCounter == 2) { if (gp != null) { slot2.gunParams = gp; } } } } }
private bool loaded; //if the scene is loading - make it true so wont load again // Use this for initialization void Start() { Time.timeScale = 1; savePlayerStats = GameObject.Find("SavePlayerStats"); dialogueManager = GameObject.Find("Dialogue Manager"); InventoryScript.ClearInventory(); if (savePlayerStats != null) { Destroy(savePlayerStats); } if (dialogueManager != null) { Destroy(dialogueManager); } Cursor.visible = true; Cursor.lockState = CursorLockMode.None; if (File.Exists(Application.dataPath + "/SaveGame.dat")) { loadCahapterButton.GetComponent <Button> ().interactable = true; } else { loadCahapterButton.GetComponent <Button> ().interactable = false; } if (File.Exists(Application.dataPath + "/SaveGameAtSavePoint.dat")) { loadSavePointButton.GetComponent <Button> ().interactable = true; } else { loadSavePointButton.GetComponent <Button> ().interactable = false; } StartCoroutine(ChangeEventSystem()); }
private void Awake() { if (instance == null) { instance = this; } }
//RELEASE void OnMouseUp() { nowDragging = false; if (hit) { if (hitInfo.transform.tag == "Space")// && InventoryScript.) { moveToPanel(getPanelObject(hitInfo.transform.name)); } else if (hitInfo.transform.tag == "Weapon") { transform.SetParent(transform.parent.parent.parent.GetChild(1).GetChild(0)); transform.localPosition = Vector3.zero; transform.localScale = 2 * transform.localScale; invPosition = 20; InventoryScript.setEquippedWeapon(hitInfo.transform.name); } else if (hitInfo.transform.tag == "Disenchant") { } else { transform.localPosition = Vector3.zero; } } else { transform.localPosition = Vector3.zero; } }
public void Setup(ItemScript currentItem, InventoryScript currentScrollList) { item = currentItem; nameLabel.text = item.itemName; amountText.text = "x" + item.amount.ToString(); scrollList = currentScrollList; }
public void instantiator() { if (InventoryScript.isSpaceAvailable()) { createWeapon(); } returnToInventory(); }
// Use this for initialization void Start() { pillarWalls = GameObject.FindGameObjectsWithTag("PillarWall"); pillars = GameObject.FindGameObjectsWithTag("Pillars"); invScript = GameObject.Find("KeyInventory").GetComponent<InventoryScript>(); roomAudio = GetComponent<AudioSource>(); roomAudio.clip = roomSound; }
// Use this for initialization void Start() { pillarWalls = GameObject.FindGameObjectsWithTag("PillarWall"); pillars = GameObject.FindGameObjectsWithTag("Pillars"); invScript = GameObject.Find("KeyInventory").GetComponent <InventoryScript>(); roomAudio = GetComponent <AudioSource>(); roomAudio.clip = roomSound; }
private void Start() { targetPoint = this.transform.position; RB = this.GetComponent <Rigidbody2D>(); SM = GameObject.FindGameObjectWithTag("StatManager").GetComponent <StatManager>(); IS = InventoryScript.Instance; WS = GameObject.FindGameObjectWithTag("World").GetComponent <WorldSelector>(); }
// Use this for initialization void Start() { defaultRot = transform.eulerAngles; openRot = new Vector3(defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); inventory = GameObject.Find("KeyInventory"); itemScript = inventory.GetComponent <InventoryScript>(); }
// Use this for initialization void Start() { defaultRot = transform.eulerAngles; openRot = new Vector3(defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z); canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); inventory = GameObject.Find("KeyInventory"); itemScript = inventory.GetComponent<InventoryScript>(); }
// Use this for initialization void Awake() { if (instance == null){ DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this){ Destroy(gameObject); } }
public void Initialize(Phone phone) { shop.gameObject.SetActive(false); phoneComponentList = new List <PhonePart>(); FillComponentList(phone); shop.Initialize(phone); _inventory = FindObjectOfType <InventoryScript>(); }
// Token: 0x06000229 RID: 553 RVA: 0x0002EB04 File Offset: 0x0002CF04 private void Update() { if (this.Prompt.Circle[0].fillAmount == 0f) { InventoryScript inventory = this.Prompt.Yandere.Inventory; inventory.DirectionalMic = true; UnityEngine.Object.Destroy(base.gameObject); } }
// Use this for initialization void Start() { inventory = GetComponent <InventoryScript>(); inventory.AddItem(ItemType.StrategyCard_Offense, 1); inventory.AddItem(ItemType.StrategyCard_Defense, 1); inventory.AddItem(ItemType.StrategyCard_Flank, 1); inventory.AddItem(ItemType.StrategyCard_Inflitrate, 1); inventory.AddItem(ItemType.StrategyCard_Suppress, 1); }
// Use this for initialization public NPCReport() { NPC_augments = new InventoryScript(); if (data == null) { data = new NPCDataPoints(); } }
public static Save CreateSaveGameObject() { Save save = new Save(); InventoryScript.PopulateSave(save); ItemLoadScript.PopulateSave(save); EnemyPosScript.PopulateSave(save); return(save); }
void Start() { gunShoot = GetComponent<GunShootingScript>(); gunPos = GetComponent<GunPositionScript>(); player = GameObject.FindWithTag("Player"); inventoryHandler = player.GetComponent<InventoryScript>(); ammo = magAmmo; extraAmmo = maxMags * magAmmo; boxCollider = GetComponentInChildren<BoxCollider>().gameObject; gameObject.tag = "Weapon"; }
// LOAD TEXTURE RESOURCES public void initResources () { this.level = PlayerPrefs.GetInt ("Level"); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData (); this.invent = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <InventoryScript> (); this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> (); this.map2 = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> (); this.shadow = GameObject.FindGameObjectWithTag("Light"); this.audio = GameObject.FindGameObjectWithTag("Audio"); // MENU PAUSE this.backgroundTexture = Resources.Load<Texture2D>("PauseMenu/background_pause"); this.continueTexture = Resources.Load<Texture2D>("PauseMenu/continue"); this.hoverContinueTexture = Resources.Load<Texture2D>("PauseMenu/hover_continue"); this.resetTexture = Resources.Load<Texture2D>("PauseMenu/reset"); this.hoverResetTexture = Resources.Load<Texture2D>("PauseMenu/hover_reset"); this.controlTexture = Resources.Load<Texture2D>("PauseMenu/controls"); this.hoverControlTexture = Resources.Load<Texture2D>("PauseMenu/hover_controls"); this.optionTexture = Resources.Load<Texture2D>("PauseMenu/option"); this.hoverOptionTexture = Resources.Load<Texture2D>("PauseMenu/hover_option"); this.exitTexture = Resources.Load<Texture2D>("PauseMenu/exit"); this.hoverExitTexture = Resources.Load<Texture2D>("PauseMenu/hover_exit"); // MENU KEYWORD this.keywordTexture = Resources.Load<Texture2D>("PauseMenu/keyword"); // MENU CONFIRM this.confirmTexture = Resources.Load<Texture2D>("PauseMenu/background_confirm"); // MENU OPTION this.backgroundOptionTexture = Resources.Load<Texture2D>("PauseMenu/background_opciones"); this.checkTexture = Resources.Load<Texture2D>("PauseMenu/checked_checkbox"); this.unCheckTexture = Resources.Load<Texture2D>("PauseMenu/unchecked_checkbox"); this.yesTexture = Resources.Load<Texture2D>("PauseMenu/yes"); this.hoverYesTexture = Resources.Load<Texture2D>("PauseMenu/hover_yes"); this.noTexture = Resources.Load<Texture2D>("PauseMenu/no"); this.hoverNoTexture = Resources.Load<Texture2D>("PauseMenu/hover_no"); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); }
// Use this for initialization void Start() { _hud = GameObject.Find("HUDMessage").GetComponent<HUDMessageScript>(); _player = GameObject.Find("Rotator"); _planet = GameObject.Find("Planet"); _shipSpawner = _planet.GetComponent<EnemySpawnerScript>(); _playerMovementScript = GameObject.FindWithTag("Player").GetComponent<PlayerMovement>(); _playerInv = GameObject.FindWithTag("Player").GetComponent<InventoryScript>(); _item = transform.GetChild(0); _finalDist = _planet.transform.localScale.x/2f; //raio do planeta transform.forward = (_planet.transform.position - transform.position).normalized; //transform.rotation = Quaternion.LookRotation((_player.transform.position - transform.position)); StartCoroutine(RunAnimation()); }
// Use this for initialization void Start () { // REFERENCE GAMEOBJECTS this.character = GameObject.FindGameObjectWithTag("Player"); this.inventory = character.GetComponentInChildren <InventoryScript> (); this.enemies = GameObject.FindGameObjectsWithTag("Enemy"); this.boss = GameObject.FindGameObjectWithTag("Boss"); this.chest = GameObject.FindGameObjectsWithTag("Chest"); // LOAD TEXTURES this.playerIcon = Resources.Load<Texture2D>("MiniMap/character_v2"); this.enemyIcon = Resources.Load<Texture2D>("MiniMap/enemy"); this.bossIcon = Resources.Load<Texture2D>("MiniMap/boss"); this.chestIcon = Resources.Load<Texture2D>("MiniMap/chest"); this.openChestIcon = Resources.Load<Texture2D>("MiniMap/chest_open"); mapVisible = false; }
public void updateWeaponTexture(InventoryScript.WEAPON currentWeapon) { int index = (int)currentWeapon; Sprite weaponSprite = weaponSprites[index]; if (weaponSprite == null) return; if (currentWeapon == InventoryScript.WEAPON.noWeapon) { imageScript.changeColorAlpha(0.0f); imageScript.changeColorAlphaBackground(0.0f); } else { imageScript.changeColorAlpha(1.0f); imageScript.changeColorAlphaBackground(1.0f); } imageScript.updateSprite(weaponSprite); uiweapon = currentWeapon; }
//Initialize the weapon cooldown arrays and find the players void Start () { swingTime[0] = 1.0f; swingTime[1] = 2.0f; swingTime[2] = 1.5f; killTime[0] = 3.0f; killTime[1] = 5.0f; killTime[2] = 4.0f; weaponRange[0] = 3.0f; weaponRange[1] = 4.0f; weaponRange[2] = 3.5f; GetListOfPlayers(); m_playerInventory = gameObject.GetComponent<InventoryScript>(); m_playerTools = gameObject.GetComponent<ToolScript>(); }
// Use this for initialization void Start () { this.character = GameObject.FindGameObjectWithTag ("Player"); this.cs = this.character.GetComponent<CharacterScript> (); this.cm = this.character.GetComponent<ClickToMove> (); //this.cm2 = this.character.GetComponent<ClickToMove_lvl2> (); // ADD TEXTURES this.actionBarTexture = Resources.Load<Texture2D>("ActionBar/actionbar"); this.fireballTexture = Resources.Load<Texture2D>("ActionBar/skill_fireball"); this.reloadFireballTexture = Resources.Load<Texture2D>("ActionBar/reload_fireball"); this.PowerKnifeTexture = Resources.Load<Texture2D>("ActionBar/skill_powerKnife"); this.reloadPowerKnifeTexture = Resources.Load<Texture2D>("ActionBar/reload_powerKnife"); this.DarkAuraTexture = Resources.Load<Texture2D>("ActionBar/skill_aura"); this.reloadDarkAuraTexture = Resources.Load<Texture2D>("ActionBar/reload_aura"); this.attackIconTexture = Resources.Load<Texture2D>("ActionBar/icon_attack_v2"); this.runIconTexture = Resources.Load<Texture2D>("ActionBar/icon_run"); this.potionIconTexture = Resources.Load<Texture2D>("ActionBar/icon_elixir_v2"); this.inventoryIconTexture = Resources.Load<Texture2D>("ActionBar/icon_inventory_v2"); this.mapIconTexture = Resources.Load<Texture2D>("ActionBar/icon_map"); //Debug.Log (this.actionBarTexture.name); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<InventoryScript> (); //this.cs = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterScript> (); this.text_style = new GUIStyle (); this.text_style.normal.textColor = Color.red; this.text_style.fontSize = 15; this.text_style.alignment = TextAnchor.UpperCenter ; this.text_style.wordWrap = true; disabledSkill1 = false; disabledSkill2 = false; disabledSkill3 = false; }
// Use this for initialization void Awake () { // --- LOAD RESOURCES TO CHARACTER --- this.prefab = Resources.Load<Transform>("Prefabs/MainCharacters/" + PlayerPrefs.GetString("Player")); Instantiate (prefab); this.character = GameObject.FindGameObjectWithTag ("Player"); this.invent = this.character.GetComponentInChildren <InventoryScript> (); this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> (); this.cm = this.character.GetComponent<ClickToMove> (); this.cs = this.character.GetComponent<CharacterScript> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); time_play = this.load.loadTimePlayed (); this.npc_boss = GameObject.FindGameObjectWithTag("Boss"); this.npc_enemy = GameObject.FindGameObjectsWithTag("Enemy"); this.camera1 = GameObject.FindGameObjectWithTag ("MainCamera"); this.camera1.SetActive (true); this.camera2 = GameObject.FindGameObjectWithTag ("CameraGoal"); this.camera2.SetActive (false); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); // --- LOAD RESOURCES TO MENU --- gui = new PauseMenuGUI (); gui.initResources (); this.c = this.ambientLight.light.color; pause = false; }
// Use this for initialization void Start() { transition = GameObject.FindGameObjectWithTag("Transition").GetComponent<TransitionScript>(); eventManager = GameObject.FindGameObjectWithTag("EventManager").GetComponent<EventManagerScript>(); input = GameObject.Find ("EventManager").GetComponent<InputManagerScript>(); inventory = GameObject.Find ("EventManager").GetComponent<InventoryScript>(); currentPosition = start.GetComponent<ItemPositionScript>(); positions = new ItemPositionScript[transform.childCount]; for(int i = 0; i < transform.childCount; i++){ positions[i] = transform.GetChild (i).GetComponent<ItemPositionScript>(); } }
// Use this for initialization void Start() { m_instance = this; controller = GameObject.Find ("FPSController").GetComponent<FirstPersonController> (); inventoryCanvas = GameObject.Find ("MenuBackboard"); inventoryCanvas.SetActive (false); }
// Use this for initialization void Start() { inventory = GameObject.Find("KeyInventory").GetComponent<InventoryScript>(); }
void Start() { inventory = gameObject.GetComponent<InventoryScript>(); input = gameObject.GetComponent<KartInput>(); }
//AudioConversationScript acsManager = GameObject.FindGameObjectWithTag("AudioConversationManager").GetComponent<AudioConversationScript>(); // Use this for initialization void Start() { /*currentConv = new Conversation(); currentConv.currentText = "thisisawholelotofreallylongtextbuddyiknowitsgonnagotothenextlineisupertotallybetcha"; // Still greatest line of code in the game. currentConv.options = new string[5]; currentConv.options[0] = "first"; currentConv.options[1] = "secondy"; currentConv.options[2] = "third"; currentConv.options[3] = "fourth"; currentConv.options[4] = "fifth"; numResponses = 5; currentConv.currentInteractionType = "respond"; minResponse = 0; maxResponse = 4;*/ audioManager = GameObject.FindGameObjectWithTag ("AudioManager").GetComponent<AudioManagerScript>();; eventManager = GetComponent<EventManagerScript>(); inventory = GetComponent<InventoryScript>(); barter = GetComponent<BarterScript>(); TextAsset[] files = Resources.LoadAll<TextAsset> ("Conversations"); for(int i = 0; i < files.Length; i++){ Conversation temp = ParseConversationFile(files[i]); if(temp.name != null){ conversations[temp.name] = temp; } } }
// Use this for initialization void Start() { slides = GetComponent<SlidesScript>(); slides.starting = false; familyManager = GameObject.FindGameObjectWithTag("FamilyManager").GetComponent<FamilyManagerScript>(); itemPosManager = GameObject.FindGameObjectWithTag("ItemPositions").GetComponent<ItemPositionManagerScript>(); transition = GameObject.FindGameObjectWithTag("Transition").GetComponent<TransitionScript>(); walkHome = GameObject.FindGameObjectWithTag("WalkHome").GetComponent<SideScrollWalkScript>();; audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManagerScript>(); baking = GetComponent<BakingScript>(); finances = GetComponent<FinancesScript>(); customerManager = GetComponent<CustomerManagerScript>(); conversationManager = GetComponent<ConversationManagerScript>(); inventory = GetComponent<InventoryScript>(); input = GetComponent<InputManagerScript>(); phase = "setup"; dailyTransactions = new Transaction[customersToday]; }
void Awake() { instance = this; slots = GetComponentsInChildren<InventorySlotScript>(); }
// Use this for initialization void Start() { click = null; //gold.text = "100"; mCamera = mainCamera.GetComponent<Camera>(); itemDescriptionPanel = GameObject.Find("ButtonDescriptionPanel"); itemDescriptionText = GameObject.Find("ButtonDescriptionText").GetComponent<Text>(); damageText = GameObject.Find("DamageText").GetComponent<Text>(); inventory = GameObject.Find("InventoryPanel").GetComponent<InventoryScript>(); gold = GameObject.Find("GoldText").GetComponent<Text>(); baseHealth = GameObject.Find("BaseHealthText").GetComponent<Text>(); DeactivateInfo(); click = GameObject.Find("NinjaContainer").GetComponent<WarriorAnimation>(); click.SetSelectedCircle(true); healthText.text = (int)click.getCurrentHealth() + "/" + (int)click.getMaxHealth(); manaText.text = click.getCurrentMana() + "/" + click.getMaxMana(); name.text = click.getName(); picture.sprite = click.getPicure(); actionInspector.AddAllButtons(click.getButtons()); if ( click is WarriorAnimation ) { damageText.text = "Damage: " + ((WarriorAnimation) click).Attack.Damage; } experienceBar.maxValue = click.getMaxExp(); experienceBar.value = click.getCurrentExp(); levelAndClassText.text = "Level " +click.getCurrentLevel() + " " + click.getClassName(); }