Exemplo n.º 1
0
        public void FeedMoneyTest_HappyRoad()
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();

            VendingMachineBrain happyRoad = new VendingMachineBrain(inventory);

            happyRoad.FeedMoney(5);
            Assert.AreEqual(5, happyRoad.Balance, "Balance should be updated to $5.");
        }
Exemplo n.º 2
0
        public void FeedMoneyTest_InvalidBill_DoesNotProceed()
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();

            VendingMachineBrain badRoad = new VendingMachineBrain(inventory);

            badRoad.FeedMoney(8.75M);
            Assert.AreEqual(0, badRoad.Balance, "Balance should not be updated.");
        }
Exemplo n.º 3
0
        /// <summary>
        /// Vending machine program.
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();
            VendingMachineBrain vm = new VendingMachineBrain(inventory);
            Logger   log           = new Logger(vm);
            MainMenu menu          = new MainMenu(vm, log);

            menu.Run();
        }
Exemplo n.º 4
0
        public void AddToCartTest_ReducesItemQuantity()
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();

            VendingMachineBrain happyRoad = new VendingMachineBrain(inventory);

            happyRoad.FeedMoney(5);
            happyRoad.AddToCart("A1");
            Assert.AreEqual(4, happyRoad.SeeItemAt("A1").Quantity, "Item quantity should reduce when added to cart.");
        }
Exemplo n.º 5
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        public void AddToCartTest_Functional_AddedItemToCard()
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();

            VendingMachineBrain happyRoad = new VendingMachineBrain(inventory);

            happyRoad.FeedMoney(5);
            happyRoad.AddToCart("A1");
            Assert.AreEqual(1, happyRoad.Cart.Count, "Item should be added to the shopping cart count.");
        }
Exemplo n.º 6
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        public static void Options(IList <InventoryItem> inventoryList)
        {
            Menu options = new Menu()
                           .Add("View Inventory", () => InventoryReader.Read(inventoryList))
                           .Add("Add an Item", () => InventoryCreator.Create(inventoryList))
                           .Add("Mature Inventory", () => InventoryMaturer.Mature(inventoryList))
                           .Add("Load Demo Inventory", () => DemoInventory.Load(inventoryList))
                           .Add("Exit Program", () => Exit());

            options.Display();
        }
Exemplo n.º 7
0
        public void ChargeTest_RemovesProperAmount()
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();

            VendingMachineBrain happyRoad = new VendingMachineBrain(inventory);

            happyRoad.FeedMoney(5);
            happyRoad.AddToCart("A1");
            happyRoad.Charge();
            Assert.AreEqual(1.95M, happyRoad.Balance, "Item added updates the balance");
        }
Exemplo n.º 8
0
        public void ChangeTest_ReturnsBalanceToZero()
        {
            InventoryReader inventoryReader = new InventoryReader();
            Dictionary <string, VendingMachineItem> inventory = inventoryReader.ReadInventory();

            VendingMachineBrain happyRoad = new VendingMachineBrain(inventory);

            happyRoad.FeedMoney(5);
            happyRoad.AddToCart("A1");
            happyRoad.Charge();
            happyRoad.Change();
            Assert.AreEqual(0, happyRoad.Balance, "Updates balance to zero.");
        }
Exemplo n.º 9
0
        public void ItemSlotAction(List <BodyLocation> slots, Action <ItemReader, D2Unit> action)
        {
            if (reader == null)
            {
                return;
            }
            var inventoryReader = new InventoryReader(reader, memory);

            // Add all items found in the slots.
            Func <D2ItemData, bool> filterSlots = data => slots.FindIndex(x => x == data.BodyLoc && data.InvPage == InventoryPage.Equipped) >= 0;

            foreach (var item in inventoryReader.EnumerateInventory(filterSlots))
            {
                if (action != null)
                {
                    action(inventoryReader.ItemReader, item);
                }
            }
        }
Exemplo n.º 10
0
        /// <summary>
        /// In this section I call 2 seperate methods which collect initial information, the first GetInventory obtains all of the
        /// inventory informatio which is saved in a CSV file and populates the inventory. The second method obtains all of the items
        /// that are in the 'shopping basket' which is saved in a textfile.
        /// </summary>
        public static void Main(string[] args)
        {
            try
            {
                Inventory inventory = InventoryReader.GetInventory();

                ReceiptDislplay receiptPrinter = new ReceiptDislplay();

                var receipt = ShopingBasketReader.GetShoppingBasketInfo(inventory);

                receiptPrinter.PrintReciept(receipt);
            }
            catch (ApplicationException a)
            {
                Console.WriteLine(a.Message);
            }
            finally {
                Console.WriteLine("Thank you for shopping at GroceryCo.  Press any key to exit");
                Console.ReadLine();
            }
        }
Exemplo n.º 11
0
        private void UpdateAutoSplits(GameInfo gameInfo, Character character)
        {
            foreach (AutoSplit autosplit in main.Settings.Autosplits)
            {
                if (autosplit.IsReached)
                {
                    continue;
                }
                if (autosplit.Type != AutoSplit.SplitType.Special)
                {
                    continue;
                }
                if (autosplit.Value == (int)AutoSplit.Special.GameStart)
                {
                    CompleteAutoSplit(autosplit, character);
                }
                if (autosplit.Value == (int)AutoSplit.Special.Clear100Percent &&
                    character.CompletedQuestCounts[gameInfo.Game.Difficulty] == D2QuestHelper.Quests.Count &&
                    autosplit.MatchesDifficulty(gameInfo.Game.Difficulty))
                {
                    CompleteAutoSplit(autosplit, character);
                }
                if (autosplit.Value == (int)AutoSplit.Special.Clear100PercentAllDifficulties &&
                    character.CompletedQuestCounts[0] == D2QuestHelper.Quests.Count &&
                    character.CompletedQuestCounts[1] == D2QuestHelper.Quests.Count &&
                    character.CompletedQuestCounts[2] == D2QuestHelper.Quests.Count)
                {
                    CompleteAutoSplit(autosplit, character);
                }
            }

            bool haveUnreachedCharLevelSplits = false;
            bool haveUnreachedAreaSplits      = false;
            bool haveUnreachedItemSplits      = false;
            bool haveUnreachedQuestSplits     = false;

            foreach (AutoSplit autosplit in main.Settings.Autosplits)
            {
                if (autosplit.IsReached || !autosplit.MatchesDifficulty(gameInfo.Game.Difficulty))
                {
                    continue;
                }
                switch (autosplit.Type)
                {
                case AutoSplit.SplitType.CharLevel:
                    haveUnreachedCharLevelSplits = true;
                    break;

                case AutoSplit.SplitType.Area:
                    haveUnreachedAreaSplits = true;
                    break;

                case AutoSplit.SplitType.Item:
                    haveUnreachedItemSplits = true;
                    break;

                case AutoSplit.SplitType.Quest:
                    haveUnreachedQuestSplits = true;
                    break;
                }
            }

            // if no unreached splits, return
            if (!(haveUnreachedCharLevelSplits || haveUnreachedAreaSplits || haveUnreachedItemSplits || haveUnreachedQuestSplits))
            {
                return;
            }

            List <int> itemsIds = new List <int>();
            int        area     = -1;

            if (haveUnreachedItemSplits)
            {
                // Get all item IDs.
                var inventoryReader = new InventoryReader(reader, memory);
                itemsIds = (from item in inventoryReader.EnumerateInventory()
                            select item.eClass).ToList();
            }

            if (haveUnreachedAreaSplits)
            {
                area = reader.ReadByte(memory.Address.Area, AddressingMode.Relative);
            }

            ushort[] questBuffer = null;

            if (haveUnreachedQuestSplits)
            {
                questBuffer = GetQuestBuffer(gameInfo.PlayerData, gameInfo.Game.Difficulty);
            }

            foreach (AutoSplit autosplit in main.Settings.Autosplits)
            {
                if (autosplit.IsReached || !autosplit.MatchesDifficulty(gameInfo.Game.Difficulty))
                {
                    continue;
                }

                switch (autosplit.Type)
                {
                case AutoSplit.SplitType.CharLevel:
                    if (autosplit.Value <= character.Level)
                    {
                        CompleteAutoSplit(autosplit, character);
                    }
                    break;

                case AutoSplit.SplitType.Area:
                    if (autosplit.Value == area)
                    {
                        CompleteAutoSplit(autosplit, character);
                    }
                    break;

                case AutoSplit.SplitType.Item:
                    if (itemsIds.Contains(autosplit.Value))
                    {
                        CompleteAutoSplit(autosplit, character);
                    }
                    break;

                case AutoSplit.SplitType.Quest:
                    if (D2QuestHelper.IsQuestComplete((D2QuestHelper.Quest)autosplit.Value, questBuffer))
                    {
                        CompleteAutoSplit(autosplit, character);
                    }
                    break;
                }
            }
        }
Exemplo n.º 12
0
        public void UpdateItemStats(ProcessMemoryReader r, D2MemoryTable memory, D2Unit pl)
        {
            InventoryReader inventoryReader = new InventoryReader(r, memory);
            UnitReader      unitReader      = new UnitReader(r, memory);

            // Build filter to get only equipped items.
            Func <D2ItemData, bool> filter = data => data.BodyLoc != BodyLocation.None;

            foreach (D2Unit item in inventoryReader.EnumerateInventory(filter))
            {
                List <D2Stat> itemStats = unitReader.GetStats(item);
                if (itemStats == null)
                {
                    continue;
                }

                StringBuilder statBuilder = new StringBuilder();
                statBuilder.Append(inventoryReader.ItemReader.GetFullItemName(item));

                statBuilder.Append("\n");
                List <string> magicalStrings = inventoryReader.ItemReader.GetMagicalStrings(item);
                foreach (string str in magicalStrings)
                {
                    statBuilder.Append("    ");
                    statBuilder.Append(str);
                    statBuilder.Append("\n");
                }

                Control    c        = null;
                D2ItemData itemData = r.Read <D2ItemData>(item.UnitData);
                switch (itemData.BodyLoc)
                {
                case BodyLocation.Head: c = tabPageHead; break;

                case BodyLocation.Amulet: c = tabPageAmulet; break;

                case BodyLocation.BodyArmor: c = tabPageBody; break;

                case BodyLocation.PrimaryRight: c = tabPageWeaponRight; break;

                case BodyLocation.PrimaryLeft: c = tabPageWeaponLeft; break;

                case BodyLocation.RingRight: c = tabPageRingRight; break;

                case BodyLocation.RingLeft: c = tabPageRingLeft; break;

                //case BodyLocation.SecondaryLeft: c = tabPageRingRight; break;
                //case BodyLocation.SecondaryRight: c = tabPageRingLeft; break;
                case BodyLocation.Belt: c = tabPageBelt; break;

                case BodyLocation.Boots: c = tabPageFeet; break;

                case BodyLocation.Gloves: c = tabPageHand; break;
                }
                if (c != null)
                {
                    if (c.Controls.Count == 0)
                    {
                        c.Invoke(new Action(delegate() {
                            c.Controls.Add(new RichTextBox());
                            c.Controls[0].Dock = DockStyle.Fill;
                        }));
                    }
                    c.Controls[0].Invoke(new Action(() => c.Controls[0].Text = statBuilder.ToString()));
                }
            }
        }
Exemplo n.º 13
0
 public static bool HasResources(this InventoryReader inventory)
 {
     return(inventory.Data.Resources > 0);
 }
Exemplo n.º 14
0
 void ClearReaderCache()
 {
     unitReader      = new UnitReader(reader, memory);
     inventoryReader = new InventoryReader(reader, memory);
 }
Exemplo n.º 15
0
        bool InitializeGameDataReaders()
        {
            try
            {
                reader = new ProcessMemoryReader(DiabloProcessName, DiabloModuleName, DiabloSubModules);
            }
            catch (ProcessNotFoundException)
            {
                CleanUpDataReaders();
            }
            if (reader == null)
            {
                try
                {
                    reader = new ProcessMemoryReader(D2SEProcessName, D2SEModuleName, DiabloSubModules);
                }
                catch (ProcessNotFoundException)
                {
                    CleanUpDataReaders();
                }
            }

            if (reader == null)
            {
                return(false);
            }

            try
            {
                memory = CreateGameMemoryTableForReader(reader);

                unitReader      = new UnitReader(reader, memory);
                inventoryReader = new InventoryReader(reader, memory);

                Logger.Info($"Found the Diablo II process (version {reader.FileVersion}).");

                return(true);
            }
            catch (ModuleNotLoadedException e)
            {
                Logger.Error($"Diablo II Process was found, but the module {e.ModuleName} was not yet loaded. Try launching a game.");
                CleanUpDataReaders();

                return(false);
            }
            catch (GameVersionUnsupportedException e)
            {
                Logger.Error($"Diablo II Process was found, but the version {e.GameVersion} is not supported.");
                CleanUpDataReaders();

                return(false);
            }
            catch (ProcessMemoryReadException)
            {
                Logger.Error("Diablo II Process was found but failed to read memory.");
                CleanUpDataReaders();

                return(false);
            }

            void CleanUpDataReaders()
            {
                reader?.Dispose();
                reader          = null;
                memory          = null;
                unitReader      = null;
                inventoryReader = null;
            }
        }