public void PlaceTower()
 {
     if (selectedTile == null || !inventoryController.CanBuyTower(CollectedCurrency))
     {
         return;
     }
     else
     {
         var costOfTower = inventoryController.GetCurrentTowerCost();
         inventoryController.BuildSelectedTower(selectedTile);
         inventoryController.BuyTower();
         CollectedCurrency -= costOfTower;
         currencyDisplay.UpdateText(CollectedCurrency);
     }
 }