/// <summary>
        /// Returns true if TagSearchResult instances are equal
        /// </summary>
        /// <param name="other">Instance of TagSearchResult to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(TagSearchResult other)
        {
            if (ReferenceEquals(null, other))
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     ValidAssets == other.ValidAssets ||
                     ValidAssets != null &&
                     ValidAssets.SequenceEqual(other.ValidAssets)
                     ) &&
                 (
                     InvalidAssets == other.InvalidAssets ||
                     InvalidAssets != null &&
                     InvalidAssets.SequenceEqual(other.InvalidAssets)
                 ) &&
                 (
                     RemainingTags == other.RemainingTags ||
                     RemainingTags != null &&
                     RemainingTags.SequenceEqual(other.RemainingTags)
                 ));
        }
 /// <summary>
 /// Gets the hash code
 /// </summary>
 /// <returns>Hash code</returns>
 public override int GetHashCode()
 {
     unchecked // Overflow is fine, just wrap
     {
         var hashCode = 41;
         // Suitable nullity checks etc, of course :)
         if (ValidAssets != null)
         {
             hashCode = hashCode * 59 + ValidAssets.GetHashCode();
         }
         if (InvalidAssets != null)
         {
             hashCode = hashCode * 59 + InvalidAssets.GetHashCode();
         }
         if (RemainingTags != null)
         {
             hashCode = hashCode * 59 + RemainingTags.GetHashCode();
         }
         return(hashCode);
     }
 }