private void ModelShotMovedEventHandler(object sender, ShotMovedEventArgs e)
 {
     if (!e.IsDisappeared)
     {
         if (!_shots.ContainsKey(e.Shot))
         {
             FrameworkElement shotControl = InvadersHelper.ShotControlFactory(e.Shot, Scale);
             _shots[e.Shot] = shotControl;
             _sprites.Add(shotControl);
         }
         else
         {
             FrameworkElement shotControl = _shots[e.Shot];
             InvadersHelper.MoveElementOnCanvas(shotControl, e.Shot.Location.X * Scale, e.Shot.Location.Y * Scale);
         }
     }
     else
     {
         if (_shots.ContainsKey(e.Shot))
         {
             FrameworkElement shotControl = _shots[e.Shot];
             _sprites.Remove(shotControl);
             _shots.Remove(e.Shot);
         }
     }
 }