public override void ApplySprite(Sprite sprite)
        {
            InvNailSprite nailsp = SkinManager.inv.FindGameObjectInChildren("Nail").GetComponent <InvNailSprite>();

            switch (NailLevel)
            {
            case "Inventory/Nail_1":
                nailsp.level1 = sprite;
                break;

            case "Inventory/Nail_2":
                nailsp.level2 = sprite;
                break;

            case "Inventory/Nail_3":
                nailsp.level3 = sprite;
                break;

            case "Inventory/Nail_4":
                nailsp.level4 = sprite;
                break;

            case "Inventory/Nail_5":
                nailsp.level5 = sprite;
                break;

            default:
                break;
            }
        }
        public override void SaveDefaultTexture()
        {
            InvNailSprite nailsp = SkinManager.inv.FindGameObjectInChildren("Nail").GetComponent <InvNailSprite>();

            switch (NailLevel)
            {
            case "Inventory/Nail_1":
                ckTex.defaultSprite = nailsp.level1;
                break;

            case "Inventory/Nail_2":
                ckTex.defaultSprite = nailsp.level2;
                break;

            case "Inventory/Nail_3":
                ckTex.defaultSprite = nailsp.level3;
                break;

            case "Inventory/Nail_4":
                ckTex.defaultSprite = nailsp.level4;
                break;

            case "Inventory/Nail_5":
                ckTex.defaultSprite = nailsp.level5;
                break;

            default:
                break;
            }
        }