Exemplo n.º 1
0
 public bool DeepEquals(DestinyRecordIntervalBlock?other)
 {
     return(other is not null &&
            IntervalObjectives.DeepEqualsList(other.IntervalObjectives) &&
            IntervalRewards.DeepEqualsList(other.IntervalRewards) &&
            OriginalObjectiveArrayInsertionIndex == other.OriginalObjectiveArrayInsertionIndex);
 }
Exemplo n.º 2
0
        public bool Equals(DestinyRecordComponent input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     State == input.State ||
                     (State != null && State.Equals(input.State))
                     ) &&
                 (
                     Objectives == input.Objectives ||
                     (Objectives != null && Objectives.SequenceEqual(input.Objectives))
                 ) &&
                 (
                     IntervalObjectives == input.IntervalObjectives ||
                     (IntervalObjectives != null && IntervalObjectives.SequenceEqual(input.IntervalObjectives))
                 ) &&
                 (
                     IntervalsRedeemedCount == input.IntervalsRedeemedCount ||
                     (IntervalsRedeemedCount.Equals(input.IntervalsRedeemedCount))
                 ) &&
                 (
                     CompletedCount == input.CompletedCount ||
                     (CompletedCount.Equals(input.CompletedCount))
                 ) &&
                 (
                     RewardVisibilty == input.RewardVisibilty ||
                     (RewardVisibilty != null && RewardVisibilty.SequenceEqual(input.RewardVisibilty))
                 ));
        }
 public bool DeepEquals(RecordIntervalInfo other)
 {
     return(other != null &&
            IntervalObjectives.DeepEqualsReadOnlyCollections(other.IntervalObjectives) &&
            IntervalRewards.DeepEqualsReadOnlyCollections(other.IntervalRewards) &&
            IsIntervalVersionedFromNormalRecord == other.IsIntervalVersionedFromNormalRecord &&
            OriginalObjectiveArrayInsertionIndex == other.OriginalObjectiveArrayInsertionIndex);
 }
 public bool DeepEquals(DestinyRecordComponent?other)
 {
     return(other is not null &&
            State == other.State &&
            Objectives.DeepEqualsList(other.Objectives) &&
            IntervalObjectives.DeepEqualsList(other.IntervalObjectives) &&
            IntervalsRedeemedCount == other.IntervalsRedeemedCount &&
            CompletedCount == other.CompletedCount &&
            RewardVisibilty.DeepEqualsListNaive(other.RewardVisibilty));
 }
Exemplo n.º 5
0
        public bool Equals(DestinyRecordIntervalBlock input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     IntervalObjectives == input.IntervalObjectives ||
                     (IntervalObjectives != null && IntervalObjectives.SequenceEqual(input.IntervalObjectives))
                     ) &&
                 (
                     IntervalRewards == input.IntervalRewards ||
                     (IntervalRewards != null && IntervalRewards.SequenceEqual(input.IntervalRewards))
                 ) &&
                 (
                     OriginalObjectiveArrayInsertionIndex == input.OriginalObjectiveArrayInsertionIndex ||
                     (OriginalObjectiveArrayInsertionIndex.Equals(input.OriginalObjectiveArrayInsertionIndex))
                 ));
        }
Exemplo n.º 6
0
 public void Update(DestinyRecordIntervalBlock?other)
 {
     if (other is null)
     {
         return;
     }
     if (!IntervalObjectives.DeepEqualsList(other.IntervalObjectives))
     {
         IntervalObjectives = other.IntervalObjectives;
         OnPropertyChanged(nameof(IntervalObjectives));
     }
     if (!IntervalRewards.DeepEqualsList(other.IntervalRewards))
     {
         IntervalRewards = other.IntervalRewards;
         OnPropertyChanged(nameof(IntervalRewards));
     }
     if (OriginalObjectiveArrayInsertionIndex != other.OriginalObjectiveArrayInsertionIndex)
     {
         OriginalObjectiveArrayInsertionIndex = other.OriginalObjectiveArrayInsertionIndex;
         OnPropertyChanged(nameof(OriginalObjectiveArrayInsertionIndex));
     }
 }
 public void Update(DestinyRecordComponent?other)
 {
     if (other is null)
     {
         return;
     }
     if (State != other.State)
     {
         State = other.State;
         OnPropertyChanged(nameof(State));
     }
     if (!Objectives.DeepEqualsList(other.Objectives))
     {
         Objectives = other.Objectives;
         OnPropertyChanged(nameof(Objectives));
     }
     if (!IntervalObjectives.DeepEqualsList(other.IntervalObjectives))
     {
         IntervalObjectives = other.IntervalObjectives;
         OnPropertyChanged(nameof(IntervalObjectives));
     }
     if (IntervalsRedeemedCount != other.IntervalsRedeemedCount)
     {
         IntervalsRedeemedCount = other.IntervalsRedeemedCount;
         OnPropertyChanged(nameof(IntervalsRedeemedCount));
     }
     if (CompletedCount != other.CompletedCount)
     {
         CompletedCount = other.CompletedCount;
         OnPropertyChanged(nameof(CompletedCount));
     }
     if (!RewardVisibilty.DeepEqualsListNaive(other.RewardVisibilty))
     {
         RewardVisibilty = other.RewardVisibilty;
         OnPropertyChanged(nameof(RewardVisibilty));
     }
 }