Exemplo n.º 1
0
        private static bool intersectsDiscrete(ILoftPath a, float widthA, ILoftPath b, float widthB, IntersectionMode mode, out float offsetA, out float offsetB)
        {
            widthA /= 2;
            widthB /= 2;
            // TODO: optimize!
            var lenA = a.Length;
            var lenB = b.Length;

            var countA = Mathf.CeilToInt(lenA) / 4;
            var countB = Mathf.CeilToInt(lenB) / 4;



            var dA  = lenA / countA;
            var dB  = lenB / countB;
            var lTA = a.GetTransform(0);

            for (int iA = 1; iA <= countA; iA++)
            {
                var oA = iA * lenA / countA;
                var tA = a.GetTransform(oA);

                var aLP = t2d(lTA.GetColumn(3));
                var aLT = t2d(lTA.GetColumn(0)) * widthA;
                var aCP = t2d(tA.GetColumn(3));
                var aCT = t2d(tA.GetColumn(0)) * widthA;
                var aD  = aCP - aLP;

                lTA = tA;
                var lTB = b.GetTransform(0);
                for (int iB = 1; iB <= countB; iB++)
                {
                    var oB = iB * lenB / countB;
                    var tB = b.GetTransform(oB);


                    var bLP = t2d(lTB.GetColumn(3));
                    var bLT = t2d(lTB.GetColumn(0)) * widthB;
                    var bCP = t2d(tB.GetColumn(3));
                    var bCT = t2d(tB.GetColumn(0)) * widthB;
                    var bD  = bCP - bLP;

                    lTB = tB;

                    //Debug.DrawLine(t3d(bLP), t3d(bCP), Color.white);
                    //Debug.DrawLine(t3d(aLP), t3d(aCP), Color.white);

                    //Debug.DrawLine(t3d(bLP + bLT * signB), t3d(bCP + bCT * signB), Color.cyan);
                    //Debug.DrawLine(t3d(aLP + aLT * signA), t3d(aCP + aCT * signA), Color.cyan);

                    //Debug.DrawLine(t3d(bLP - bLT * signB), t3d(bCP - bCT * signB), Color.magenta);
                    //Debug.DrawLine(t3d(aLP - aLT * signA), t3d(aCP - aCT * signA), Color.magenta);



                    var aS1 = aLP + aLT;
                    var bS1 = bLP + bLT;
                    var aS2 = aLP - aLT;
                    var bS2 = bLP - bLT;

                    var aD1 = (aCP + aCT) - aS1;
                    var bD1 = (bCP + bCT) - bS1;
                    var aD2 = (aCP - aCT) - aS2;
                    var bD2 = (bCP - bCT) - bS2;

                    //Debug.DrawLine(t3d(aS1, iA), t3d(aS1 + aD1, iA), Color.cyan);
                    //Debug.DrawLine(t3d(bS1, iA), t3d(bS1 + bD1, iA), Color.cyan);
                    //Debug.DrawLine(t3d(aS2, iA), t3d(aS2 + aD2, iA), Color.magenta);
                    //Debug.DrawLine(t3d(bS2, iA), t3d(bS2 + bD2, iA), Color.magenta);

                    if (mode == IntersectionMode.Edge)
                    {
                        if (intersectsDiscreteSegment(0, a, b, out offsetA, out offsetB, dA, dB, oA, oB, aS1, aD1, bS1, bD1))
                        {
                            return(true);
                        }
                        if (intersectsDiscreteSegment(1, a, b, out offsetA, out offsetB, dA, dB, oA, oB, aS2, aD2, bS2, bD2))
                        {
                            return(true);
                        }
                        if (intersectsDiscreteSegment(2, a, b, out offsetA, out offsetB, dA, dB, oA, oB, aS1, aD1, bS2, bD2))
                        {
                            return(true);
                        }
                        if (intersectsDiscreteSegment(3, a, b, out offsetA, out offsetB, dA, dB, oA, oB, aS2, aD2, bS1, bD1))
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        if (intersectsDiscreteSegment(0, a, b, out offsetA, out offsetB, dA, dB, oA, oB, aLP, bLP, aCP - aLP, bCP - bLP))
                        {
                            return(true);
                        }
                    }
                }
            }
            offsetA = offsetB = float.NaN;
            return(false);
        }
Exemplo n.º 2
0
        private static bool intersectsArcLinear(ArcLoftPath a, float widthA, LinearPath b, float widthB, IntersectionMode mode, out float offsetA, out float offsetB)
        {
            widthA /= 2;
            widthB /= 2;

            if (a.Normal.y > 0.99999f)
            {
                // perfect circle

                var bDirLen = b.Length;
                var bStart  = b.Start - a.Center;
                var bDir    = b.Dir * bDirLen;
                var bTan    = b.Tangent * widthB;

                var center = a.Center;

                center.y = a.StartPoint.y;

                var radius = a.Radius;


                if (mode == IntersectionMode.Edge)
                {
                    if (intersectsEllipseEdge(a, bStart, bDir, bTan, center, bDirLen, widthB, radius, radius, out offsetA, out offsetB))
                    {
                        return(true);
                    }
                }
                else
                {
                    if (intersectEllipseCenter(a, out offsetA, out offsetB, center, radius, radius, bDirLen, bStart, bDir))
                    {
                        return(true);
                    }
                }
            }
            else
            {
                Vector3 center, axisX, axisY;
                float   radiusX, radiusY;
                get2DEllipse(a, out center, out axisX, out axisY, out radiusX, out radiusY);

                var bDirLen = get2DLength(b.Dir.y, b.Length);
                var bStart  = project(b.Start - center, axisX, axisY);
                var bDir    = project(b.Dir * bDirLen, axisX, axisY);
                var bTan    = project(b.Tangent * widthB, axisX, axisY);

                var aStart = project(a.StartPoint, axisX, axisY);

                //DebugUtils.DrawEllipse(Vector3.zero, radiusX + widthA, radiusY + widthA, Color.cyan);
                //DebugUtils.DrawEllipse(Vector3.zero, radiusX, radiusY, Color.yellow);
                //DebugUtils.DrawEllipse(Vector3.zero, radiusX - widthA, radiusY - widthA, Color.magenta);


                if (mode == IntersectionMode.Edge)
                {
                    if (intersectsEllipseEdge(a, bStart, bDir, bTan, center, bDirLen, widthB, radiusX, radiusY, out offsetA, out offsetB))
                    {
                        return(true);
                    }
                }
                else
                {
                    if (intersectEllipseCenter(a, out offsetA, out offsetB, center, radiusX, radiusY, bDirLen, bStart, bDir))
                    {
                        return(true);
                    }
                }
            }

            offsetB = offsetA = float.NaN;
            return(false);
        }
Exemplo n.º 3
0
        private static bool intersectsArcArc(ArcLoftPath a, float widthA, ArcLoftPath b, float widthB, IntersectionMode mode, out float offsetA, out float offsetB)
        {
            Vector3 aCenter, aAxisX, aAxisY;
            float   aRadiusX, aRadiusY;

            if (a.Normal.y > 0.99999)
            {
                aCenter   = a.Center;
                aCenter.y = a.StartPoint.y;
                aAxisX    = Vector3.right;
                aAxisY    = Vector3.forward;
                var ray = a.StartPoint;
                ray.y    = 0;
                aRadiusX = aRadiusY = ray.magnitude;
            }
            else
            {
                get2DEllipse(a, out aCenter, out aAxisX, out aAxisY, out aRadiusX, out aRadiusY);
            }

            Vector3 bCenter, bAxisX, bAxisY;
            float   bRadiusX, bRadiusY;

            if (b.Normal.y > 0.99999)
            {
                bCenter   = b.Center;
                bCenter.y = b.StartPoint.y;
                bAxisX    = Vector3.right;
                bAxisY    = Vector3.forward;

                var ray = b.StartPoint;
                ray.y    = 0;
                bRadiusX = bRadiusY = ray.magnitude;
                Debug.DrawLine(bCenter, b.StartPoint, Color.green);
            }
            else
            {
                get2DEllipse(b, out bCenter, out bAxisX, out bAxisY, out bRadiusX, out bRadiusY);
            }


            var aAngle = -Mathf.Atan2(aAxisX.z, aAxisX.x);
            var bAngle = -Mathf.Atan2(bAxisX.z, bAxisX.x);

            var displayOffset = Vector3.right * 50;



            offsetB = offsetA = float.NaN;
            return(false);
        }
Exemplo n.º 4
0
        private static bool intersectsLinears(LinearPath a, float widthA, LinearPath b, float widthB, IntersectionMode mode, out float offsetA, out float offsetB)
        {
            var aP = t2d(a.Start);
            var aD = t2d(a.Dir);
            var aT = t2d(a.Tangent);

            var bP = t2d(b.Start);
            var bD = t2d(b.Dir);
            var bT = t2d(b.Tangent);

            widthA /= 2;
            widthB /= 2;

            var lenA = get2DLength(a.Tangent.y, a.Length);
            var lenB = get2DLength(b.Tangent.y, b.Length);

            if (mode == IntersectionMode.Edge)
            {
                var bC = bP + bD * 0.5f;
                var aC = aP + aD * 0.5f;

                var signA = Mathf.Sign(Vector2.Dot(bC - aC, aT));
                var signB = Mathf.Sign(Vector2.Dot(aC - bC, bT));



                if (intersectsRays(aP, aD, aT, signA * widthA, lenA, bP, bD, bT, signB * widthB, lenB, out offsetA, out offsetB))
                {
                    return(true);
                }
            }
            else
            {
                if (intersectsRays(aP, aD, aT, 0, lenA, bP, bD, bT, 0, lenB, out offsetA, out offsetB))
                {
                    return(true);
                }
            }

            offsetB = offsetA = float.NaN;
            return(false);
        }
Exemplo n.º 5
0
 private static bool intersectsBiArcs(BiArcLoftPath a, float widthA, BiArcLoftPath b, float widthB, IntersectionMode mode, out float offsetA, out float offsetB)
 {
     if (Intersects(a.Arc1, widthA, b.Arc1, widthB, mode, out offsetA, out offsetB))
     {
         return(true);
     }
     if (Intersects(a.Arc2, widthA, b.Arc2, widthB, mode, out offsetA, out offsetB))
     {
         offsetA += a.Arc1.Length;
         offsetB += b.Arc1.Length;
         return(true);
     }
     if (Intersects(a.Arc1, widthA, b.Arc2, widthB, mode, out offsetA, out offsetB))
     {
         offsetB += b.Arc1.Length;
         return(true);
     }
     if (Intersects(a.Arc2, widthA, b.Arc1, widthB, mode, out offsetA, out offsetB))
     {
         offsetA += a.Arc1.Length;
         return(true);
     }
     return(false);
 }
Exemplo n.º 6
0
        public static bool Intersects(ILoftPath a, float widthA, ILoftPath b, float widthB, IntersectionMode mode, out float offsetA, out float offsetB)
        {
            if (a is LinearPath && b is LinearPath)
            {
                return(intersectsLinears(a as LinearPath, widthA, b as LinearPath, widthB, mode, out offsetA, out offsetB));
            }

            if (a is BiArcLoftPath && b is BiArcLoftPath)
            {
                return(intersectsBiArcs(a as BiArcLoftPath, widthA, b as BiArcLoftPath, widthB, mode, out offsetA, out offsetB));
            }

            //TODO : arc - arc
            //if (a is ArcLoftPath && b is ArcLoftPath)
            //    return intersectsArcArc(a as ArcLoftPath, widthA, b as ArcLoftPath, widthB, mode, out offsetA, out offsetB);

            //TODO : arc - linear
            //if (a is ArcLoftPath && b is LinearPath)
            //    return intersectsArcLinear(a as ArcLoftPath, widthA, b as LinearPath, widthB, mode, out offsetA, out offsetB);

            //TODO : arc - linear
            //if (a is LinearPath && b is ArcLoftPath)
            //    return intersectsArcLinear(b as ArcLoftPath, widthB, a as LinearPath, widthA, mode, out offsetB, out offsetA);

            //if (intersectsDiscrete(a, widthA, b, widthB, mode, out offsetA, out offsetB))
            //    return true;

            //Debug.LogWarningFormat("combination {0}-{1} not supported ", a.GetType().FullName, b.GetType().FullName);
            offsetB = offsetA = float.NaN;
            return(false);
        }