public static void CreateProductInfoDir
        (string productName,
        string companyName,
        string classifies,
        string description,
        string filePath)
    {
        InterfacePlatformTools.CreateJsonFiles();

        string dirRootPath = LibraryManager.GetProductRootDirPath();

        if (!Directory.Exists(dirRootPath))
        {
            Directory.CreateDirectory(dirRootPath);
        }
        string productDirPath = dirRootPath + productName;
        string previewDirPath = productDirPath + "/Preview";

        Directory.CreateDirectory(productDirPath);
        Directory.CreateDirectory(previewDirPath);

        var classifiesList = classifies.Split(',').ToList();

        if (classifiesList == null)
        {
            Debug.Log("标签必须使用‘,’进行分段");
            return;
        }

        ProductInfo productInfo = new ProductInfo
        {
            ProductName = productName,
            CompanyName = companyName,
            Classifies  = classifiesList,
            Description = description,
            FilePath    = filePath,
        };

        string json     = InterfacePlatformTools.Serialize(productInfo);
        string jsonPath = productDirPath + "/ProductInfo.json";

        File.WriteAllText(jsonPath, json, System.Text.Encoding.UTF8);
        Debug.Log("创建完成");

        string productDirListstr = InterfacePlatformTools.ReadText(JsonType.LibraryProductsList);

        LibraryManager.ProductsDirList productsDirList = new LibraryManager.ProductsDirList();
        if (!string.IsNullOrEmpty(productDirListstr))//如果之前有内容
        {
            productsDirList = InterfacePlatformTools.Deserialize <LibraryManager.ProductsDirList>(productDirListstr);
        }
        if (!productsDirList.Products.Contains(productName))
        {
            productsDirList.Products.Add(productName);
        }

        string newProductDirListstr = InterfacePlatformTools.Serialize(productsDirList);

        File.WriteAllText(InterfacePlatformTools.GetJsonFilePath(JsonType.LibraryProductsList), newProductDirListstr, System.Text.Encoding.UTF8);
    }
    /// <summary>
    /// 添加本地已有版本
    /// </summary>
    private void AddAndSaveLocalVersion(EXEFileLocation location)
    {
        if (versionLocationsList.Exists((item) => { return(item.version == location.version); }))//传入的location和list中已有的只是值相同 还是要通过version比较一下
        {
            UIManager.GetInstance().ShowMessagePanel(new MessageParam {
                content = string.Format("Unity{0} 已添加 !", location.version)
            });
            Debug.LogError(location.version + "已添加");
            return;
        }

        EngineInfoUI engineUI = Instantiate(engineUIPrefab, scrollContent) as EngineInfoUI;

        engineUI.Init(EngineType.UnityEngine, location);
        versionLocationsList.Add(location);

        string json = InterfacePlatformTools.Serialize(versionLocationsList);

        InterfacePlatformTools.WriteBytes(JsonType.UnityEditorLocalVersion, json);
    }