internal void onPointerDown(int x, int y) { foreach (GraphicsWorker worker in workers) { InteractiveWorker iw = worker as InteractiveWorker; if (iw != null) { iw.onPointerDown(x, y); } } }
internal void onKeyUp(string key) { foreach (GraphicsWorker worker in workers) { InteractiveWorker iw = worker as InteractiveWorker; if (iw != null) { iw.onKeyUp(key); } } }