public void GetKeywords1() { string[] keys = { "A", "B", "C", "D" }; string key = InteractionUtil.getKeywords("\nChoose an option", keys, 3); GoatMessageUtil.msg("You chose {0}.", key); }
public void scale1() { Point3d center = new Point3d(0, 0, 0); ObjectId objectId = InteractionUtil.getEntityId("\n 选择要移动的对象"); objectId.QOpenForWrite(x => x.scale(center, 2)); }
public void circle2() { Point3d point3d = InteractionUtil.getPoint("请输入圆心:"); double distance = InteractionUtil.getDistance("请输入半径:"); Circle circle = GoatCircleUtil.Circle(point3d, distance); circle.AddToModelSpace(); }
public void copy1() { Point3d sourcePt = new Point3d(0, 0, 0); Point3d targetPt = new Point3d(100, 100, 0); Entity ent = InteractionUtil.getEntity("\n 选择要删除的对象"); GoatCopyUtil.copyById(ent.Id, sourcePt, targetPt); }
public void move3() { Point3d basePt = new Point3d(0, 0, 0); Point3d targetPt = new Point3d(100, 100, 0); ObjectId objectId = InteractionUtil.getEntityId("\n 选择要移动的对象"); objectId.QOpenForWrite(x => x.moveByPoint3d(basePt, targetPt)); }
public void mirror2() { Point3d basePt = new Point3d(0, 0, 0); Point3d targetPt = new Point3d(100, 100, 0); Line3d line3d = new Line3d(basePt, targetPt); ObjectId objectId = InteractionUtil.getEntityId("\n 选择要镜像的对象"); objectId.QOpenForWrite(x => x.mirrorByLine3d(line3d)); }
public void move2() { Point3d basePt = new Point3d(0, 0, 0); Point3d targetPt = new Point3d(100, 100, 0); Vector3d vec = targetPt - basePt; ObjectId objectId = InteractionUtil.getEntityId("\n 选择要移动的对象"); objectId.QOpenForWrite(x => x.moveByVector3d(vec)); }
public static void Temp1() { ObjectId[] ids = QuickSelection.GetSelection("\n Select entity"); Extents3d extents = ids.GetExtents(); // 画出矩形后 返回矩形id ObjectId rectId = GoatPolylineUtil.RectangAdd(extents.MinPoint, extents.MaxPoint); InteractionUtil.getString("\nPress ENTER to reset..."); // 删除矩形 rectId.QOpenForWrite(Constant.actionErase); }
public void explode1() { ObjectId objectId = InteractionUtil.getEntityId("\n 选择要更炸开的对象"); if (objectId == ObjectId.Null) { return; } ObjectId[] objectIds = GoatExplodeUtil.Explode(objectId); GoatMessageUtil.msg(objectIds.Length.ToString()); }
public void interaction2() { DBObjectCollection list = GoatSelectorUtil.selectAll(); List <ObjectId> entityIds = new List <ObjectId>(); foreach (DBObject o in list) { entityIds.Add(o.Id); } InteractionUtil.UnhighlightObjects(entityIds); }
//点击“切入到 AutoCAD 拾取点”按钮窗体自动隐藏,程序焦点切换到 AutoCAD 主界面 private void button1_Click(object sender, EventArgs e) { using (EditorUserInteraction edUsrInt = BaseData.ed.StartUserInteraction(this)){ //交互过程 Point3d pt = InteractionUtil.getPoint("选择点"); // _textBox = textBox1; // _textBox.Text = "(" + pt.X + "," + pt.Y + "," + pt.Z + ")"; this.textBox1.Text = "(" + pt.X + "," + pt.Y + "," + pt.Z + ")"; //交互结束 edUsrInt.End(); Focus(); } }
// 点击确定按钮 private void btnOk_Click(object sender, EventArgs e) { string[] list = new string[clb.CheckedItems.Count]; // 将列表复选框的所有选中项 复制到 数组中 clb.CheckedItems.CopyTo(list, 0); FilterList filterList = FilterList.Create().Layer(list); var ids = QuickSelection.SelectAll(filterList).ToArray(); // 通过 ids 设置对象为选中状态 InteractionUtil.SetPickSet(ids); // 关闭对话框 DialogResult = DialogResult.OK; Close(); }
/// <summary> /// 保存物料,并显示保存结果 /// </summary> /// <param name="billView"></param> /// <returns></returns> private void SaveMaterial(IBillView billView, OperateOption saveOption) { // 设置FormId Form form = billView.BillBusinessInfo.GetForm(); if (form.FormIdDynamicProperty != null) { form.FormIdDynamicProperty.SetValue(billView.Model.DataObject, form.Id); } // 调用保存操作 IOperationResult saveResult = BusinessDataServiceHelper.Save( this.Context, billView.BillBusinessInfo, billView.Model.DataObject, saveOption, "Save"); // 显示处理结果 if (saveResult == null) { this.View.ShowErrMessage("未知原因导致保存物料失败!"); return; } else if (saveResult.IsSuccess == true) {// 保存成功,直接显示 this.View.ShowOperateResult(saveResult.OperateResult); return; } else if (saveResult.InteractionContext != null && saveResult.InteractionContext.Option.GetInteractionFlag().Count > 0) {// 保存失败,需要用户确认问题 InteractionUtil.DoInteraction(this.View, saveResult, saveOption, new Action <FormResult, IInteractionResult, OperateOption>(( formResult, opResult, option) => { // 用户确认完毕,重新调用保存处理 this.SaveMaterial(billView, option); })); } // 保存失败,显示错误信息 if (saveResult.IsShowMessage) { saveResult.MergeValidateErrors(); this.View.ShowOperateResult(saveResult.OperateResult); return; } }
private void Update() { if (_client.Owner == _user.Id && _client.Orientation == WebClient.ORIENTATION_VERTICAL) { var result = InteractionUtil.PerformRaycast(transform.position, -transform.up); if (result != null) { _client.LookingAtId = result.GetInteractionId(); _client.LookingAtType = result.GetInteractionType(); } else { _client.LookingAtId = -1; _client.LookingAtType = ""; } } }
public void line1() { var entityId = InteractionUtil.getEntityId("\nSpecify a Line", typeof(Line)); }
public void msg1() { Entity ent = InteractionUtil.getEntity("\n 选择对象"); BaseData.ed.WriteMessage("\n 你选择的对象ObjectId:" + ent.ObjectId); }
public void delete2() { ObjectId objectId = InteractionUtil.getEntityId("\n 选择要删除的对象"); objectId.QOpenForWrite(Constant.actionErase); }
public void GetDistance() { double value = InteractionUtil.getDistance("\nSize"); GoatMessageUtil.msg("\n 输入的距离:({0})", value); }
public void getString3() { string stringResult = InteractionUtil.getString("\n hello getString2 :", "heihei"); GoatMessageUtil.msg("\n 输入的字符串:({0})", stringResult); }
public void GetKeywords2() { string key = InteractionUtil.getKeywords("Which entity do you want to create? [Circle/Block] : ", "Circle Block"); GoatMessageUtil.msg("You chose {0}.", key); }
public override void RunPostChaseBehavior() { skillActor.StartSkillGain(EWPetFightingSkill.kSkillGainRateNormal); OutcomeType outcomeType = OutcomeType.Succeed; outcomeType = (OutcomeType)RandomUtil.GetWeightedIndex(GetOutcomeWeights()); PlayFaceoffAnims(false); switch (outcomeType) { case OutcomeType.Succeed: if (Target.LotCurrent != Target.LotHome) { if (Target.IsHuman) { Target.RequestWalkStyle(WalkStyle.MeanChasedRun); } else { Target.RequestWalkStyle(WalkStyle.PetRun); } // Success! Actor drove the unwanted sim off the lot. skillActor.AddPoints(200f, true, true); // Successful driving off a foe gains skill MakeSimGoHome(Target, false); } break; case OutcomeType.Fight: if (!Actor.HasExitReason(ExitReason.Default) && !Target.HasExitReason(ExitReason.Default)) { if (Target.IsHuman) { EWPetAttackSim continuation = EWPetAttackSim.Singleton.CreateInstance(Target, Actor, new InteractionPriority(InteractionPriorityLevel.High), Autonomous, cancellableByPlayer: true) as EWPetAttackSim; continuation.SetParams(true, false); Actor.InteractionQueue.TryPushAsContinuation(this, continuation); } else { EWFightPet continuation = EWFightPet.Singleton.CreateInstance(Target, Actor, new InteractionPriority(InteractionPriorityLevel.High), Autonomous, cancellableByPlayer: true) as EWFightPet; continuation.SetParams(true, false); Actor.InteractionQueue.TryPushAsContinuation(this, continuation); } } break; case OutcomeType.Reversal: // In this situation, a pet target will mean chase the actor and a human target will scold PlayFaceoffAnims(true); if (!Actor.HasExitReason(ExitReason.Default) && !Target.HasExitReason(ExitReason.Default)) { if (Target.IsHuman) { // Scold naughty actor PlayScoldAnims(); } else { EWChaseMean chaseMean = InteractionUtil.CreateInstance(this, Singleton, Actor, Target) as EWChaseMean; if (chaseMean != null) { chaseMean.PreviouslyAccepted = true; chaseMean.NumLoops = Math.Max(0, NumLoops - 1); Target.InteractionQueue.TryPushAsContinuation(this, chaseMean); } } } break; case OutcomeType.ChaseAgain: if (!Actor.HasExitReason(ExitReason.Default) && !Target.HasExitReason(ExitReason.Default) && base.NumLoops > 0) { EWChaseOffLot chaseMean = InteractionUtil.CreateInstance(this, Singleton, Target, Actor) as EWChaseOffLot; if (chaseMean != null) { chaseMean.PreviouslyAccepted = true; chaseMean.NumLoops = Math.Max(0, NumLoops - 1); Actor.InteractionQueue.TryPushAsContinuation(this, chaseMean); } } break; } EventTracker.SendEvent(new SocialEvent(EventTypeId.kSocialInteraction, Actor, Target, "Chase Mean", wasRecipient: false, wasAccepted: true, actorWonFight: false, CommodityTypes.Undefined)); EventTracker.SendEvent(new SocialEvent(EventTypeId.kSocialInteraction, Target, Actor, "Chase Mean", wasRecipient: true, wasAccepted: true, actorWonFight: false, CommodityTypes.Undefined)); skillActor.StopSkillGain(); }
public void color2() { ObjectId objectId = InteractionUtil.getEntityId("\n 选择要更改颜色的对象"); objectId.QOpenForWrite(1, Constant.entityColor); }
public void getPoint2() { Point3d pt = InteractionUtil.getPoint("\n 选择点对象", true); BaseData.ed.WriteMessage("\n 拾取的点坐标为:({0},{1},{2})", pt.X, pt.Y, pt.Z); }
public void getAngle() { double value = InteractionUtil.getAngle("\n 输入 角度"); GoatMessageUtil.msg("\n 输入的 角度:({0})", value); }
public void getCorner() { Point3d pt = InteractionUtil.getCorner("\n 输入的矩形角点区域", Point3d.Origin); BaseData.ed.WriteMessage("\n 输入的矩形角点区域:({0},{1},{2})", pt.X, pt.Y, pt.Z); }
public void getInteger() { int pt = InteractionUtil.getInteger("\n 请输入整数:"); GoatMessageUtil.msg("\n 输入的整数:({0})", pt); }