public void OnTriggerEnter(Collider other) { if (other.tag == "Player" && this.powered) { InteractionInterface.sendTrap(base.transform.parent.position); NetworkSounds.askSound("Sounds/Barricades/electrocute", other.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f); NetworkEffects.askEffect("Effects/flesh", other.transform.position + Vector3.up, Quaternion.identity, -1f); } }
public void OnTriggerEnter(Collider other) { if (other.tag == "Player") { InteractionInterface.sendTrap(base.transform.parent.position); if (ServerSettings.pvp) { Player.life.sendBones(); } NetworkSounds.askSound("Sounds/Barricades/snare", other.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f); NetworkEffects.askEffect("Effects/flesh", other.transform.position + Vector3.up, Quaternion.identity, -1f); } }