/// <summary> /// Lanza el evento Interaction. /// </summary> /// <param name="e">Mensaje de la interaccion.</param> private void Map_Interaction(InteractionEventArgs e) { InteractionEventHandler handler = this.Interaction; if (handler != null) { handler(this, e); } }
void Start() { handler = new InteractionEventHandler(CheckTrigger); NarrationManager.instance.InteractPressed += handler; }