private void Awake()
    {
        audioSources = new List <AudioSource>();

        // Generate AudioSource components
        for (int i = 0; i < interactionSounds.Length; i++)
        {
            InteractionAudio IAudio = interactionSounds[i];

            if (IAudio.audioClip != null)
            {
                AudioSource audioSrc = this.gameObject.AddComponent <AudioSource>();
                audioSrc.clip   = IAudio.audioClip;
                audioSrc.volume = IAudio.volume;
                audioSrc.loop   = IAudio.loop;
                audioSources.Add(audioSrc);
            }
        }
    }