void CheckTile(Vector3 positionToCheck)
    {
        Collider2D checkedTileCol = Physics2D.OverlapCircle(positionToCheck, 4, interactableTile);

        if (checkedTileCol)
        {
            InteractableTile it = checkedTileCol.gameObject.GetComponent <InteractableTile>();
            it.ActivateInteraction();
        }
    }
Exemplo n.º 2
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    bool CheckTile(Vector3 positionToCheck)
    {
        Collider2D checkedTileCol = Physics2D.OverlapCircle(positionToCheck, 4, interactableTile);

        if (checkedTileCol && checkedTileCol.GetComponent <AirshipTile>() == null)
        {
            InteractableTile it = checkedTileCol.gameObject.GetComponent <InteractableTile>();
            it.ActivateInteraction();
            Debug.Log("interact" + checkedTileCol.gameObject.name);
            return(true);
        }
        return(false);
    }
    bool CheckTile(Vector3 positionToCheck)
    {
        if (isLeader)
        {
            Collider2D checkedTileCol = Physics2D.OverlapCircle(positionToCheck, 4, interactableTile);

            if (checkedTileCol)
            {
                InteractableTile it = checkedTileCol.gameObject.GetComponent <InteractableTile>();
                it.ActivateInteraction();
                return(true);
            }
        }
        return(false);
    }