Color GetColor(InteractableGlow objGlow) { Color color = new Color(); if (edgeDetection == null || objGlow.overrideGlowColor) { color = objGlow.currentColor; } else { switch (edgeDetection.edgeColorMode) { case BladeEdgeDetection.EdgeColorMode.ColorRampTexture: color = objGlow.currentColor; break; case BladeEdgeDetection.EdgeColorMode.Gradient: color = ColorOfGradient(edgeDetection.edgeColorGradient); color.a = objGlow.currentColor.a; break; case BladeEdgeDetection.EdgeColorMode.SimpleColor: color = edgeDetection.edgeColor; color.a = objGlow.currentColor.a; break; default: color = objGlow.currentColor; break; } } return(color); }
public void Start() { if (thisRendererParent == null) { Renderer[] childRenderers = transform.GetComponentsInChildrenRecursively <Renderer>(); if (childRenderers.Length > 0) { thisRendererParent = childRenderers[0].gameObject; } } if (thisRendererParent != null) { glow = thisRendererParent.gameObject.GetOrAddComponent <InteractableGlow>(); glow.recursiveChildRenderers = recursiveChildRenderers; glow.useLargerPrepassMaterial = useLargerPrepassMaterial; glow.overrideGlowColor = overrideGlowColor; glow.glowColor = glowColor; glow.interactableObject = this; } }
IEnumerator Start() { debug = new DebugLogger(gameObject, () => DEBUG); originalPortalableObj = original.GetComponent <PortalableObject>(); // Disallow collisions between a portal object and its copy foreach (var c1 in colliders) { foreach (var c2 in originalPortalableObj.colliders) { SuperspectivePhysics.IgnoreCollision(c1, c2); } } InteractableObject maybeInteract = original.GetComponent <InteractableObject>(); maybeOriginalGlow = original.GetComponent <InteractableGlow>(); if (maybeInteract != null) { InteractableObject interact = gameObject.AddComponent <InteractableObject>(); interact.glowColor = maybeInteract.glowColor; interact.overrideGlowColor = maybeInteract.overrideGlowColor; interact.OnLeftMouseButton += maybeInteract.OnLeftMouseButton; interact.OnLeftMouseButtonDown += maybeInteract.OnLeftMouseButtonDown; interact.OnLeftMouseButtonUp += maybeInteract.OnLeftMouseButtonUp; interact.OnMouseHover += maybeInteract.OnMouseHover; interact.OnMouseHoverEnter += maybeInteract.OnMouseHoverEnter; interact.OnMouseHoverExit += maybeInteract.OnMouseHoverExit; } TransformCopy(); yield return(null); glow = GetComponent <InteractableGlow>(); }
public void Remove(InteractableGlow glowObj) { glowableObjects.Remove(glowObj); }
public void Add(InteractableGlow glowObj) { glowableObjects.Add(glowObj); }