public void ShowDialogue(Dialogue[] p_dialogues)
    {
        isDialogue        = true;
        txt_Dialogue.text = "";
        txt_Name.text     = "";
        theIC.SettingUI(false);

        dialogues = p_dialogues;
        theCam.CamOriginSetting();

        StartCoroutine(CameraTargettingType());
    }
Exemplo n.º 2
0
    IEnumerator CameraResetCoroutine(float p_CamSpeed = 0.1f, bool p_isFinish = false)
    {
        yield return(new WaitForSeconds(0.5f));

        while (transform.position != originPos || Quaternion.Angle(transform.rotation, originRot) >= 0.5f)
        {
            transform.position = Vector3.MoveTowards(transform.position, originPos, p_CamSpeed);
            transform.rotation = Quaternion.Lerp(transform.rotation, originRot, p_CamSpeed);
            yield return(null);
        }
        transform.position = originPos;

        if (p_isFinish)
        {
            thePlayer.Reset();
            // 모든 대화가 끝났으면 리셋
            theIC.SettingUI(true);
        }
    }