private void Initialize(AttachToPanelEvent evt)
        {
            // switch event to do some UI updates instead of initialization from here on out
            UnregisterCallback <AttachToPanelEvent>(Initialize);
            //    this.RegisterCallback<AttachToPanelEvent>(OnAttach);

            // Add Header
            Add(new TextElement()
            {
                name = "intro",
                text = "Udon Graph",
            });

            Add(new TextElement()
            {
                name = "header-message",
                text =
                    "The Udon Graph is your gateway to creating amazing things in VRChat.\nCheck out the Readme and UdonExampleScene in the VRChat Examples folder to get started."
            });

            var mainContainer = new VisualElement()
            {
                name = "main",
            };

            Add(mainContainer);

            var template  = EditorGUIUtility.Load("Assets/Udon/Editor/Resources/UdonChangelog.uxml") as VisualTreeAsset;
            var changelog = template.CloneTree(null);

            changelog.name = "changelog";
            mainContainer.Add(changelog);

            var column2 = new VisualElement()
            {
                name = "column-2"
            };

            mainContainer.Add(column2);

            // Add Button for Last Graph
            if (!string.IsNullOrEmpty(Settings.LastGraphGuid))
            {
                _openLastGraphButton = new Button(() =>
                {
                    var assetPath = AssetDatabase.GUIDToAssetPath(Settings.LastGraphGuid);
                    var graphName = assetPath.Substring(assetPath.LastIndexOf("/") + 1).Replace(".asset", "");

                    // Find actual asset from guid
                    var asset = AssetDatabase.LoadAssetAtPath <UdonGraphProgramAsset>(assetPath);
                    if (asset != null)
                    {
                        var w = EditorWindow.GetWindow <UdonGraphWindow>("Udon Graph", true, typeof(SceneView));
                        // get reference to saved UdonBehaviour if possible
                        UdonBehaviour udonBehaviour = null;
                        string gPath = Settings.LastUdonBehaviourPath;
                        string sPath = Settings.LastUdonBehaviourScenePath;
                        if (!string.IsNullOrEmpty(gPath) && !string.IsNullOrEmpty(sPath))
                        {
                            var targetScene = EditorSceneManager.GetSceneByPath(sPath);
                            if (targetScene != null && targetScene.isLoaded && targetScene.IsValid())
                            {
                                var targetObject = GameObject.Find(gPath);
                                if (targetObject != null)
                                {
                                    udonBehaviour = targetObject.GetComponent <UdonBehaviour>();
                                }
                            }
                        }

                        // Initialize graph with restored udonBehaviour or null if not found / not saved
                        w.InitializeGraph(asset, udonBehaviour);
                    }
                });

                UpdateLastGraphButtonLabel();
                column2.Add(_openLastGraphButton);
            }

            var settingsTemplate =
                EditorGUIUtility.Load("Assets/Udon/Editor/Resources/UdonSettings.uxml") as VisualTreeAsset;
            var settings = settingsTemplate.CloneTree(null);

            settings.name = "settings";
            column2.Add(settings);

            // get reference to first settings section
            var section = settings.Q("section");

            // Add Grid Snap setting
            var gridSnapContainer = new VisualElement();

            gridSnapContainer.AddToClassList("settings-item-container");
            var gridSnapField = new IntegerField(3)
            {
                value = Settings.GridSnapSize
            };

#if UNITY_2019_3_OR_NEWER
            gridSnapField.RegisterValueChangedCallback(
#else
            gridSnapField.OnValueChanged(
#endif
                e => { Settings.GridSnapSize = e.newValue; });
            gridSnapContainer.Add(new Label("Grid Snap Size"));
            gridSnapContainer.Add(gridSnapField);
            section.Add(gridSnapContainer);
            var gridSnapLabel = new Label("Snap elements to a grid as you move them. 0 for No Snapping.");
            gridSnapLabel.AddToClassList("settings-label");
            section.Add(gridSnapLabel);

            // Add Search On Selected Node settings
            var searchOnSelectedNode = (new Toggle()
            {
                text = "Focus Search On Selected Node",
                value = Settings.SearchOnSelectedNodeRegistry,
            });
#if UNITY_2019_3_OR_NEWER
                                        searchOnSelectedNode.RegisterValueChangedCallback(
#else
                                        searchOnSelectedNode.OnValueChanged(
#endif
                                            (toggleEvent) => { Settings.SearchOnSelectedNodeRegistry = toggleEvent.newValue; });
                                        section.Add(searchOnSelectedNode);
                                        var searchOnLabel =
                                            new Label(
                                                "Highlight a node and press Spacebar to open a Search Window focused on nodes for that type. ");
                                        searchOnLabel.AddToClassList("settings-label");
                                        section.Add(searchOnLabel);

                                        // Add Search On Noodle Drop settings
                                        var searchOnNoodleDrop = (new Toggle()
            {
                text = "Search On Noodle Drop",
                value = Settings.SearchOnNoodleDrop,
            });
#if UNITY_2019_3_OR_NEWER
                                                                  searchOnNoodleDrop.RegisterValueChangedCallback(
#else
                                                                  searchOnNoodleDrop.OnValueChanged(
#endif
                                                                      (toggleEvent) => { Settings.SearchOnNoodleDrop = toggleEvent.newValue; });
                                                                  section.Add(searchOnNoodleDrop);
                                                                  var searchOnDropLabel =
                                                                      new Label("Drop a noodle into empty space to search for anything that can be connected.");
                                                                  searchOnDropLabel.AddToClassList("settings-label");
                                                                  section.Add(searchOnDropLabel);

                                                                  // Add UseNeonStyle setting
                                                                  var useNeonStyle = (new Toggle()
            {
                text = "Use Neon Style",
                value = Settings.UseNeonStyle,
            });
#if UNITY_2019_3_OR_NEWER
                                                                                      useNeonStyle.RegisterValueChangedCallback(
#else
                                                                                      useNeonStyle.OnValueChanged(
#endif
                                                                                          (toggleEvent) => { Settings.UseNeonStyle = toggleEvent.newValue; });
                                                                                      section.Add(useNeonStyle);
                                                                                      var useNeonStyleLabel =
                                                                                          new Label("Try out an experimental Neon Style. We will support User Styles in an upcoming version.");
                                                                                      useNeonStyleLabel.AddToClassList("settings-label");
                                                                                      section.Add(useNeonStyleLabel);
        }
Exemplo n.º 2
0
        public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
        {
            m_Graph = graph;
            if (property is Vector1ShaderProperty)
            {
                VisualElement floatRow   = new VisualElement();
                VisualElement intRow     = new VisualElement();
                VisualElement modeRow    = new VisualElement();
                VisualElement minRow     = new VisualElement();
                VisualElement maxRow     = new VisualElement();
                FloatField    floatField = null;

                var floatProperty = (Vector1ShaderProperty)property;

                if (floatProperty.floatType == FloatType.Integer)
                {
                    var field = new IntegerField {
                        value = (int)floatProperty.value
                    };
                    field.OnValueChanged(intEvt =>
                    {
                        floatProperty.value = (float)intEvt.newValue;
                        DirtyNodes();
                    });
                    intRow = AddRow("Default", field);
                }
                else
                {
                    floatField = new FloatField {
                        value = floatProperty.value
                    };
                    floatField.OnValueChanged(evt =>
                    {
                        floatProperty.value = (float)evt.newValue;
                        DirtyNodes();
                    });
                    floatRow = AddRow("Default", floatField);
                }

                var floatModeField = new EnumField((Enum)floatProperty.floatType);
                floatModeField.value = floatProperty.floatType;
                floatModeField.OnValueChanged(evt =>
                {
                    if (floatProperty.floatType == (FloatType)evt.newValue)
                    {
                        return;
                    }
                    floatProperty           = (Vector1ShaderProperty)property;
                    floatProperty.floatType = (FloatType)evt.newValue;
                    switch (floatProperty.floatType)
                    {
                    case FloatType.Slider:
                        RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow });
                        var field = new FloatField {
                            value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x)
                        };
                        floatProperty.value = (float)field.value;
                        field.OnValueChanged(defaultEvt =>
                        {
                            floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                            field.value         = floatProperty.value;
                            DirtyNodes();
                        });
                        floatRow     = AddRow("Default", field);
                        field.value  = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                        modeRow      = AddRow("Mode", floatModeField);
                        var minField = new FloatField {
                            value = floatProperty.rangeValues.x
                        };
                        minField.OnValueChanged(minEvt =>
                        {
                            floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
                            floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                            field.value = floatProperty.value;
                            DirtyNodes();
                        });
                        minRow       = AddRow("Min", minField);
                        var maxField = new FloatField {
                            value = floatProperty.rangeValues.y
                        };
                        maxField.OnValueChanged(maxEvt =>
                        {
                            floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
                            floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                            field.value = floatProperty.value;
                            DirtyNodes();
                        });
                        maxRow = AddRow("Max", maxField);
                        break;

                    case FloatType.Integer:
                        RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow });
                        var intField = new IntegerField {
                            value = (int)floatProperty.value
                        };
                        intField.OnValueChanged(intEvt =>
                        {
                            floatProperty.value = (float)intEvt.newValue;
                            DirtyNodes();
                        });
                        intRow  = AddRow("Default", intField);
                        modeRow = AddRow("Mode", floatModeField);
                        break;

                    default:
                        RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow });
                        field = new FloatField {
                            value = floatProperty.value
                        };
                        field.OnValueChanged(defaultEvt =>
                        {
                            floatProperty.value = (float)defaultEvt.newValue;
                            DirtyNodes();
                        });
                        floatRow = AddRow("Default", field);
                        modeRow  = AddRow("Mode", floatModeField);
                        break;
                    }
                    DirtyNodes();
                });
                modeRow = AddRow("Mode", floatModeField);

                if (floatProperty.floatType == FloatType.Slider)
                {
                    var minField = new FloatField {
                        value = floatProperty.rangeValues.x
                    };
                    minField.OnValueChanged(minEvt =>
                    {
                        floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
                        floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                        floatField.value          = floatProperty.value;
                        DirtyNodes();
                    });
                    minRow = AddRow("Min", minField);
                    var maxField = new FloatField {
                        value = floatProperty.rangeValues.y
                    };
                    maxField.OnValueChanged(maxEvt =>
                    {
                        floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
                        floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                        floatField.value          = floatProperty.value;
                        DirtyNodes();
                    });
                    maxRow = AddRow("Max", maxField);
                }
            }
            else if (property is Vector2ShaderProperty)
            {
                var vectorProperty = (Vector2ShaderProperty)property;
                var field          = new Vector2Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Vector3ShaderProperty)
            {
                var vectorProperty = (Vector3ShaderProperty)property;
                var field          = new Vector3Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Vector4ShaderProperty)
            {
                var vectorProperty = (Vector4ShaderProperty)property;
                var field          = new Vector4Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ColorShaderProperty)
            {
                var colorProperty = (ColorShaderProperty)property;
                var colorField    = new ColorField {
                    value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR
                };
                colorField.OnValueChanged(evt =>
                {
                    colorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", colorField);
                var colorModeField = new EnumField((Enum)colorProperty.colorMode);
                colorModeField.OnValueChanged(evt =>
                {
                    if (colorProperty.colorMode == (ColorMode)evt.newValue)
                    {
                        return;
                    }
                    colorProperty.colorMode = (ColorMode)evt.newValue;
                    colorField.hdr          = colorProperty.colorMode == ColorMode.HDR;
                    colorField.MarkDirtyRepaint();
                    DirtyNodes();
                });
                AddRow("Mode", colorModeField);
            }
            else if (property is TextureShaderProperty)
            {
                var textureProperty = (TextureShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.texture, objectType = typeof(Texture)
                };
                field.OnValueChanged(evt =>
                {
                    textureProperty.value.texture = (Texture)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is CubemapShaderProperty)
            {
                var cubemapProperty = (CubemapShaderProperty)property;
                var field           = new ObjectField {
                    value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap)
                };
                field.OnValueChanged(evt =>
                {
                    cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is BooleanShaderProperty)
            {
                var    booleanProperty  = (BooleanShaderProperty)property;
                Action onBooleanChanged = () =>
                {
                    booleanProperty.value = !booleanProperty.value;
                    DirtyNodes();
                };
                var field = new Toggle(onBooleanChanged);
                field.SetValue(booleanProperty.value);
                AddRow("Default", field);
            }
//            AddRow("Type", new TextField());
//            AddRow("Exposed", new Toggle(null));
//            AddRow("Range", new Toggle(null));
//            AddRow("Default", new TextField());
//            AddRow("Tooltip", new TextField());

            AddToClassList("sgblackboardFieldPropertyView");
        }
Exemplo n.º 3
0
        // TODO: maybe move this to GraphView since it's so connected?
        private void SetupToolbar()
        {
            _toolbar = new Toolbar()
            {
                name = "UdonToolbar",
            };
            _rootView.Add(_toolbar);

            _toolbar.Add(new ToolbarButton(() =>
            {
                ReloadWelcome();
            })
            {
                text = "Welcome"
            });

            _graphAssetName = new Label()
            {
                name = "assetName",
            };
            _toolbar.Add(_graphAssetName);

            _toolbar.Add(new ToolbarFlexSpacer());

            _updateOrderField = new VisualElement()
            {
                visible = false,
            };
            _updateOrderField.Add(new Label("UpdateOrder"));
            _updateOrderIntField = new IntegerField()
            {
                name  = "UpdateOrderIntegerField",
                value = (_graphAsset == null) ? 0 : _graphAsset.graphData.updateOrder,
            };
            _updateOrderIntField.OnValueChanged(e =>
            {
                _graphView.graphProgramAsset.graphData.updateOrder = e.newValue;
                _updateOrderField.visible = false;
            });
            _updateOrderIntField.isDelayed = true;
            _updateOrderField.Add(_updateOrderIntField);
            _toolbar.Add(_updateOrderField);

            _toolbarOptions = new ToolbarMenu
            {
                text = "Settings"
            };
            // Show Variables Window
            _toolbarOptions.menu.AppendAction("Show Variables", (m) => {
                _graphView.ToggleShowVariables(!_graphView.GetBlackboardVisible());
            }, (s) => { return(BoolToStatus(_graphView.GetBlackboardVisible())); });
            // Show Minimap
            _toolbarOptions.menu.AppendAction("Show MiniMap", (m) => {
                _graphView.ToggleShowMiniMap(!_graphView.GetMinimapVisible());
            }, (s) => { return(BoolToStatus(_graphView.GetMinimapVisible())); });
            _toolbarOptions.menu.AppendSeparator();
            // Show Update Order
            _toolbarOptions.menu.AppendAction("Show UpdateOrder", (m) =>
            {
                _updateOrderField.visible = !(m.status == DropdownMenu.MenuAction.StatusFlags.Checked);
                if (_updateOrderField.visible)
                {
                    _updateOrderIntField.value = _graphAsset.graphData.updateOrder;
                }

                _updateOrderIntField.Focus();
                _updateOrderIntField.SelectAll();
            }, (s) => { return(BoolToStatus(_updateOrderField.visible)); });
            // Search On Noodle Drop
            _toolbarOptions.menu.AppendAction("Search on Noodle Drop", (m) => {
                Settings.SearchOnNoodleDrop = !Settings.SearchOnNoodleDrop;
            }, (s) => { return(BoolToStatus(Settings.SearchOnNoodleDrop)); });
            // Search On Selected Node
            _toolbarOptions.menu.AppendAction("Search on Selected Node", (m) => {
                Settings.SearchOnSelectedNodeRegistry = !Settings.SearchOnSelectedNodeRegistry;
            }, (s) => { return(BoolToStatus(Settings.SearchOnSelectedNodeRegistry)); });
            _toolbar.Add(_toolbarOptions);

            _graphCompile = new ToolbarButton(() =>
            {
                if (_graphAsset != null && _graphAsset is AbstractUdonProgramSource udonProgramSource)
                {
                    UdonEditorManager.Instance.QueueAndRefreshProgram(udonProgramSource);
                }
            })
            {
                text = "Compile"
            };
            _toolbar.Add(_graphCompile);

            _graphReload = new ToolbarButton(() =>
            {
                _graphView.Reload();
            })
            {
                text = "Reload"
            };
            _toolbar.Add(_graphReload);

            _graphStatus = new UdonGraphStatus(_rootView);
            _toolbar.Add(_graphStatus);

            ShowGraphTools(false);
        }
Exemplo n.º 4
0
        public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
        {
            AddStyleSheetPath("Styles/ShaderGraphBlackboard");
            m_Graph    = graph;
            m_Property = property;

            m_ExposedToogle = new Toggle(() =>
            {
                property.generatePropertyBlock = m_ExposedToogle.value;
                DirtyNodes(ModificationScope.Graph);
            });
            m_ExposedToogle.value = property.generatePropertyBlock;
            AddRow("Exposed", m_ExposedToogle);

            m_ReferenceNameField = new TextField(512, false, false, ' ');
            m_ReferenceNameField.AddStyleSheetPath("Styles/PropertyNameReferenceField");
            AddRow("Reference", m_ReferenceNameField);
            m_ReferenceNameField.value     = property.referenceName;
            m_ReferenceNameField.isDelayed = true;
            m_ReferenceNameField.OnValueChanged(newName =>
            {
                string newReferenceName        = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid);
                property.overrideReferenceName = newReferenceName;
                m_ReferenceNameField.value     = property.referenceName;

                if (string.IsNullOrEmpty(property.overrideReferenceName))
                {
                    m_ReferenceNameField.RemoveFromClassList("modified");
                }
                else
                {
                    m_ReferenceNameField.AddToClassList("modified");
                }

                DirtyNodes(ModificationScope.Graph);
                UpdateReferenceNameResetMenu();
            });

            if (!string.IsNullOrEmpty(property.overrideReferenceName))
            {
                m_ReferenceNameField.AddToClassList("modified");
            }

            if (property is Vector1ShaderProperty)
            {
                VisualElement floatRow   = new VisualElement();
                VisualElement intRow     = new VisualElement();
                VisualElement modeRow    = new VisualElement();
                VisualElement minRow     = new VisualElement();
                VisualElement maxRow     = new VisualElement();
                FloatField    floatField = null;

                var floatProperty = (Vector1ShaderProperty)property;

                if (floatProperty.floatType == FloatType.Integer)
                {
                    var field = new IntegerField {
                        value = (int)floatProperty.value
                    };
                    field.OnValueChanged(intEvt =>
                    {
                        floatProperty.value = (float)intEvt.newValue;
                        DirtyNodes();
                    });
                    intRow = AddRow("Default", field);
                }
                else
                {
                    floatField = new FloatField {
                        value = floatProperty.value
                    };
                    floatField.OnValueChanged(evt =>
                    {
                        floatProperty.value = (float)evt.newValue;
                        DirtyNodes();
                    });
                    floatRow = AddRow("Default", floatField);
                }

                var floatModeField = new EnumField((Enum)floatProperty.floatType);
                floatModeField.value = floatProperty.floatType;
                floatModeField.OnValueChanged(evt =>
                {
                    if (floatProperty.floatType == (FloatType)evt.newValue)
                    {
                        return;
                    }
                    floatProperty           = (Vector1ShaderProperty)property;
                    floatProperty.floatType = (FloatType)evt.newValue;
                    switch (floatProperty.floatType)
                    {
                    case FloatType.Slider:
                        RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow });
                        var field = new FloatField {
                            value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x)
                        };
                        floatProperty.value = (float)field.value;
                        field.OnValueChanged(defaultEvt =>
                        {
                            floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                            field.value         = floatProperty.value;
                            DirtyNodes();
                        });
                        floatRow     = AddRow("Default", field);
                        field.value  = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                        modeRow      = AddRow("Mode", floatModeField);
                        var minField = new FloatField {
                            value = floatProperty.rangeValues.x
                        };
                        minField.OnValueChanged(minEvt =>
                        {
                            floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
                            floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                            field.value = floatProperty.value;
                            DirtyNodes();
                        });
                        minRow       = AddRow("Min", minField);
                        var maxField = new FloatField {
                            value = floatProperty.rangeValues.y
                        };
                        maxField.OnValueChanged(maxEvt =>
                        {
                            floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
                            floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                            field.value = floatProperty.value;
                            DirtyNodes();
                        });
                        maxRow = AddRow("Max", maxField);
                        break;

                    case FloatType.Integer:
                        RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow });
                        var intField = new IntegerField {
                            value = (int)floatProperty.value
                        };
                        intField.OnValueChanged(intEvt =>
                        {
                            floatProperty.value = (float)intEvt.newValue;
                            DirtyNodes();
                        });
                        intRow  = AddRow("Default", intField);
                        modeRow = AddRow("Mode", floatModeField);
                        break;

                    default:
                        RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow });
                        field = new FloatField {
                            value = floatProperty.value
                        };
                        field.OnValueChanged(defaultEvt =>
                        {
                            floatProperty.value = (float)defaultEvt.newValue;
                            DirtyNodes();
                        });
                        floatRow = AddRow("Default", field);
                        modeRow  = AddRow("Mode", floatModeField);
                        break;
                    }
                    DirtyNodes();
                });
                modeRow = AddRow("Mode", floatModeField);

                if (floatProperty.floatType == FloatType.Slider)
                {
                    var minField = new FloatField {
                        value = floatProperty.rangeValues.x
                    };
                    minField.OnValueChanged(minEvt =>
                    {
                        floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
                        floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                        floatField.value          = floatProperty.value;
                        DirtyNodes();
                    });
                    minRow = AddRow("Min", minField);
                    var maxField = new FloatField {
                        value = floatProperty.rangeValues.y
                    };
                    maxField.OnValueChanged(maxEvt =>
                    {
                        floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
                        floatProperty.value       = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                        floatField.value          = floatProperty.value;
                        DirtyNodes();
                    });
                    maxRow = AddRow("Max", maxField);
                }
            }
            else if (property is Vector2ShaderProperty)
            {
                var vectorProperty = (Vector2ShaderProperty)property;
                var field          = new Vector2Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Vector3ShaderProperty)
            {
                var vectorProperty = (Vector3ShaderProperty)property;
                var field          = new Vector3Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Vector4ShaderProperty)
            {
                var vectorProperty = (Vector4ShaderProperty)property;
                var field          = new Vector4Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ColorShaderProperty)
            {
                var colorProperty = (ColorShaderProperty)property;
                var colorField    = new ColorField {
                    value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR
                };
                colorField.OnValueChanged(evt =>
                {
                    colorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", colorField);
                var colorModeField = new EnumField((Enum)colorProperty.colorMode);
                colorModeField.OnValueChanged(evt =>
                {
                    if (colorProperty.colorMode == (ColorMode)evt.newValue)
                    {
                        return;
                    }
                    colorProperty.colorMode = (ColorMode)evt.newValue;
                    colorField.hdr          = colorProperty.colorMode == ColorMode.HDR;
                    colorField.MarkDirtyRepaint();
                    DirtyNodes();
                });
                AddRow("Mode", colorModeField);
            }
            else if (property is TextureShaderProperty)
            {
                var textureProperty = (TextureShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.texture, objectType = typeof(Texture)
                };
                field.OnValueChanged(evt =>
                {
                    textureProperty.value.texture = (Texture)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Texture2DArrayShaderProperty)
            {
                var textureProperty = (Texture2DArrayShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray)
                };
                field.OnValueChanged(evt =>
                {
                    textureProperty.value.textureArray = (Texture2DArray)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is Texture3DShaderProperty)
            {
                var textureProperty = (Texture3DShaderProperty)property;
                var field           = new ObjectField {
                    value = textureProperty.value.texture, objectType = typeof(Texture3D)
                };
                field.OnValueChanged(evt =>
                {
                    textureProperty.value.texture = (Texture3D)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is CubemapShaderProperty)
            {
                var cubemapProperty = (CubemapShaderProperty)property;
                var field           = new ObjectField {
                    value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap)
                };
                field.OnValueChanged(evt =>
                {
                    cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is BooleanShaderProperty)
            {
                var    booleanProperty  = (BooleanShaderProperty)property;
                Action onBooleanChanged = () =>
                {
                    booleanProperty.value = !booleanProperty.value;
                    DirtyNodes();
                };
                var field = new Toggle(onBooleanChanged);
                field.value = booleanProperty.value;
                AddRow("Default", field);
            }
//            AddRow("Type", new TextField());
//            AddRow("Exposed", new Toggle(null));
//            AddRow("Range", new Toggle(null));
//            AddRow("Default", new TextField());
//            AddRow("Tooltip", new TextField());


            AddToClassList("sgblackboardFieldPropertyView");

            UpdateReferenceNameResetMenu();
        }
        public BlackboardFieldPropertyView(AbstractNodeGraph graph, INodeProperty property)
        {
            AddStyleSheetPath("Styles/NodeGraphBlackboard");
            m_Graph = graph;

            m_Reference = new TextField();
            m_Reference.OnValueChanged(evt =>
            {
                property.reference = evt.newValue;
                DirtyNodes(ModificationScope.Graph);
            });
            m_Reference.value = property.reference;
            AddRow("Reference", m_Reference);

            if (property is ValueProperty <float> )
            {
                var        floatProperty = (ValueProperty <float>)property;
                FloatField floatField    = new FloatField {
                    value = floatProperty.value
                };
                floatField.OnValueChanged(evt =>
                {
                    floatProperty.value = (float)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", floatField);

                /*if (floatProperty.floatType == FloatType.Slider)
                 * {
                 *  var minField = new FloatField { value = floatProperty.rangeValues.x };
                 *  minField.OnValueChanged(minEvt =>
                 *      {
                 *          floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
                 *          floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                 *          floatField.value = floatProperty.value;
                 *          DirtyNodes();
                 *      });
                 *  minRow = AddRow("Min", minField);
                 *  var maxField = new FloatField { value = floatProperty.rangeValues.y };
                 *  maxField.OnValueChanged(maxEvt =>
                 *      {
                 *          floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
                 *          floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
                 *          floatField.value = floatProperty.value;
                 *          DirtyNodes();
                 *      });
                 *  maxRow = AddRow("Max", maxField);
                 * }*/
            }
            else if (property is ValueProperty <int> )
            {
                var intProperty = (ValueProperty <int>)property;

                var field = new IntegerField {
                    value = intProperty.value
                };
                field.OnValueChanged(intEvt =>
                {
                    intProperty.value = intEvt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ValueProperty <Vector2> )
            {
                var vectorProperty = (ValueProperty <Vector2>)property;
                var field          = new Vector2Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ValueProperty <Vector3> )
            {
                var vectorProperty = (ValueProperty <Vector3>)property;
                var field          = new Vector3Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ValueProperty <Vector4> )
            {
                var vectorProperty = (ValueProperty <Vector4>)property;
                var field          = new Vector4Field {
                    value = vectorProperty.value
                };
                field.OnValueChanged(evt =>
                {
                    vectorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ValueProperty <Color> )
            {
                var colorProperty = (ValueProperty <Color>)property;
                //todo add HDR
                var colorField = new ColorField {
                    value = (Color)property.defaultValue, showEyeDropper = false
                };
                colorField.OnValueChanged(evt =>
                {
                    colorProperty.value = evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", colorField);
            }
            else if (property is ValueProperty <Texture2D> )
            {
                var textureProperty = (ValueProperty <Texture2D>)property;
                var field           = new ObjectField {
                    value = textureProperty.value, objectType = typeof(Texture2D)
                };
                field.OnValueChanged(evt =>
                {
                    textureProperty.value = (Texture2D)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ValueProperty <Cubemap> )
            {
                var cubemapProperty = (ValueProperty <Cubemap>)property;
                var field           = new ObjectField {
                    value = cubemapProperty.value, objectType = typeof(Cubemap)
                };
                field.OnValueChanged(evt =>
                {
                    cubemapProperty.value = (Cubemap)evt.newValue;
                    DirtyNodes();
                });
                AddRow("Default", field);
            }
            else if (property is ValueProperty <bool> )
            {
                var booleanProperty = (ValueProperty <bool>)property;
                EventCallback <ChangeEvent <bool> > onBooleanChanged = evt =>
                {
                    booleanProperty.value = evt.newValue;
                    DirtyNodes();
                };
                var field = new Toggle();
                field.OnValueChanged(onBooleanChanged);
                field.value = booleanProperty.value;
                AddRow("Default", field);
            }
//            AddRow("Type", new TextField());
//            AddRow("Exposed", new Toggle(null));
//            AddRow("Range", new Toggle(null));
//            AddRow("Default", new TextField());
//            AddRow("Tooltip", new TextField());


            AddToClassList("sgblackboardFieldPropertyView");
        }