public void EntityRenameCorrectly() { // Arrange BIWEntity testEntity = new BIWEntity(); string testText = "Test text"; BIWEntity returnedEntity = null; string returnedText = ""; inspectorController.OnEntityRename += (entity, name) => { returnedEntity = entity; returnedText = name; }; // Act inspectorController.EntityRename(testEntity, testText); // Assert Assert.AreEqual(testEntity, returnedEntity, "The entity does not match!"); Assert.AreEqual(testText, returnedText, "The text does not match!"); }
public void EntityRenameCorrectly() { // Arrange DCLBuilderInWorldEntity testEntity = new GameObject("_DCLBuilderInWorldEntity").AddComponent <DCLBuilderInWorldEntity>(); string testText = "Test text"; DCLBuilderInWorldEntity returnedEntity = null; string returnedText = ""; inspectorController.OnEntityRename += (entity, name) => { returnedEntity = entity; returnedText = name; }; // Act inspectorController.EntityRename(testEntity, testText); // Assert Assert.AreEqual(testEntity, returnedEntity, "The entity does not match!"); Assert.AreEqual(testText, returnedText, "The text does not match!"); }